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Article: 16251
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 6 Apr 1996 13:19:23 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 37
Sender: root@newsbf02.news.aol.com
Message-ID: <4k6cjb$cbt@newsbf02.news.aol.com>
References: <N.040596.225958.58@earthlink.net.earthlink.net>
Reply-To: instntguts@aol.com (InstntGuts)
NNTP-Posting-Host: newsbf02.mail.aol.com
Xref: news2.cais.com comp.graphics.animation:33987 comp.graphics.apps.lightwave:16251 comp.graphics.packages.3dstudio:14333
<< All of these people are playing with MAX while
us Lightwave people have to work and make tons of money doing CGI. When
do I
get to play? I guess that's the real price you have to pay for knowing
Lightwave...
--
-=Fred=->>
The vast majority of the 60,000-70,000 3D Studio owners also "work" and
make tons of money with 3D Studio, and have since Version 1 back in 1990.
They didn't spend $3,000 just so they could occasionally do an
architectural rendering of their dream house; they did it because they
could make money with it.
Whether a person spends $995 on LW, $495-3495 on 3D Studio MAX (depending
on if they got the upgrade), or $8,000 on Softimage NT, that person
expects that the capabilities of his new tools will enable him to
accomplish work that a.) he expects to do more easily in that particular
package than another, and b.) enable him to take on more varied jobs --
hence more money.
This is part of the "but X costs so much more than Y!" argument that has
never made any sense to me. No matter how much I spend on my personal
hardware and software (it averages about $5,000 a year), I am *always*
able to amortize my expenditures almost immediately thereafter, even doing
part-time 3D work away from my full-time job. (If I couldn't, then I
wouldn't spend the money in the first place, right?)
The majority of people who say "but X program is more expensive than Y!"
are kinda missing the point. No one's forcing you to buy the more
expensive one. If you get what you want out of the tool that you bought,
great. If not, then you may have to re-think your purchase. Just because
you can't justify the cost of a program doesn't mean that the thousands of
other people who've bought 3DS, Softimage, or whatever, cannot also. They
obviously can.
-- Jon
Article: 16252
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PictureBlack
Date: Sat, 06 Apr 1996 13:37:02 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 20
Message-ID: <3166B9CE.4A0E@erinet.com>
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X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
> I'm I lightwave 4.0 user running on a 275 dec alpha. Doing Corporate
> animations I have a general question for the learned out in Cyberspace.
> Some of my clients are asking for Picture Black or SuperBlack when I dub
> my Lightwave Anims to BetacamSP. Can I achieve this through a lightwave
> panel option that I am not familiar with? Or Is this a hardware only
> addon and if so what do I need?
>
> Thanks
You neglected to mention one all-important thing: what you are using for video
output. Superblack is not something LightWave has any control over. Since you
are running LW on an Alpha, perhaps you are using a PVR. If so, you will find a
superblack option in the Import/Export settings. It simply takes all the RGB
values of 0,0,0 in a frame and bumps them down to zeroblack.
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 16253
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Newsgroups: alt.retromod,alt.music.midi,comp.graphics.apps.lightwave,comp.music.midi,comp.programming,rec.games.miniatures.warhammer,rec.music.industrial,sci.environment,sci.image.processing
Subject: Re: bincancel:16 large binaries:AR275:@@NCM
Message-ID: <ARMM-Report-275.a@redpoll.mrfs.oh.us>
References: <ARMM-Report-275@redpoll.mrfs.oh.us>
Date: Sat, 6 Apr 1996 18:39:09 GMT
From: red@redpoll.mrfs.oh.us (Richard E. Depew)
Followup-To: news.admin.net-abuse.misc
Organization: ARMM Services, Bincancel Division
Keywords: ARMM - Automated Retroactive Minimal Moderation
Lines: 52
Xref: news2.cais.com alt.retromod:1262 alt.music.midi:17580 comp.graphics.apps.lightwave:16253 comp.music.midi:5929 comp.programming:26099 rec.games.miniatures.warhammer:33644 rec.music.industrial:121457 sci.environment:98647 sci.image.processing:21182
Binary posts do not belong in unmoderated discussion groups.
I run a program that searchs for, and issues advisory cancels for,
large binaries in the akr, biz, comp, misc, news, rec, and sci
hierarchies.
I have issued 16 cancels for large binary files (average size 109,080
characters - total size 1,745,279 characters) posted to 7 different
unmoderated discussion groups in the rec, comp, and sci hierarchies
(with cross-posts into alt groups) as follows:
10 comp.programming
2 comp.graphics.apps.lightwave
1 sci.image.processing
sci.environment
1 rec.music.industrial
1 rec.games.miniatures.warhammer
1 comp.music.midi
alt.music.midi
The cancels in non-targeted groups are an unavoidable consequence of
the way cancels work. A cross-posted article has only one Message-ID.
When it is canceled from one group it is canceled from all groups.
This pointer is being posted to each affected group listed above.
Follow-ups are directed to news.admin.net-abuse.misc.
If you want to see exactly which file was deleted from a particular
group, read the full report in news.admin.net-abuse.announce. Look
for AR275 in the subject. The full report can also be found in
alt.nocem.misc and alt.retromod.
The criteria used to search for this batch of large binaries were:
NEWSGROUPS: Unmoderated akr, biz, comp, misc, news, rec, or sci
(except for comp.binaries.apple2 and rec.games.bolo)
BINARY: (base64, binhex, uuencode, and xbtoa encoded files, etc.)
SIZE: > 100,000 characters (size * number of parts, if multi-part)
If you must post a binary to Usenet, please post it *only* to an
appropriate binaries newsgroup such as alt.binaries.misc, and do *not*
crosspost it to non-binaries groups. This permits news administrators
and users to decide for themselves whether to receive binary files.
Please direct public feedback to news.admin.net-abuse.misc and private
feedback to red@redpoll.mrfs.oh.us. Thanks.
Best wishes,
Dick
--
Richard E. Depew, Munroe Falls, OH red@redpoll.mrfs.oh.us (home)
It's over, and can't be helped, and that's one consolation, as they
always say in Turkey, when they cut the wrong man's head off''
-- Charles Dickens
Article: 16254
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From: Eva Zygmunt <zygm0001@gold.tc.umn.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Writing logo clip question
Date: 6 Apr 1996 18:42:07 GMT
Organization: University of Minnesota
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X-URL: news:comp.graphics.apps.lightwave
Im sure this has been answered here many times before, but would someone
be kind enough to forward me some tips on making the process of an
instrument writing/carving a logo into a material. I know there is
probably a clip map involved in making the transition between the blank
and the booleaned (for carved) surfaces that follows the instrument
doing the writing. Any help would be greatly appreciated.
thanks
john
Article: 16255
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From: robanims@aol.com (RobAnims)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PictureBlack
Date: 6 Apr 1996 15:50:36 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 5
Sender: root@newsbf02.news.aol.com
Message-ID: <4k6les$f5l@newsbf02.news.aol.com>
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Reply-To: robanims@aol.com (RobAnims)
NNTP-Posting-Host: newsbf02.mail.aol.com
Thanks Andrew. Looks Like I'll have to Get a PVR. I'm still neting from
the Alpha to a PAR on my Amiga 3000.
Tnx
Article: 16256
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Web Design & Pantone to RGB
Date: Fri, 05 Apr 1996 23:58:52 -0500
Organization: Laurell Creative Services
Lines: 21
Message-ID: <3165FA0C.3F75@ix.netcom.com>
References: <4jsbc9$r79@news1.io.org> <4jt0c9$d7d@nntp1.best.com> <316346F9.167E@wn.planet.gen.nz> <wturber.64.3E0586BE@primenet.com>
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X-NETCOM-Date: Fri Apr 05 8:56:41 PM PST 1996
X-Mailer: Mozilla 2.0 (WinNT; I)
Walter (Jay) Turberville (III) wrote:
> ------------snip---------
>
> As everybody here has agreed, the colors don't match. Part of the
> problem is the difference between CMYK and RGB color space but I think a
> bigger problem is that a monitor is radiating color while printed material is
> reflecting. There are different brightnesses and contrasts working against
> you.
> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
> Studio 522 Productions |http://www.primenet.com/~wturber
> http://www.studio522.com |ftp.primenet.com/users/w/wturber
I think the problem is even more basic than that. As soon as you shine a light
on a LW object, everything changes. You get shadows, highlights and hotspots.
Then the client has to bring in lighting coordinators....
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 16257
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Frames Per Second?
Message-ID: <mad.616p@torment.tmisnet.com>
Date: 6 Apr 96 09:05:49 PST
Organization: Tierra-Miga BBS
Lines: 31
On Fri 5-Apr-1996 2:36p, David Hopkins wrote:
DH> In article <mad.5y7s@torment.tmisnet.com>, mad@torment.tmisnet.com says...
DH> >
DH> >On Mon 1-Apr-1996 6:16p, William A. Mendez wrote:
DH> >W> Hello To All,
DH> >
DH> >
DH> >W> I am currently working on a animation of a logo that rotates around
DH> the
DH> >W> Earth. The logo currently rotates too quickly, My questions is how can
DH> >W> I slow it down. The speed I want it to loop is 6 frames per second it
DH>
DH> Actually, I believe you meant SCALE, now SHIFT. Of course, a scale of 2
DH> would
DH> make an animation setup at 30 fps take 60 fps, a scale of .5 would make it
DH> 15
DH> fps...
DH> -David
>>>>>>>>>>>>>>
You'er right. I did mean to say Scale and not Shift. But it boils down to he
wanted to slow down his animation and the way to do it, as far as I know,
would be to add more frames and not less....right? I know that in preview you
can look at an animation with the different frame settings but I didn't know
of a way to do it once you want to render it since video plays back at 30
frames and to my knoledge that's the only way LW can render out.
.........md
Article: 16258
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Animation Question
Date: 6 Apr 1996 16:43:31 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 11
Sender: root@newsbf02.news.aol.com
Message-ID: <4k6oi3$g8q@newsbf02.news.aol.com>
References: <3156B21C.41C67EA6@gie.com>
NNTP-Posting-Host: newsbf02.mail.aol.com
X-Newsreader: AOL Offline Reader
In article <3156B21C.41C67EA6@gie.com>, David Forbus <forbus@gie.com>
writes:
>You will be limited as to how much movement is in the scene.
Rule of thumb... your animated overlay should be no more than a quarter of
the screen. It will crap out after frame 1 if there's a problem
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 16259
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: I can't get LightWave 4.0 to save my animations... HELP!
Date: 6 Apr 1996 16:44:11 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 21
Sender: root@newsbf02.news.aol.com
Message-ID: <4k6ojb$g9i@newsbf02.news.aol.com>
References: <B.F.Bosch.13.00116A2A@kub.nl>
NNTP-Posting-Host: newsbf02.mail.aol.com
X-Newsreader: AOL Offline Reader
In article <B.F.Bosch.13.00116A2A@kub.nl>, B.F.Bosch@kub.nl (HardCad)
writes:
>When I make an animation with LightWave and go to the record menu, and
look
>at
>the animation file format, there is nothing there... It says -none- And
when
>I click on it, the only option I have is none. When I'm finished
rendering,
>and I have given my animation a name, nothing is saved on disk...
>How come??? I have more experience with 3DS, but is LightWave better???
What platform are you on?
If it's the Flyer, go to layout/options and click on add plug ins. Choose
Lightwave/clipsaver.
If it's another platform, you need to add the correct plug-in
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 16260
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From: tekell@art.unt.edu (steve)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pc ZIP disks in a MAC zip drive??
Date: 6 Apr 1996 22:23:02 GMT
Organization: UNT Visual Arts
Lines: 17
Message-ID: <4k6qs6$6ul@hermes.acs.unt.edu>
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In article <4jvrsa$9up@newsbf02.news.aol.com>, chewie8625@aol.com says...
>
>>>>Here is the question..Say i have a ZIP disk formatted in a Pc zip
>drive..IF I use PC-Exchange on the mac, will teh Mac Zip drive read teh
>PC zip disk????<<<
>
>Sure will, do it all the time.
>
>-Emile Edwin Smith
>-An about to graduate student in Visual Arts
>-Need a janitor?
Have you had any problems with this? Curious - I have. Some MACs here will
read them and others don't (yes PCExcange and ZIP Tools are installed). I
have also had my Hiearchical File Structure destroyed when copying folders of
folders onto a PCDisk a couple of times.
Article: 16261
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From: jkrause357@aol.com (JKrause357)
Newsgroups: comp.graphics.apps.lightwave
Subject: MICHIGAN LIGHTWAVE ARTST
Date: 6 Apr 1996 17:35:40 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 2
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Reply-To: jkrause357@aol.com (JKrause357)
NNTP-Posting-Host: newsbf02.mail.aol.com
Looking for Michigan Lightwave Artist for a few brush up lessons.
can pay $50.00 per hour
Article: 16262
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From: phonecop@aol.com (PHONE COP)
Newsgroups: comp.graphics.apps.lightwave
Subject: WTB: Intel/PC LW 4.0 latest rev
Date: 6 Apr 1996 17:39:57 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 5
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Reply-To: phonecop@aol.com (PHONE COP)
NNTP-Posting-Host: newsbf02.mail.aol.com
Please reply if you or someone you know has LW 4.0 for sale.
Thanks,
Terry
Article: 16263
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PictureBlack
Date: Sat, 06 Apr 1996 18:06:55 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 18
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RobAnims wrote:
>
> Thanks Andrew. Looks Like I'll have to Get a PVR. I'm still neting from
> the Alpha to a PAR on my Amiga 3000.
>
> Tnx
It works with the Amiga PAR also! The procedure is just a little
different, as there is no button in the PAR interface (at least not the
last version I used, months ago). Anyway, to activate zeroblack, you
need to add the line SETUP=0 to your icon info for the PAR. Then restart
the software.
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 16264
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cel Look and Macroform plugins? Was Re: experimental features?!?
Date: 6 Apr 1996 23:45:58 GMT
Organization: AccessOne
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Jason Andreas <jason.andreas@online.ultranet.com> writes:
> > DO NOT DOWNLOAD cartoon.zip. It was placed on ftp.newtek.com for someone (adam chrystie)
> to try for a specific scene. To get the latest version for intel, amiga, alpha and SGI
> goto to http://tomahawk.grandi.com or http://isys.ml.org
> The filenames will be carb_*.zip The "cartoon.zip" bares no resemblance to the more
> upto date version. Within the next fews day I will release a rev. C that is even better
> looking with more features/options.
WooHOO! Great work, thanks Jason!
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16265
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From: pana@earth.execpc.com (Blake Porter)
Newsgroups: comp.graphics.apps.lightwave
Subject: Not enough memory for RGB buffs?
Date: 7 Apr 1996 00:04:36 GMT
Organization: Exec-PC
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X-Newsreader: TIN [version 1.2 PL2]
2-Chip 16-Fast: Why do I have a memory problem? I'm compositing a back
ground Image [Live video] and forground Image [live video] with Text.
It will not render, as there is " NOT ENOUGH MEMORY FOR RGB BUFFERS"
I'm sure this is memory intensive but...
Any suggestions
Blake
Article: 16266
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 06 Apr 1996 19:05:22 -0500
Organization: The Ohio State University
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Message-ID: <316706C2.3CEC@osu.edu>
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> Well in the above statements I see nothing that brings any value to the list.
> If someone feels a need to carry on this thread at least list ALL these
> great features Max has that LW don't. If you can't bring anything to the
> table other than when my puppy is born it's going to br better than your dog
> then give it a rest. I think this multi list stuff sucks. If I want to read
> about max I know where the 3dS list is, I can go there. BTW if you do compile
> a list of all these killer features restrict it to those that only come with
> the program. If you don't have the info then your not really in a position
> to be saying anything
For a features list and some screen shots of MAX check out...
http://server1.autodesk.com/prod/mm/3dmax.htm
Jeff
Article: 16267
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From: Remko Steenstra <rsteenst@xs4all.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Matrox Millenium and Orion Conspiracy ?
Date: Sun, 07 Apr 1996 01:44:12 -0800
Organization: none
Lines: 20
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Hi folks
This question is rather out of place here, but since there's no
Matrox Millenium newsgroup, and a lot a Matrox owners seem to
frequent this one, I'll give it a try. Won't do it again. :)
Has anyone with a Matrox been able to run 'The Orion Conspiracy' ?
On my system it locks up just after the intro. I've installed a
patch which was supposed to fix this problem, but to no effect.
Please mail any experiences with this problem.
Thanks for your patience.
Remko
<rsteenst@xs4all.nl>
Graduate student of Image- & MediaTechnology
Freelance ElectroGig operator
Article: 16268
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 6 Apr 1996 07:40:38 GMT
Organization: Netcom
Lines: 40
Message-ID: <4k575m$qj@dfw-ixnews6.ix.netcom.com>
References: <19960325.77BFE80.FC26@bbs.newtek.com>
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X-NETCOM-Date: Sat Apr 06 1:40:38 AM CST 1996
In <19960325.77BFE80.FC26@bbs.newtek.com> chuck@bbs.newtek.com (Chuck
Baker) writes:
>
>On Sat 16-Mar-1996 19:12 , Jay wrote:
>
>J> >pin-hole light sources. Models tend to have round specular
highlights
>J> >instead of elongated bursts seen on real objects. Look at an ad
for a
>J> >new car and you'll see what I mean. These issues are addressable,
but
>J> >they requier alot of work on the part of the artist. In fact.
>
>J> The highlights you see on new car ads are not generally "natural".
>J> Photographing cars for ads is a semi-speciality in itself. Those
>J> highlights are obtained by using very long and wide light sources
so that
>J> there is one continuous reflection along the car's body. Beverages
ads for
>J> beverages that are packaged in bottles use the same technique.
>
>Look at a new car ad and you're seeing a tribute to the airbrush,
either the
>literal thing or the virtual one in somebody's software package. Both
print
>and video ads undergo considerable post-processing and are no
indicators of
>what a natural look is. They do look "cool".
Not true. While they do undergo considerable retouching, the overall
appearence of the reflected light sources is due to the shape of the
reflecting surface and that of the source light. The airbrush is not
responsible for the "look" seen in ads, but rather, the other way
around.
GT
Article: 16269
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 06 Apr 1996 19:21:17 -0500
Organization: The Ohio State University
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Xref: news2.cais.com comp.graphics.packages.3dstudio:14347 comp.graphics.apps.lightwave:16269 comp.graphics.animation:33997
> As I recall, most of the bugs with the 4.0 pre-release were related to the
> HIIP filters. Additionally, 4.0 was a port to a completely different
> platform!! 5.0 release won't have either these issues to deal with so it
> really doesn't make a lot of sense to compare the 4.0 pre-release with a 5.0
> release. I had 4.0 pre-release and found that it was stable. The program was
> not inclined to crash - whether rendering or not. It was perfectly acceptable
> for our production work (video graphics). In fact, most of the bugs had no
> effect on us at all since we did not have a need for the HIIP filters.
>
> This doesn't mean that 5.0 will not be buggy. It could go either
> way depending on how much is changed and how much has been tested. The
> situations surrounding 4.0 pre-release and the rumored 5.0 release are
> significantly different though.
>
> So - will MAX have a competitive upgrade offer?
I really didn't mean it as an attack, it just seemed odd that NewTek was releasing
5.0 so soon. I guess MAX and Softimage will keep them with their faces glued to
their code for a while. Maybe now that NewTek is really on the defensive by
competing on the PC animation market we will see new even wilder stuff that will
make us all ewww and ahh. I would like to see a 5.0 version with all the niceties
of MAX or Softimage at a fraction of the price. I'm just hopeing that NewTek isn't
rushing 5.0 out the door to meet MAX's ship date. You have to remember that the Yost
group has been working on MAX for about 2 years, Newtek doesn't need to rush anything
to the market that isn't ready yet. Hopefully that since they have been able to
work most the bugs out with 4.0 that 5.0 has been easy fixes and a few new features.
I guess we can only wait and see what happens at NAB. Not sure if Autodesk offers
cometitive pricing, does anyone else know?
Jeff
Article: 16270
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW faster than 3DS ?
Date: 6 Apr 1996 07:55:15 GMT
Organization: Netcom
Lines: 27
Message-ID: <4k5813$7po@cloner3.netcom.com>
References: <3165465A.187E@darmstadt.netsurf.de>
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X-NETCOM-Date: Fri Apr 05 11:55:15 PM PST 1996
In <3165465A.187E@darmstadt.netsurf.de> Andreas Resch
<Andreas.Resch@darmstadt.netsurf.de> writes:
>
>I have been working with 3DS 4 on a PC and with PowerAnimator on an
SGI
>
>I heard (from NewTek) that Lightwave is much faster than 3DS in
>rendering/raytracing.
>
>I would like to know : IS IT TRUE ??
>
>and how much faster is it ?
>
>Any comments welcome
>
>Andreas Resch
On simple scenes with few lights and objects, 3DS will render
considerably faster than LW. On complex scenes however, LW has the
advantage, especially with scenes involving many lights.
Raytracing is slow in LW, but it is selective, so you can trace only
parts of the image which does speed things up a lot.
GT
Article: 16271
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 6 Apr 1996 08:08:28 GMT
Organization: Netcom
Lines: 14
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>
--->NewTek's hold in Hollywood for television visual effects is
tenuous.<----
Possibly, but it's starting to make significant inroads to the feature
film industry. And I'm not talking about films like Freddy's Revenge
Part IX, but the "A" marquee type films reserved for major studios.
GT
gregt@d2.com
Article: 16272
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From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: CybergraphicX on LightWave 4.0??
Date: 07 Apr 96 02:28:36 -500
Organization: -
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>Use NewMode to promote JUST the Modeler screen and the Layout
>screen.... make sure that it is ONLY promoting those screens.
I'm well aware about NewMode. The problem is in Layout when you promote
it, animation preview no longer works (invisible!). This renders ;) LightWave
quite useless for animation work (the reason I got it in the first place).
Also when you promote Layout things get really SLOW!!! I don't know why? I use
a Piccolo SD64 4Mb with CGX, which really rock 'n' rolls in all other
aplications, even modeler is really quick.
I think it's a big joke that NewTek dont realise/care that the Amiga version
of LightWave needs a true CybergraphX screenmode for Layout! But it's easy to
forget who made you rich when the PC market is so large.
The only time I got Layout to work (showing animation previews) was with my
old Retina Z2, which forced it to refresh. But since the Z2 card is really
slow the speed was'nt quite enough.
This is also a reason to why I want someone with a Draco to tell me how it
works with LW4.0. (Draco uses a special version of Retina Z3, which is
really the fastest around, easily outperforms Cybervision, due to the fact
that the card is in a Draco directslot 35Mb/sec against the processor).
>There is also a Cybergraphics render device posted on Aminet.
I saw this one at a friends house and it really worked great!! But this is
really what should have been included by NewTek!!
>I am running LW on Cybergraphics version 2.16 and they fixed all the
>buggies with screen refreshes, i.e. the grid in modeler now refreshed
>properly.
I know the modeler is not a problem! You just cant have a moving solid
preview.
videoking@mbox200.swipnet.se
Article: 16273
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Frames Per Second?
Date: Sun, 07 Apr 96 02:05:24 GMT
Organization: Earthlink Network, Inc.
Lines: 24
Message-ID: <N.040696.180524.66@earthlink.net.earthlink.net>
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On 4/6/96 9:05AM, in message <mad.616p@torment.tmisnet.com>, Mark Dunakin
<mad@torment.tmisnet.com> wrote:
>
> You'er right. I did mean to say Scale and not Shift. But it boils down to he
> wanted to slow down his animation and the way to do it, as far as I know,
> would be to add more frames and not less....right? I know that in preview you
> can look at an animation with the different frame settings but I didn't know
> of a way to do it once you want to render it since video plays back at 30
> frames and to my knoledge that's the only way LW can render out.
>
> .........md
Mark,
Actually, Lightwave doesn't render at ANY speed. It renders individual
frames. How fast you play them back is up to you. If you put them out to
film, the speed will depend on how fast that film is projected, with 24fps
being the standard in this country for sound film. If you put it to video,
once again it depends how fast you play it back, with 30fps or 60 *fields* per
second being the standard in this country. Lightwave itself has nothing to do
with any of this.
--
-=Fred=-
Article: 16274
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From: chewie8625@aol.com (Chewie8625)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pc ZIP disks in a MAC zip drive??
Date: 6 Apr 1996 21:14:59 -0500
Organization: America Online, Inc. (1-800-827-6364)
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The only problems I have had have to do with space on the disk. If you put
too much info on the drive when it is on a PC you may not leave enough
room on the disk for the mac's desktop info such as the trash, etc. It has
worked for me everytime otherwise though, are you turning on and off
extensions to do video or some such other intensive work that needs a
clean system? Maybe you are forgetting to turn back on PC exchange
sometimes. Good luck.
-Emile Edwin Smith
-An about to graduate student in Visual Arts
-Need a janitor?
Article: 16275
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lightwave for pc
Date: 7 Apr 1996 03:12:03 GMT
Organization: AccessOne
Lines: 16
Message-ID: <4k7bq3$2nt@news.accessone.com>
References: <4k5f6q$89r@argentina.it.earthlink.net>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> "Warren W. James" <wwjames@earthlink.net> writes:
> >> Why don't you just buy LW like everyone else?? Yeah I know you want to
> >> leach off of everyone else. You are a disgrace to this industry.
> >
> >Why don`t we all club together and buy the guy it.
> >
>
> Better yet, why don't we all just get together and club the guy.
I'll buy the club.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16276
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 7 Apr 1996 03:13:33 GMT
Organization: AccessOne
Lines: 12
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> stranahan@aol.com (Stranahan) writes:
> No, they often ship when the economics require that they ship. And with
> sales where they have been, <SNIP!>
Wow, they still show you the sales figures, Lee?
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16277
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW faster than 3DS ?
Date: 7 Apr 1996 03:15:45 GMT
Organization: AccessOne
Lines: 20
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References: <3165465A.187E@darmstadt.netsurf.de>
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> Andreas Resch <Andreas.Resch@darmstadt.netsurf.de> writes:
> I have been working with 3DS 4 on a PC and with PowerAnimator on an SGI
>
> I heard (from NewTek) that Lightwave is much faster than 3DS in
> rendering/raytracing.
>
> I would like to know : IS IT TRUE ??
I don't think ANYBODY knows. BYTE magazine used to have a "standard" 3d
scene that they would render to comparitively benchmark across applications, but
even that was questionable.
Without benchmark scenes, I feel that opinions don't matter much.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16278
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From: chipdaddy@aol.com (ChipDaddy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW and Edge3D
Date: 6 Apr 1996 23:12:47 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 2
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Reply-To: chipdaddy@aol.com (ChipDaddy)
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What is "Edge3D"?
Thanks
Article: 16279
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From: Sam Marrocco <marrocco@mich.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pc ZIP disks in a MAC zip drive??
Date: 7 Apr 1996 04:20:42 GMT
Organization: mich.com, Inc., Farmington, Michigan
Lines: 4
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X-XXDate: Sat, 6 Apr 1996 04:21:56 GMT
Try formatting the Zip cartidges as DOS in your MAC. I've had lots of
trouble reading Zips on my Macs when they were formatted with
Amiga/CrossDOS or on a PC (SCSI-ZIP). Once they are formatted in the Mac,
I never have any trouble. Good Luck!
Article: 16281
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MICHIGAN LIGHTWAVE ARTST
Date: Sat, 06 Apr 1996 22:05:49 -0500
Organization: Concentric Internet Services
Lines: 11
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JKrause357 wrote:
>
> Looking for Michigan Lightwave Artist for a few brush up lessons.
> can pay $50.00 per hour
Where are you located in Michigan?
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 16282
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From: From:
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: Sun, 07 Apr 1996 04:52:04 GMT
Organization: Organization:
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Reply-To: Reply-To:
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Summary: Smart ass kid
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At exactly Tue, 02 Apr 1996 21:54:41 GMT, the user known as hybridv,
hybridv wrote:
[relevant discussion snipped]
---shut the FUCK up loser... Win95 Does better multitasking then os/2
by
---far obviously you have either a shitty computer or you just suck...
---
---i can run 3d studio, 2 versions of netscape, 2 versions of agent,
and
---adobe premiere 4.2 all at the same time with no noticble slow down
or
---crashes... therefor you dont know how to fucking setup your
computer
---or your just a dumbass...
---
---HybridV
---
Maybe you would do better by running Mario teaches typing and MS
Bookshelf at the same time. Go skip your high school study hall and
get hooked on phonics dickhead.
Article: 16283
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From: Hammed Malik <hmalik@interlog.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: realistic reflections when compositing.
Date: Sun, 07 Apr 1996 01:21:36 -0500
Organization: InterLog Internet Services
Lines: 13
Message-ID: <31675EF0.46B@interlog.com>
References: <3165D567.680F@iea.com>
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David R. Stromberger wrote:
> The problem is that chrome reflects
> the "shadow alpha" objects, which is NOT what I
> want.... since the "shadow alpha" objects are
> supposed to be solid black, this makes for some
> really ugly looking reflections.
Turn on 'unseen by rays' for the shadow planes. This will allow
the planes to recieve shadows and not show up in reflections.
hammed
Article: 16284
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From: tpsm99@aol.com (TPSM99)
Newsgroups: comp.graphics.apps.lightwave
Subject: NewTek@NAB
Date: 7 Apr 1996 03:37:19 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 19
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Reply-To: tpsm99@aol.com (TPSM99)
NNTP-Posting-Host: newsbf02.mail.aol.com
"Hi,
I've been asked to tell you (in case you have not heard) the following;
NewTek will hold its NAB96 soiree and product/users meeting on Tuesday
April 16th, 9PM at "The Beach" across from the Las Vegas Convention
Center. Tickets will be required as space is limited!
Tickets will be available _ONLY_ on a first come, first serve basis,
starting Monday morning at
the NewTek Booth #M51952.
Be there or be a four sided 3D object of rectangular shape! ;)
All The Best,
Tom Patrick
Editor
Video Toaster User
PS Watch VTU and LIGHTWAVEPRO for _all_ the details!"
Article: 16285
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From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 7 Apr 1996 07:38:58 GMT
Organization: AlbanyNet - E-mail info@albany.net
Lines: 13
Message-ID: <4k7rei$btj@lori.albany.net>
References: <19960329.7A505D0.B8D9@bbs.newtek.com> <2744.6662T882T800@execpc.com> <4joi4l$9ec$1@melbourne.DIALix.oz.au> <5340.6665T635T2956@execpc.com> <Pine.SUN.3.92.960405021334.15928F-100000@access1.digex.net>
NNTP-Posting-Host: magik.albany.net
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Ernie Wright (erniew@access.digex.net) wrote:
: What you need here is a *force* diagram.
WHAT?! No formula? Geez Ernie, I'm disappointed. =)
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Only 8 days until the Lightspeed Animation Contest deadline!!
-
Article: 16286
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 60,000 point limit?
Date: 7 Apr 1996 07:48:18 GMT
Organization: AccessOne
Lines: 21
Message-ID: <4k7s02$brq@news.accessone.com>
References: <Pine.SUN.3.92.960405015028.15928E-100000@access1.digex.net>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Ernie Wright <erniew@access.digex.net> writes:
> > -- Mike "too bad C is such a cruddy language" Bartman --
>
> Hay, NO WAY doooooooooood!!!!!!!!! C is
> the
> kewlest!!!!!!!!!
>
> flame flame what irrelevant newsgroup can I crosspost this to???????
>
> - Ernie
> (where's my medication...)
I got it right here: extra foam, right?
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16287
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 7 Apr 1996 07:51:53 GMT
Organization: AccessOne
Lines: 20
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References: <4k4463$vov@nntpd.lkg.dec.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> leimberger@marbls.enet.dec.com () writes:
> Well in the above statements I see nothing that brings any value to the list.
> If someone feels a need to carry on this thread at least list ALL these
> great features Max has that LW don't.
STOP RIGHT THERE!
How about NOT continuing the thread? A much better place IMHO for this is in
comp.graphics.animation, not either of the two dedicated groups.
Too flammable.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16288
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 7 Apr 1996 07:55:15 GMT
Organization: AccessOne
Lines: 20
Message-ID: <4k7sd3$brq@news.accessone.com>
References: <4k4ahm$bpg@scoop.eco.twg.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> mike@vishnu.eco.twg.com (This space intentionally left blank) writes:
> In article <dloubet.966.31631D62@origin.ea.com>, dloubet@origin.ea.com (Denis Loubet) writes:
> Good! Personally I like a universe where all isn't goodness and light, or
> all darkness and shaddows. ST is all wonderfullness. S:A&B is all darkness
> and danger. B5 is still trying to decide which way it will go and I like
> watching to see.
weeeEEEELLLllll, actually JMS has already decided: it's just, when is he
gonna tell US?
> Schizophrenia beats being alone.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16289
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
Subject: Re: Web Design & Pantone to RGB
Date: 6 Apr 1996 18:12:54 GMT
Organization: Netcom
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References: <4jsbc9$r79@news1.io.org> <4jt0c9$d7d@nntp1.best.com> <316346F9.167E@wn.planet.gen.nz> <wturber.64.3E0586BE@primenet.com>
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In <wturber.64.3E0586BE@primenet.com> wturber@primenet.com (Walter
(Jay) Turberville (III)) writes:
>
>We have a Pantone Swatch book. I enter the CMYK values printed on the
>swatch into Photoshop's color picker and then note the RGB values that
were
>generated. This gets you in the ballpark.
Why go to all that trouble? Photoshop has a Pantone set built in under
Custom Colors in the Picker.
AC
Article: 16290
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 7 Apr 1996 05:07:20 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
------------------------
How about NOT continuing the thread? A much better place IMHO for
this is in
comp.graphics.animation, not either of the two dedicated groups.
----------------------------------
I dunno - I don't read comp.graphics.animation....substantive arguments
are fine by me....don't read the thread if you don't want the heat....
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16291
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From: Todd Mizomi <mcgyver@aloha.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Image Sequences & Pyromania
Date: Sun, 07 Apr 1996 01:43:33 -1000
Organization: Hawaii OnLine - Honolulu, HI
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Sorry if this topic has been discussed before. (Could someone put it in
the FAQ?)
We're having trouble using Pyromania image sequences in lightwave. When
we load an image sequence in, map it onto something and do a test
render, no image sequence. We are NOT test rendering frame 0, always
something like frame 30 or 50, where there the image sequence should be
well underway, but so far zip.
If anyone has solutions or tips, please email us at mcgyver@aloha.net
Thank You
Todd Mizomi
Photographics Maui
Maui, Hawaii
Article: 16292
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Newsgroups: comp.graphics.apps.lightwave
Message-ID: <1197@scribendum.win-uk.net>
References: <19960401.7953E30.EEAE@bbs.newtek.com> <4jti7a$oc1@irk.zetnet.co.uk><4k5f6q$89r@argentina.it.earthlink.net>
Reply-To: stephenb@scribendum.win-uk.net (Stephen Benson)
From: stephenb@scribendum.win-uk.net (Stephen Benson)
Date: Sun, 07 Apr 1996 10:07:00 GMT
Subject: Re: lightwave for pc
Lines: 16
>>> Why don't you just buy LW like everyone else?? Yeah I know you want to
>>> leach off of everyone else. You are a disgrace to this industry.
>>
>>Why don`t we all club together and buy the guy it.
>>
>
>Better yet, why don't we all just get together and club the guy.
>
Better yet, why don't we all assume we all already know that a fair
number of people get really irritated by someone getting something
for free which they paid for.
We could up the signal/noise ratio no end without the endless
posts by individuals competing to demonstrate the intense quality of
their righteous indignation....
Article: 16293
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From: The Hitchhiker <roko@xs4all.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW and Edge3D
Date: Sun, 07 Apr 1996 14:40:29 +0200
Organization: XS4ALL, networking for the masses
Lines: 16
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ChipDaddy wrote:
>
> What is "Edge3D"?
> Thanks
The Edge3D is an Windows95 2D-3D accelerator. It supports every
Microsoft DirectX API, (Direct3D verry soon). It can do realtime 3d
rendering,(when the software supports it)!
It's a giant in chains. When Microsoft releases Direct3D it will be
unchained and then the result will be unbelievable!!
On my page are some link to other Edge info, check it out....
____ __ __ ___ ____ __ __ ___
/ / |/ \/ \/ _/ GreetZzzz from Rob Koopman / / |/ \/ \/ _/
_/ / ^ | ^ / ^ / _/ roko@xs4all.nl _/ / ^ | ^ / ^ / _/
/__/_/|_|/\_\/\_\__/ http://www.xs4all.nl/~roko /__/_/|_|/\_\/\_\__/
Article: 16294
Newsgroups: comp.graphics.apps.lightwave
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From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: LW faster than 3DS ?
Message-ID: <DpHv56.Mqz@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <3165465A.187E@darmstadt.netsurf.de>
Distribution: world
Date: Sun, 7 Apr 1996 13:36:42 GMT
X-News-Software: Ameol
Lines: 28
> I have been working with 3DS 4 on a PC and with PowerAnimator on an SGI
>
> I heard (from NewTek) that Lightwave is much faster than 3DS in
> rendering/raytracing.
>
> I would like to know : IS IT TRUE ??
>
> and how much faster is it ?
>
> Any comments welcome
>
> Andreas Resch
Andreas,
If you create an ultra simple scene a single lit cube. And you
wish to render it with a single lightsource and full antialiasing - 3DS
will abolutely stuff Lightwave by a factor of about 10 to 1.
In a rendering of a architectural scene - running on a 486 -
Lightwave was rendering video res frames (with sun-cast shadows) in about
15mins. 3DS (rendering without shadows) was taking about 11 hours per
frame!
3DS version 1 through 4 have appalling virtual memory support
which means that if the memory requirements for a rendered scene exeed
the actual memory of a machine. You might as well give up. I have heard
that running under OS2 improves this situation considerably.
None of this applies to MAX
Glyn Williams - Particle Systems Ltd.
Article: 16295
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From: Paul Lara <lara@vvm.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lightwave for pc
Date: Sun, 07 Apr 1996 09:35:54 -0500
Organization: VDO Productions
Lines: 16
Message-ID: <3167D2CA.3B04@vvm.com>
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jeric@accessone.com wrote:
"Warren W. James" <wwjames@earthlink.net> writes:
Why don't you just buy LW like everyone else?? Yeah I know you want to
leach off of everyone else. You are a disgrace to this industry.
Why don`t we all club together and buy the guy it.
Better yet, why don't we all just get together and club the guy.
I'll buy the club.
I've already lined the trunk of my car with plastic liner, so the little turd's
blood won't be a problem (O.J. showed me this cool trick)
Article: 16296
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From: Paul Lara <lara@vvm.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek@NAB
Date: Sun, 07 Apr 1996 09:40:12 -0500
Organization: VDO Productions
Lines: 7
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>
> Be there or be a four sided 3D object of rectangular shape! ;)
Hey Tom, last time I looked, my simple 3D objects had 6 sides!! :^)
I hope to see you there at NAB! Why no Toaster User's Pavillion this year?
Article: 16297
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From: snidely@toontown.com (Snidley Whiplash)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD hybridv=putz - NO HybridV's RIGHT, YOU'RE WRONG BOXHOLDER (see inside)
Date: Sun, 07 Apr 1996 15:23:39 GMT
Organization: ToonLand
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The definition of concurrent multi-tasking is exactly as HybridV
implied in his post. It is the execution of multiple tasks (or jobs,
programs) within a single computer (in fact, the number of processors
involved is, strictly speaking, irrelevant - but it is usually one).
And, unfortunately there are only two methods to achieve this, non
pre-emptive or pre-emptive. The first is the method used by Windows
3.x, voluntary surrender of the processor by each application, and the
second, pre-emptive (the operating system employs a mechanism, usually
an interval timer interrupt, to seize the processor) is employed by
Windows 95. Since the pre-emptive method is considered to be the more
advanced, or best for most purposes, (well, at least, easier to fairly
allot system resources among contending tasks) it could be accurately
stated that Windows 95 uses the best method available for
multi-tasking. And, it does indeed use an advanced, self-tuning,
highly dynamic task switching algorithm to accomplish this.
The only significant shortcoming occurs when 16-bit, real-mode apps
begin to hog resources. That's the penalty, or compromise, that
Microsoft purposely built-in to accomodate this legacy software. It's
no secret, Microsoft does not attempt to conceal this fact, and if you
can live without those old real-mode apps, Windows NT provides a
highly advanced platform (that also supports multiPROCESSING) without
the legacy app compromise. And, like 95, it can STILL run most 16-bit
WINapps without noticable performance penalties for the 32-bit tasks.
In your heated exchange with HybridV, you are confusing the very terms
with which you are attempting to prove your, unfortunately 180 degree
out-of-phase, point. That is to say, you are confusing the definition
of multiprocessing with that of multi-tasking. I think most experts
will agree that multiprocessing, when strictly interpreted does not
necessarily need to imply multi-tasking. In fact, there are a large
number of (classic model) multi-processing applications in which a
number of simultaneous calculations takes place within a single
application. Strictly speaking, one must call these simultaneous
activities application threads, but, in this model, it is common for
only one application to be present within the computer.
In fact, many early, and most current, implementations of
multi-processing systems, were/are unable to assign processors to
application *tasks*, rather, they usually dedicated ONE processor to
ALL application tasks/jobs while using another for operating system
processing and, often, a third for disk ops, a fourth for
communications I/O, etc. This architecture is termed asymmetric
multiprocessing due to the fact that the processors are functionally
non-symmetrical in function (caused by the extreme difficulty in
dynamically switching tasks amongst processors *on the fly* using
software or software/hardware).
Perversely, the very CDC 6400 you spoke of worked almost exactly the
same way as Windows 95 when it comes down to processing APPLICATION
tasks. In that model, ALL of them were, in fact, handled by the
central or master processor (we could call this the Central Processing
Unit or CPU here too). The slave processors were simply intelligent
(albeit programmable) controllers capable of performing bus-mastering
DMA through cycle-stealing. And, argue though you may, this
architecture was quite similar to that of the IBM 360 series which
called its slave processors *channels* and, heirarchically further
down the line, *control-units* (however, these units were programmable
only using non-volatile firmware). They did, however, execute
high-level programs that were passed to them by the operating system
but resident in main storage.
You could extend this argument without a great deal of exaggeration to
say that my own Windows 95 and NT machines, while they employ only 1
Pentium each, perform multiprocessing on a level somewhat similar to
your beloved 6400 due to the fact that I have installed intelligent
controllers (with on-board programmable processors) to perform SCSI
I/O, Digiboard controllers for Async & Sync serial I/O and 3D graphics
accelerators (programmable) for video. Yes, I know you can't accept
this but it is, nevertheless, functionally quite equivalent.
Interestingly, Seymour Cray's elegantly designed CDC 6400 was, like
many of CDC's products, ahead of its time, but NOT to the extent that
it achieved symmetrical multi-processing. And, unfortunately, like
virtually all other computers of the second, third and fourth hardware
generations, it was forced into relative obscurity in the shadow of
IBM's incredible marketing, sales and support phenomenon. And, like
the products of all of the other vendors, the lack of this type of
vendor support resulted in these machines having a reputation for
unreliability and extreme difficulty of installation.
For example, back in 1969 my fiance worked, as a systems analyst, for
a company (time-sharing vendor) that had 2 CDC 6400s and some GE 5XXs.
These machines were ALWAYS undergoing service and, to my knowlege,
they were never 100% up - something was always undergoing
repair/diagnosis. The covers were open, 'scopes and diagnostic boxes
hanging out of them, etc. Furthermore, when they installed the second
6400, it took 4 months to get the machine running well enough to put
into production and even then it crashed daily for another 2 months.
This place was around the corner from where I worked, and in those
innocent pre security-conscious days I would cut through (my fiance's
employer's) computer room almost every day for 3 years to get to her
office, so I saw this first-hand. I often had detailed conversations
about some of the on-going installation or maintenance activities with
the operations staff and CDC engineers, while waiting for my fiance.
During that same time-frame, in the IBM shop, where I was a systems
programmer, we commonly experienced 99%-plus uptime, and, with the
exception of an occasional printer, tape-drive or console typewriter
outage we rarely saw a machine open.
Don't get me wrong, I believe that the CDC 6400 was a better
architecture and, with the blue plexiglass cabinetry and dual round,
blue console CRTs, certainly a visually striking machine; but the I/O
devices were Yugos and the production and mechanical engineering
needed for reliability just wasn't there for the electronics either.
These machines didn't cost more than the high-end IBM iron we were
using - at least in terms of initial purchase price - the reason "damn
few companies" could afford them was that they couldn't afford the
down-time. IBM simply made superbly engineered electronic AND
mechanical equipment that was unquestionably superior to any product
(of ANY type - auto, aircraft, building, watch, computer) I've seen
before or since.
Why is it that every technical discussion in these groups always
degenerates into a name-calling, insult-slinging, sexual-preference
questioning, personal-hygene impugning, bestiality and necromania
accusing, political-belief ridiculing, racial overtone carrying tirade
whenever someone expresses an opinion? Are we all so closed minded
that we can't even ENTERTAIN the idea of someone having an opinion
that differs from our own? Or are we SO afraid we're wrong?
NAH... it's fun! You stupid, cock-sucking, dog-shit eating,
dead-camel fucking, baby-raping, altzheimer-ridden, senile,
boxholding, miserable douche-bag excuse for a room-temperature IQed
technical expert. Next time clean the shit out of your eyes, ears,
nose and throat; take the time to get YOUR fucking terminology
straight; engage what's left of your clearly defective,
single-threaded, 8008-powered, COBOL-coded, ISAM-searching, brain
before you verbally drop your pants and butt-fuck yourself with your
own flame-thrower on nation-wide media again. I know, don't say it,
you've forgotten more than you ever knew.
On Sat, 06 Apr 1996 09:01:10 GMT, BOXHOLDER@OCCUPANT.FedEx.net
(Boxholder) wrote:
>On Tue, 02 Apr 1996 21:54:41 GMT, hybridv, hybridv wrote:
>
>>On Tue, 02 Apr 1996 12:48:53 -0800, "Frank O. Schaefer"
>><psycho@europeonline.com> wrote:
>>
>>>Rascal wrote:
>>>>
>>>> On Sun, 31 Mar 1996 03:04:36 GMT, spader@idt.com (Spader) wrote:
>>>>
>>>> >Ever want to just leave your computer to download 5 files? Now you
>>>> >can (you can download as many files as you want, one by one)!!
>>>> >
>>>> >Visit:
>>>> >
>>>> >http://www.loop.com/~maeder/
>>>> >
>>>> >
>>>> >Your Welcome,
>>>> >
>>>> >Spader
>>>> If you use WIN95 you can download multipule files.
>>>> M-U-L-T-I-T-A-S-K-I-N-G!!!!!!!
>>>
>>>If you haven't already noticed:
>>>Win95 does not do real multitasking Win95 is pure SHIT !
>>>You should use a real multitasking environment instead !
>>>And if your on a PC the only thing for YOU is OS/2 !!
>>>
>>>--
>>>THE DARK SITE - Psycho's Hompepage...
>>>http://www-city.europeonline.com/cyberhome/psycho/home.htm
>>
>>
>>shut the FUCK up loser... Win95 Does better multitasking then os/2 by
>>far obviously you have either a shitty computer or you just suck...
>>
>>i can run 3d studio, 2 versions of netscape, 2 versions of agent, and
>>adobe premiere 4.2 all at the same time with no noticble slow down or
>>crashes... therefor you dont know how to fucking setup your computer
>>or your just a dumbass...
>>
>>HybridV
>>
>NO, I say again, NO WAY does WIN95 do "Multi-Tasking"! There is but
>one processor and it is working on one program at a time!
>
>You may seem to be running a bunch of programs, but all you are doing
>is splitting the clock cycles. Granted the Pxxx chip does the execute
>shuffel rather fast so one would hardly notice the it is only working
>on one executaable program at a time. BUT, it is doing just that "one
>at a time". Unless you have a multi processor (eg a dual or quad
>pentium) you are not and never will do multi tasking. It just aint
>possible for one processor to think about two programs at once.
>
>The first popular multiprocessing computer was the CDC 6400 in the mid
>to late 1960's and damn few places could afford one. It did have a
>large redundant system of processors feeding off a single controll
>processor. capable of running 22+ printers, 16 tape drives, 16 disk
>pak units 4 7foot diameter 32 platter disk units, 200 telex hookups
>and a few dozen card reader and other input mediums. that my little
>twit is multitasking.
>
>What you are refering so proudly to is job switching. - - - So who is
>the fucking ass hole here ??? Me thinks it is you fart face. Your
>talking about things you only wish you knew. Try going to school in
>stead of playing in sme chat room trying to impress the teeny bopper
>jail bait.
>
>And yea I was writing in binary and octal before you were an evel
>thought your father never should have carried out!
>***************************************************
>Exxon and Exon - What a team they make! One shits on
>the environment while the other shits on the people.
> ***** FUCK the CDA of 1996. *****
>This message brought to you in spite of the loss of
>our Bill of Rights. Member - The Outer Rim(less)
>***************************************************
Article: 16298
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From: nite@asis.com (NiteShadow)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: 7 Apr 1996 22:58:12 GMT
Organization: West Coast Online's News Server - Not responsible for content
Lines: 34
Message-ID: <4k9ha4$bpr@news.wco.com>
References: <316192B5.69BB@europeonline.com><316192B5.69BB@europeonline.com> <4jr45s$h53@pheidippides.axion.bt.co.uk>
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In message <4jr45s$h53@pheidippides.axion.bt.co.uk> - stuart@aeolians.bt.co.uk
(Stuart Smith)2 Apr 1996 11:48:12 GMT writes:
:>
:>In article <316192B5.69BB@europeonline.com>, "Frank O. Schaefer"
<psycho@europeonline.com> writes:
:>>> >Spader
:>>> If you use WIN95 you can download multipule files.
:>>> M-U-L-T-I-T-A-S-K-I-N-G!!!!!!!
:>>
:>>If you haven't already noticed:
:>>Win95 does not do real multitasking Win95 is pure SHIT !
:>>You should use a real multitasking environment instead !
:>>And if your on a PC the only thing for YOU is OS/2 !!
..
:>Oh, and I take it you are referring to WARP. not OS/2?
It's OS/2 Warp. WARP is OS/2 v3.0. Guess you are little "ignorant" in the
area huh?
:>And for most people Win95 will run multiple download sessions
:>quite adequately for their needs.
:>
:>You don't say what wonderful computer you are using? Is it a
:>NCube transputer box ?
:>
:>If it's a home computer, the Amiga is still the only truly
:>pupose built OS multi-tasking computer available.....
Win95 only provides speed increased when you are running 100% 32bit apps
(including drivers!).
-NiteShadow (nite@asis.com)
Article: 16299
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From: dinko.cepak@zg.tel.hr (Dinko Cepak)
Newsgroups: comp.graphics.apps.lightwave
Subject: Modeler stops to work !!!
Date: Mon, 08 Apr 1996 00:09:03 GMT
Organization: CARNet, CROATIA
Lines: 19
Distribution: world
Message-ID: <4k9i2p$4af@bagan.srce.hr>
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Hi there !!!
Something strage just happend to me .........
Today i have started my machine and Modeler won`t work any more
Everything seams O.K. yesterday but today when i started Modeler it
appears only for few moments and than pops out ( like there is no
dongle ) but Lightwave works good........Any suggestions or help
on this.............I have tried to reinstall software but that did
not help ..........Than i have moved all to second machine and same
there.......All that is hapening on P5-133 under NT 3.51.......(also
same thing with Modeler rev. 4.0b , 4.0c and 4.0d).............
One more thing....who can i conntact if my dongle get screwd (but if
that is truth how can Lightwawe and screamernet still work ???)
Any help ?????
Thanks
Article: 16300
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Growing Flares
Date: Sun, 07 Apr 1996 18:22:04 GMT
Organization: pro.image
Lines: 8
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On 5 Apr 1996 09:38:06 +1000, stevok@melbourne.DIALix.oz.au (Steven
Johansen) wrote:
> Hope im not being too offensive here,but
> You are not reading the manuals(if you have them)
> You are asking for help(and waiting for it)
> instead of exploring the programs features.
This is a country of mediocrity! ;)
Article: 16301
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Invite to Cool NAB Event
Date: 7 Apr 1996 23:56:20 GMT
Organization: AccessOne
Lines: 24
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References: <31664240.58A0@play.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Kiki Stockhammer <kiki@play.com> writes:
> Hi,
>
> Just a note to readers<SNIP!>
> I hope no one minds my posting
> non-Lightwave stuff here in the Lightwave group but many old friends
> from my Toaster days read this conference and I wanted you to be able to
> attend in case you're interested.
>
Uh-oh.,......did anyone send Kiki that "Mmmmmmmmm, Kiki..." thread we had
going here last month?
All her true fans are here!
> See you there!
>
> Kiki
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16302
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 60,000 point limit?
Date: 7 Apr 1996 16:25:54 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <4k40eu$5hn@madeline.INS.CWRU.Edu>, mbc@po.cwru.edu (Michael B.
Comet) writes:
>> Whoever you spoke to did not know a thing about modeler. It's well
>> known that it has a point and polygon limit of 65384. It will create
>> objects above this, but will not save them..
>
> I may be wrong but aren't all the limits listed somewhere in
>the manuals?
>
>
I don't know.. I rarely read the manuals, at least anymore..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 16303
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: NAB'96: Last Tango for LightWave?
Date: 7 Apr 1996 20:05:15 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 73
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Pardon the rather meldodramatic thread title. It was to get you to read
it.
But this will be the most important show in NewTek's history. I can say
this without hesitation.
Many people left NAB '95 hopeful, but wondering.
We waited for 4.0 to ship. NewTek was savvy enough to ship a
"pre-release" version of LightWave, satisfying customers temporarily and
giving them more time to complete their platform changes. The idea that
they shipped 4.0 because they absolutely had to came up, and more people
wondered.
The idea always implied by NewTek was that they would hit the ground
running with 4.0, and upgrades would be soon to follow. 4.0 was enough to
scare Autodesk into moving on 3DS MAX, obviously a LightWave-killer, among
other things.
But 4.0 lagged. There were delays, and bugs, but we didn't worry. NewTek
had a jumpstart on the NT market, a better interface than 3DS, and they
couldn't let a vapor product like MAX actually beat them out, could they?
We wondered.
After an initial buzz on multiplatform 4.0, intrest trailed off. Time
marched on. As I have discussed to absolute bordom, NewTek marketing
trickled down to a drip. And if LightWave was a drip, Video Toaster for
Windows was invisible.
4.0 finally shipped, and final glitches are being ironed out as we speak.
But momentum has shifted to SoftImage NT, who's connection to Micro$oft
and Play guarantees them both as the talk of the show, and MAX, who by all
accounts is ready to ship, has addressed all the limitations of 3DS, and a
serious competitor to all comers, not even considering the positive
accolades a trueSpace gets.
So, here we are at NAB '96, the make-or-break show for NewTek and
LightWave.
They must show a ship a multithreaded, shaded-preview version of LightWave
which is fully OpenGL compliant, featuring more advanced spline modeling,
IK and keyframe control of surfacing attributes. In addition, rendering
time is going to have to go down significantly, if you believe the
advanced reports from MAX.
And that's just to stay level with the competition.
Also, we are going to have to see progress from the 3rd party market. Not
that it has to be equal to the amount Autodesk has, since they've had some
time to develop that. But it has to be enough to show it is a growing,
not declining market. If NewTek has to pay for 3rd party support, then
that's what they have to do.
Possibly more important than all of this, is that NewTek has to convey to
the customer that their products are viable, and will continue. Because
our wondering has turned to worry. And people don't buy products they're
worried about. Especially at this critical juncture, where we will be
offered a choice between programs.
If offered, will we choose a $500 upgrade to 5.0, or a $1000 upgrade to
MAX?
Autodesk, by all accounts has responded to competition with one heck of a
program. Certainly not the be-all-end-all, but a serious tool. Now, it
is NewTek's turn to respond in kind. Will NewTek, with its problems of
delivering on time, be left standing when everyone takes a seat? I hope
not.
And I didn't even get into the Toaster for Windows. It is going to be one
heck of an interesting show. See you all there Monday.
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 16304
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is there an "Official" Web Site?
Date: 7 Apr 1996 20:11:40 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
>That should be www.newtek.com for the Newtek web site.
DOH!!! Thanks.
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 16305
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help with output to VHS required...
Date: 5 Apr 1996 21:55:01 -0700
Organization: Primenet Services for the Internet
Lines: 37
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In article <4k3kov$dtl$1@mhade.production.compuserve.com> James Osborne <100706.3126@CompuServe.COM> writes:
>From: James Osborne <100706.3126@CompuServe.COM>
>Subject: Help with output to VHS required...
>Date: 5 Apr 1996 17:20:30 GMT
>Hi!
>I have just completed the scene file for a pretty cool
>(BIG) animation (for my Demo Reel) but I now need some advice on
>how best to go about transferring this (and future anims) to VHS
>tape. I really need to keep the cost to a minimum (no surprise
>there).
>Anyhow I currently have a P120 with 32Mb, 1Gb IDE HD, and a
>Stealth GT 2mb Vram card. I guess I will need a big, fast (scsi
>AV?) HD and an output card of some kind.
>Has anybody got any ideas. The Fast F60 MJPEG card sounds okay
>but is this the only option?
>Thanks in advance,
>JAMES
Get a used PAR. I don't know about the less expensive "consumer" oriented
MJPEG devices, but a used PAR will allow you to get Beta SP quality output on
many animations if you have one of the "FireBall" drives.
The value to a PAR or similar device that isn't immediately apparent is how
much better your animations are because you can make tests relatively
painlessly. If you are really serious, you need something like this. My
guess is that lesser quality units are too much of a dead end. You can do
work and get paid for it with a PAR. Then you can buy that PVR and the LW
upgrade that is rumored.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16306
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help: Sound and LW Output? How to Sync Audio and Anim?
Date: 5 Apr 1996 22:03:01 -0700
Organization: Primenet Services for the Internet
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In article <4k0kt2$a3h@madeline.INS.CWRU.Edu> mbc@po.cwru.edu (Michael B. Comet) writes:
>From: mbc@po.cwru.edu (Michael B. Comet)
>Subject: Help: Sound and LW Output? How to Sync Audio and Anim?
>Date: 4 Apr 1996 14:04:18 GMT
>Hi,
> Does anyone know what is invloved with syncing audio,
>voice, music, sound effects whatever with Lightwave Animations?
>I currently use LW 4.0 Intel, and a DPS PAR board. I also have
>an old Sounds Blaster PRO. I currently output from the PAR to
>SVHS.
> Is there some way to get the PAR board to sync with some
>type of audio, perhaps WAV or VOC files? Does the Perception do
>this?
> Thanks a ton!
> Mike Comet
> comet@apk.net
> mbc@po.cwru.edu
>--
>| Michael B. Comet - mbc@po.cwru.edu
Sell your PAR to the guy who posted about being on limited funds and needed to
output to VHS. Then go buy a PVR. It will sync to .wav files. It is odd
that it won't save the .wav synchronization in the .ply files, but it is
mostly an inconvenience.
What we do is capture the sound with a standard Sound Blaster type 16 bit
audio card. We then display the .wav file and note the timing in 30 fps
increments on a piece of note paper. Once you have done this, you can simply
build your animation around the timing of the sound file. The PVR will make
sure the .wav file starts on time. We have only used the PVR for
synchronization that is less than 30 seconds. I don't know how the sync will
hold up over time.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16307
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 5 Apr 1996 23:07:01 -0700
Organization: Primenet (602)395-1010
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Stranahan <stranahan@aol.com> wrote:
: As I have said before, I _love_ Lightwave, but MAX has some
: awesome features (which will hopefully promote the same in Lightwave).
: -----------------------------------------------------
: Well, MAX still isn't shipping, right? LightWave is rumoured to be
: shipping 'soon'....so is it fair to say LW is playing 'catch-up' if they
: ship first?
Considering that RSN was practically coined to describe Newtek shipping
dates (the original Toaster came out over a year after initially
predicted, though it was significantly better than the initial product)
and let's not forget announcement of availability of "The Screamer", PC
Lightwave, etc. Rumored to be shipping "soon"? You don't get a much
softer release date than that, and it sounds like a last ditch attempt to
keep people from checking out MAX at NAB.
I certainly hope Newtek is seriously researching the competition.
Their interface and integration is definately behind the times, and the
excellent work being done with Lightwave is more an indication of sheer
determination by artists using it than by the excellence in design of the
program.
Like, why are layout and modeling still separate? Where are the NURBS?
Where's the multi-target deformation, GL shading or equivalent *in the
Layout* module, editing of slope with tangents in the animation editor,
user definable hot keys, interactive lighting, expressions usable in
Layout, integration with the renderer in Layout, etc? Is 5.0 going to go
that far? MAX is in lotsa hands right now, I know quite a few people in
Hollywood with it. I'll bet only a handful are on 5.0 beta, and then it
goes into pre-release, the stage MAX is in now and has been for well over
a month.
I wish Newtek good luck, since I'd certainly go with a program equal to
MAX at less than half the price. I'm just a little skeptical, and with
damned good reason, of Newtek and their early product announcements.
In any case, good luck with the CD-ROM. It looks really interesting.
: Lee Stranahan
: A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
: ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 16308
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 7 Apr 1996 21:50:51 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
<<LW 4.0 was enough to scare Autodesk into moving on 3DS MAX, obviously a
LightWave-killer, among other things.>>
Brian,
Uh, no, it wasn't. 3D Studio MAX has been under development for 3 years,
and has been coding for over 2 years -- long before NewTek announced LW
for the PC. LW PC had absolutely nothing to do with Autodesk developing
MAX as an NT application -- its development was already well under way.
-- Jon
Article: 16309
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New Features for Lightwave 5.0
Date: 8 Apr 1996 02:19:10 GMT
Organization: University of California, Santa Cruz
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In <4k8no9$kbj@orb.direct.ca> kharmel@Direct.CA (Kurt Harmel) writes:
>We know 5.0 will support open GL, but what else do we know?
>Some one out there in the vastness of Lightwave land must have
>some info on what else we can expect. A few hints would be nice!
You will hear the wonderful sounds of silence until NAB probably. All
zippers seem to be pretty well sealed. :) I think it is just wonderful
that we do not know what to expect in __________. Kinda makes it all more
interesting not knowing what to expect than waiting for what you hear
about...
Adam Chrystie
adamchry@cats.ucsc.edu
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 16310
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 8 Apr 1996 02:28:11 GMT
Organization: University of California, Santa Cruz
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It really is best to write about such topics after we see them :)
Adam
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 16311
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From: robanims@aol.com (RobAnims)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Install Hware driver in NT4.0
Date: 7 Apr 1996 22:37:24 -0400
Organization: America Online, Inc. (1-800-827-6364)
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I had the very same problem. and it is not in the manuals.
Our setup is NT 3.51 on an Alpha but I assume NT3.51 on the Intel is the
same.
The Version 4.0 upgrade from our pre-release version on the Dec Alpha did
not replace the modeler and Lightwave EXECUTE Files. We had to delete the
old ones and replace with the updated ones on our Version 4.0 CD.
We informed a Tech rep of Newtek of the problem back in January.
Another problem might be the Sentinal Driver. Even though the Sentinal
Driver shows up in your drivers pref window it can become corrupt. This
happened to us and a simple call to Tech Newtek said to just to update the
Sentinal Driver again.
We did and walla...Working ever since.
Hope this resolves your dilema.
Cheers
Article: 16312
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From: ics@pinc.com (Ivan Sinclair)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: B5 spaceship design
Date: Sun, 07 Apr 1996 20:33:58 GMT
Organization: Softwords Research International Ltd.
Lines: 20
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On 5 Apr 96 23:17:28 PST, mad@torment.tmisnet.com (Mark Dunakin)
wrote:
>I've been reading all this stuff about everyone debating and complaining about
>the way the spaceships look on B5. I got to say, that of all the demos that
>you see everyone else making, I don't see how anyone of them can even make any
>kind of remarks about it. Since NONE of them, "or at least most" of them can't
>even come close to the quality on that program, or for that matter, any TV
>space show.
If you want to be blown away by a ship model take a look at:
http://www.free.cts.com/sd/c/corvine/
Unfortunately it was done with 3D Studio (but that makes no
difference. It's the artist that makes the difference)
<><><><><><><><><><><><><><><><><><>
Ivan Sinclair - ics@pinc.com
Softwords Research - http://vvv.com/
<><><><><><><><><><><><><><><><><><>
Article: 16313
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From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Image Sequences & Pyromania
Date: Mon, 8 Apr 1996 00:08:25 -0400
Organization: Express Access Online Communications, USA
Lines: 22
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Karl Dittman wrote:
> I seem to recall from the Pyromania CD that the image sequences are
> numbered funky (i.e. they don't start at 001, instead it's something
> like 1001. I may be somewhat off on the actual numbers, but the concept
> you need to be aware of is that the image number has to correspond to
> the frame number. Thus you must copy the images to your hard disk and
> rename them to a nomenclature that Lightwave can comprehend.
I don't know how the image sequences are named on the Pyromania CD, but
if it's something like
frame 1 pic1001.tga
frame 2 pic1002.tga ...
you should be able to use Frame Offset on the Images Panel to load them,
rather than having to copy and rename them. An offset of 1000 will work
in the above example.
- Ernie
Article: 16314
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From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Mon, 8 Apr 1996 00:20:35 -0400
Organization: Express Access Online Communications, USA
Lines: 9
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David Warner wrote:
> WHAT?! No formula? Geez Ernie, I'm disappointed. =)
Ha. Don't tempt me, sir.
- Ernie
Article: 16315
Path: news2.cais.com!mcbones
From: djmccoy@pacificnet.net (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: B5 spaceship design
Date: Mon, 08 Apr 96 04:54:30 GMT
Organization: Capital Area Internet Service, Inc.
Lines: 38
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In article <3168260e.74703827@news.pinc.com>, ics@pinc.com (Ivan Sinclair) wrote:
>On 5 Apr 96 23:17:28 PST, mad@torment.tmisnet.com (Mark Dunakin)
>wrote:
>>I've been reading all this stuff about everyone debating and complaining about
>>the way the spaceships look on B5. I got to say, that of all the demos that
>>you see everyone else making, I don't see how anyone of them can even make any
>>kind of remarks about it. Since NONE of them, "or at least most" of them can't
>>even come close to the quality on that program, or for that matter, any TV
>>space show.
>
>If you want to be blown away by a ship model take a look at:
>
>http://www.free.cts.com/sd/c/corvine/
>
>Unfortunately it was done with 3D Studio (but that makes no
>difference. It's the artist that makes the difference)
One point that may have been brought up already (having not followed this
thread to any detail) is that while, yes, higher detailed models could be
created, other matters may dictate the level of detail you put forth in an
object. Things like budgets and render time for higher detailed objects all
factor in. Take the above object for instance at the CTS site. How long did
it take to render that object in just one frame? How long would it take to
render this object in a longer animated sequence? Can it be done on time (ie:
within a week's worth of time and heaven forbid the producer changes something
on you). You get the picture... :)
Take a look at the premier of B5 (hell, the first season). Then compare it to
the second and third season. The CGI DID improve. Tools get better, artists
perfect their talents and systems get faster (holy cow do they get faster!).
This doesn't change no matter what software a person chooses.
Have fun,
Dan
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
Article: 16316
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From: David Forbus <forbus@gramercy.ios.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 8 Apr 1996 04:57:16 GMT
Organization: ARARAT Productions
Lines: 20
Message-ID: <4ka6bc$31h@news.ios.com>
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To: instntguts@aol.com
instntguts@aol.com (InstntGuts) wrote:
><<LW 4.0 was enough to scare Autodesk into moving on 3DS MAX, obviously a
>LightWave-killer, among other things.>>
>
>Brian,
>
>Uh, no, it wasn't. 3D Studio MAX has been under development for 3 years,
>and has been coding for over 2 years -- long before NewTek announced LW
>for the PC. LW PC had absolutely nothing to do with Autodesk developing
>MAX as an NT application -- its development was already well under way.
>
>-- Jon
I saw MAX demonstrated back in October. If what I saw had been under
development for three years, then AutoDesk had been taking their time.
Of course the development of MAX has been influenced by the presence of
LightWave. AutoDesk would be foolish to do otherwise.
DLF
Article: 16317
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Is it true?
Message-ID: <mad.63km@torment.tmisnet.com>
Date: 7 Apr 96 22:13:21 PST
Organization: Tierra-Miga BBS
Lines: 17
Is it true? I so far am unable to find a way to mirror my surface maps on
objects. I'm going to dig through my manuals and books again to see, but as
far as I can tell, the only way to do this is to make your textures to have
matching edges first in a paint program before you map them onto any object.
And then I was reviewing the Ron Thorton video tape on textures and he said
that whenever you are going to have a texture wrap around and meet itself,
that you need to make sure that the edges are the same, so as to not leave a
seam. Of course this all makes plenty of sence, but I would have thought that
an awesome program like LW would have a mirroring setting like in Strata or
for that matter, practically any other 3D program that I can think of.
So, please if anyone knows of such a way to do this, "mirroring", of textures
then could you let me know. It really sucks having to go and crop, clip, and
paste all of everyone of my textures just to make them "appear" to be
seamless........
TIA..............md :)
Article: 16318
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From: "Andrew S. Milkis" <andrewm@tnp.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: Lightwave 3D for SGI
Date: Mon, 08 Apr 1996 01:57:02 -0400
Organization: Digital Euphoria
Lines: 10
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For Sale:
Lightwave 3D for Sgi. Lists for $2495, asking $1650. Please respond
via email address below.
Thanks!
-Andrew Milkis
andrewm@tnp.com
www.aroundtheblock.com
Article: 16319
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From: root@spacelink.com
Newsgroups: comp.graphics.apps.lightwave
Subject: LW4.0 wont save to AVI?
Date: Sun, 07 Apr 1996 05:54:05 GMT
Organization: CTS Network Services
Lines: 18
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NNTP-Posting-Host: phobos.spacelink.com
I'm using LW4.0 on a Pentium machine with 32MB ram and 3 GB disk
under Win95. I've created an animation sequence which I am trying to
render out to an .AVI file. I've gone to the OPTIONS menu and "Add
plug-ins" selection. There, I selected "hiip\hiipsave" and received a
message that the plug-in's were successfully added. next, I go to the
'RECORD" menu and select "Save Animation", supply a filename and then
select "HIip-avi16(.avi)" from the animation type selections. Next, I
render. LW goes through the motions and actually renders my
animation. HOWEVER, nothing is ever saved to disk.. anywhere.
Any suggestions on why this doesn't work? Should this work? If not,
what is the best way to generate an .AVI file of one's LW4.0
animations?
Thanks for any suggestions,
-Jim
Article: 16320
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From: rci@crl.com (Michael Powell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and Lightwave
Date: 8 Apr 1996 06:07:07 GMT
Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest]
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Stuart Ferguson (shf@netcom.com) wrote:
: Who could *forget* the rocket bus? It was hovering on jets,
[snip]
: The ladders, floors and obvious up-down orientation in parts of the
: Discovery were all supposed to be consensual fictions to provide the
: crew with an orderly model for how to move around in the ship in
: zero-G. A bit like the file folders, trash cans, and paper documents
: you find on a modern computer desktop, these are elements of familiar
: environment transplanted in order to provide psychological footholds
: in an unfamiliar environment. Today we know that seasoned spacemen
: like Bowman and Poole would fly graceful, minimum energy trajectories
: from room to room. They would be as uncomfortable trying to use a
: ladder as an old Amiga hacker would be struggling with a Mac.
: --
Nice to see someone else who knows the film well... I really
can't count the times I've seen it.
I ran into a *great* book that was published only within
the last two years called 2001:filming the future by
Piers Bizony (with forward by A.C. Clarke). It seems well
researched, and there are some fantastic photos that I have
not seen before of the spacecraft models under construction
and some rare behind-the-scenes shots, drawings, etc.
That so little material is available is a real tragedy.
But to relate this to Star Wars and Lightwave... 2001
clearly took the first 'small step' toward dirty models...
abandoning the aerodynamic 'bullet-shape' ships, and
even providing very carefully weathered surfaces that are
in many ways identical to the Star Wars look, only less
severe.
2001: is an outstanding film for it's effects... not only
holding up by today's standards, but quite frankly *rarely*
surpassed by modern films. Kubrick intentionally stayed
well within established effects techniques in most instances,
avoiding 'pushing' the technology (you simply don't see
spacecraft crossing over other spacraft or planets for example).
One obvious exception was the slit-scan techniques that Trumbull
developed for the journey beyond the infinite.
Michael Powell
Article: 16321
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From: equinoxii@aol.com (Equinox II)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 8 Apr 1996 02:24:31 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
Well, I pretty much know what 5.0 is going to offer, except I don't know
the price, or ship date, have heard from beta testers of MAX, and read all
the lit that's currently out on both.
I'm just letting NewTek know, again, what they need to be doing for the
show, since it's rather pointless to tell them afterward. Wouldn't you
agree?
Sometimes corporations (the one I work for being no exception) need to be
reminded of what the goals are, and what needs to be done. And don't
worry, once I see NAB, I'll have a lot more to say. I just want to start
it with "They sure did the right thing this time!"
--Brian
Equinox Images, Inc.
http://members.aol.com/equinoxii/
Article: 16322
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From: rci@crl.com (Michael Powell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Modeler stops to work !!!
Date: 8 Apr 1996 06:16:48 GMT
Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest]
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Dinko Cepak (dinko.cepak@zg.tel.hr) wrote:
: Hi there !!!
:
: Something strage just happend to me .........
: Today i have started my machine and Modeler won`t work any more
: Everything seams O.K. yesterday but today when i started Modeler it
: appears only for few moments and than pops out ( like there is no
: dongle ) but Lightwave works good........Any suggestions or help
: on this.............I have tried to reinstall software but that did
: not help ..........Than i have moved all to second machine and same
: there.......All that is hapening on P5-133 under NT 3.51.......(also
: same thing with Modeler rev. 4.0b , 4.0c and 4.0d).............
: One more thing....who can i conntact if my dongle get screwd (but if
: that is truth how can Lightwawe and screamernet still work ???)
Your dongle has, in all likelyhood, died. If you have
Lightwave (layout) 4.0 rev B, try firing it up... if it
does no work either, then it's dongle-related.
New-Tek can fix your dongle with a very quick turn-around
time.
Michael Powell
Article: 16323
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From: rci@crl.com (Michael Powell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and Lightwave
Date: 8 Apr 1996 06:21:09 GMT
Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest]
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BTW, re: Star Wars, I just put up a cool avi of the
Rebel Blocade Runner (the Corvette) doing a flyby...
It's available on the Render-Cam web site:
http://www.crl.com/~rci/rcigal.htm
Michael Powell
Article: 16324
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: Mon, 08 Apr 1996 03:00:37 -0400
Organization: The Ohio State University
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> >Uh, no, it wasn't. 3D Studio MAX has been under development for 3 years,
> >and has been coding for over 2 years -- long before NewTek announced LW
> >for the PC. LW PC had absolutely nothing to do with Autodesk developing
> >MAX as an NT application -- its development was already well under way.
> I saw MAX demonstrated back in October. If what I saw had been under
> development for three years, then AutoDesk had been taking their time.
> Of course the development of MAX has been influenced by the presence of
> LightWave. AutoDesk would be foolish to do otherwise.
No he was right, they started work on MAX right after they released version 2
of 3D Studio. That is direct from Gary Yost. I think most of MAX's
development ideas came from SGI programs. Now that LW is on the PC, I'm sure
Autodesk has it's watchfull eye on it, but back when MAX was being developed
there wasn't any move to put LW on the PC.
Jeff
Article: 16325
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From: equinoxii@aol.com (Equinox II)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 8 Apr 1996 02:55:41 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 33
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References: <4ka6bc$31h@news.ios.com>
Reply-To: equinoxii@aol.com (Equinox II)
NNTP-Posting-Host: newsbf02.mail.aol.com
In a message dated 96-04-07 21:50:56 EDT, you write:
> LW PC had absolutely nothing to do with Autodesk developing
>MAX as an NT application -- its development was already well under way.
Absolutly nothing? That's rather hard to believe. "Under Development" is
pretty meaningless, since saying "we should make this program" can mean
under development to companies.
Even if they've been coding for *two years* on version one, multi-platform
LightWave was *announced* July 94, but not exactly any secret before then
either. Serious talk was around as early as NAB. So they're about as old
as each other, except LightWave actually shipped first.
LightWave multi-platform was expected to ship January 95. Which would
have caught many companies flat-footed. Except they didn't, and everyone
got a reprieve to make sure to properly retaliate against the newcomer.
And you can't tell me that the product marketing pushes, and their timing
against NewTek annoucements had nothing to do with LightWave. If they
didn't then Autodesk is stupider, yet luckier than I imagined. Autodesk
was considered the only real game in that price range until LightWave was
announced. And whether the comparision was accurate or not, you can't
tell me they didn't feel some heat, and respond to it, as any company with
half a brain cell would do.
What I thought was the funniest thing, in the "coincidence or not, you
decide" column, was that Strata cut the price on Studio Pro for the Mac in
half, to the range of LightWave, the same time multi-platform was
announced. And we'll probably never see a Mac OS version of LightWave.
--Brian
Equinox Images, Inc.
http://members.aol.com/equinoxii/
Article: 16326
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 8 Apr 1996 03:34:48 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
What I thought was the funniest thing, in the "coincidence or not, you
decide" column, was that Strata cut the price on Studio Pro for the Mac in
half, to the range of LightWave, the same time multi-platform was
announced. And we'll probably never see a Mac OS version of LightWave.
--------------------------------------------------------------------------
----
It looks to me like NewTek MAY be announcing a Mac (& Sun) version at this
NAB....
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16327
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: Best of LightWave Pro
Date: 8 Apr 1996 03:57:26 -0400
Organization: America Online, Inc. (1-800-827-6364)
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I'm sorry of this question has appeared on here recently, but here goes
anyway...
Has anyone received their copy of The Best Of LightWave Pro yet? I ordered
four copies, and expected to get them at the end of December. My Visa card
got charged, but nothing appeared through the post. A quick telephone call
to AMG to find out what was going on and I was told that the printers had
made a mistake (or something) and the book would be out around the end of
March....
It's April and I'm starting to think that AMG has done the old dodge of
gorilla marketing...... Publish the goodies and see what the response is,
and if it's good create the product..... If it's bad, what the hell, you
have managed to earn some interest on the money received and Joe Bloggs
gets his cash back in the end.
Any HARD FACTS on this matter would be appreciated.
Article: 16328
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From: lacey@rohan.sdsu.edu (Mitch Lacey)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD hybridv=putz
Date: Sun, 07 Apr 96 06:18:33 GMT
Organization: SDSU
Lines: 49
Message-ID: <4k7mhu$h1s@hole.sdsu.edu>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <4k5bvp$d28@usenet7.interramp.com>
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ok you two, i dont mean to butt in, but.....Win95 can do partial multitasking.
it depends on whether or not the program in question is using the win32 or the
win16 resource heaps. if you are running a 16 bit app in the so called 32 bit
os of win95, you're still running the win16 subsystem. win16 code is
non-reentrant, meaning the program you are running cannot be interrupted in
teh middle of its processing. if two programs run non reentrant code at the
same time, the win16 subsystem can collapse. since win95 CAN run cheesy
win3.x programs, it is, theoretically, acting just like win3.x. now, win32
code will use the 32bit dll files instead of the 16bit user and gdi .exe's.
win32 proggies can have processor time/os time shared, streamlining each
application being ran at any given time.
personally, i dont like windows95, but some ppl do. use what you like. if
you want to use what ppl tell you to use, and you just have to have a
microsoft product running your computer, get NT. otherwise get linux, its
much more fun.
Mitch
In article <4k5bvp$d28@usenet7.interramp.com>, boxholder@anon.pissy.fi wrote:
>>>Win95 does not do real multitasking Win95 is pure SHIT !
>>>You should use a real multitasking environment instead !
>>>And if your on a PC the only thing for YOU is OS/2 !!
>>>THE DARK SITE - Psycho's Hompepage...
>>shut the FUCK up loser... Win95 Does better multitasking then os/2 by
>>far obviously you have either a shitty computer or you just suck...
>>i can run 3d studio, 2 versions of netscape, 2 versions of agent, and
>>adobe premiere 4.2 all at the same time with no noticble slow down or
>>crashes... therefor you dont know how to fucking setup your computer
>>or your just a dumbass...
>>HybridV
>NO, I say again, NO WAY does WIN95 do "Multi-Tasking"! There is but
>one processor and it is working on one program at a time!
>You may seem to be running a bunch of programs, but all you are doing
>is splitting the clock cycles. Granted the Pxxx chip does the execute
>shuffel rather fast so one would hardly notice the it is only working
>on one executaable program at a time. BUT, it is doing just that "one
>at a time". Unless you have a multi processor (eg a dual or quad
>pentium) you are not and never will do multi tasking. It just aint
>possible for one processor to think about two programs at once.
blah blah blah....
Article: 16329
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: NewTek@NAB
Date: 8 Apr 1996 01:49:30 -0700
Organization: Island Net in Victoria, B.C. Canada
Lines: 28
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References: <4k7rbf$rmr@newsbf02.news.aol.com>
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In a message dated 7 Apr 1996 03:37:19 tpsm99@aol.com writes:
T> Be there or be a four sided 3D object of rectangular shape! ;)
A four sided 3D object would be a pyramid structure. How
you'd make one rectangular beats me... Wouldn't a "square"
be 2D and a "cube" 3D? Can't even throw a good slur, much
less get my subscription to my door...
Netherless, I won't be there. Somebody post the juicy tidbits
from the site huh?
T> PS Watch VTU and LIGHTWAVEPRO for _all_ the details!"
Well, I'll read them anyway...
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://primordial.victoria.bc.ca/ * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 16330
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: volumetric shadows
Date: 8 Apr 1996 01:49:37 -0700
Organization: Island Net in Victoria, B.C. Canada
Lines: 23
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In a message dated Sat, 06 Apr 1996 01: saddoris@earthlink.net writes:
S> I just saw the ad for 3dsMAX in New Media. Is there a way to do
S> volumetric lighting/shadows in LW4? (Other than creating a bunch of
S> opacity mapped cones)
Grrr... no. I just saw an ElectricImage rendered game test with
TONS of volumetrics. He just pressed buttons.... Grrr...
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://primordial.victoria.bc.ca/ * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 16331
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: vrml...
Date: 8 Apr 1996 01:49:43 -0700
Organization: Island Net in Victoria, B.C. Canada
Lines: 21
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References: <828808866.25604@artworks.demon.co.uk>
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In a message dated Sat, 06 Apr 1996 16: ade@artworks.demon.co.uk writes:
A> any-one using LW4 for vrml creation,and have anytips?
A> thanks in advance,
"http://www.islandnet.com/~dretch/text/lightwavevrml.html"
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://primordial.victoria.bc.ca/ * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 16332
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Writing logo clip question
Date: 8 Apr 1996 01:49:51 -0700
Organization: Island Net in Victoria, B.C. Canada
Lines: 27
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References: <4k6dtv$l5e@epx.cis.umn.edu>
NNTP-Posting-Host: islandnet.com
In a message dated 6 Apr 1996 18:42:07 zygm0001@gold.tc.umn.edu writes:
Z> Im sure this has been answered here many times before, but would someone
Z> be kind enough to forward me some tips on making the process of an
Z> instrument writing/carving a logo into a material. I know there is
Z> probably a clip map involved in making the transition between the blank
Z> and the booleaned (for carved) surfaces that follows the instrument
Z> doing the writing. Any help would be greatly appreciated.
Check out the page in the tagline below. Just do a keyword search
for "text".
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://www.islandnet.com/~dretch/ * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 16333
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From: Shadowbird <darius@iasmh.bsu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: B5 spaceship design
Date: Sun, 7 Apr 1996 02:33:37 -0500
Organization: Ball State University
Lines: 20
Message-ID: <Pine.LNX.3.91.960407023214.19571B-100000@iasmh.bsu.edu>
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In-Reply-To: <dloubet.967.3165534B@origin.ea.com>
> I asked our B5 guru what ships have been seen in atmosphere. Not many, it
> seems, and most of them are too alien to address my argument. The only true
> atmospheric ship I've seen was the ship that takes them down to the planet the
> B5 station is orbiting. Unfortunately, I can't remember if I didn't like the
> way it looked.
Check out this week's episode, with the new version of the
Starfury, the "Thunderbolt." It's the bomber you'll see bombing the Mars
colonies. Looked really nice...
+---------------------------------------+----------------------------------+
| And though the bird may seem serene | |>arius Wei (Shadowbird) |
| With eyes aflame he can dispell | darius@iasmh.bsu.edu |
| Light that all the world has seen | http://www.iasmh.bsu.edu/~darius |
| For no one knows the depth of hell... | IASMH Computer Lab Technician |
| | IASMH Solar Car Team |
| from 'Nighthawk' | Founder, Arcanum Magicae |
| ---Dwei 1/4/95 | |
+---------------------------------------+----------------------------------+
Article: 16334
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From: drakon@shell.portal.com (Harry Benjamin Gibson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: vrml...
Date: 8 Apr 1996 13:08:16 GMT
Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data)
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Ade Rutter (ade@artworks.demon.co.uk) wrote:
: any-one using LW4 for vrml creation,and have anytips?
:
There are some limitations to VRML that you should be aware of.
First and formost is that VRML does not like concave polygons. If you need a
flat surface that has a dip in it, be sure to break it such that ther are no
concave polyugons.
Second VRMl is limited to flat mapping at this time. Not a biggie, but should
be remembered.
Ben Gibson
Dd
d
thanks in advance,
Article: 16335
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From: chiyung@hkstar.com (Aldoliu Chan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Is any software that support scripts like function?
Date: Mon, 08 Apr 1996 12:08:59 GMT
Organization: Hong Kong Star Internet LTD.
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Hi,
I am now looking for a graphics software that support scripts like
function that can let user change the options as they want. Because I
want to put some products into computer graphics and let our customers
to change its color, style and the combination.
No matter it is support 3D or not.
If possible please reply by email.
Thanks in advance.
Aldoliu Chan
Article: 16336
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From: vector@panix.com (Charles Sung Lee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Points to Polys for Alpha
Date: 8 Apr 1996 09:19:27 -0400
Organization: PANIX Public Access Internet and UNIX, NYC
Lines: 18
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Andrew Hofman (andyh@erinet.com) wrote:
: Has the Points to Polys macro been ported to Alpha?
I think it came with my Alpha final CD (sounds odd :).
It won't be found under the Objects/Custom menu, you'll find it under the
Tools/Custom menu once you install it. (I can't remember if I d/led it
from an ftp site or it came with the final 4.0... sorry.)
But rest assured, it definitely exists on the Alpha. I just used it
20 seconds ago :)
o===============================o=======================================o
|: _ _ _ _ :| Charles Lee, Animator In Chief |
|:. \\// \\// .:| vector@panix.com |
|:::...\/ ector \/ isions...:::| Tel: (212)684-5888 Fax: (212)684-7802 |
o-------------------------------o WWW page: http://www.panix.com/~vector|
| A Lightwave 3D Rendering Farm | The Unofficial Beretta 92FS page |
o===============================o=======================================o
Article: 16337
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From: RM@WWE.easynet.co.uk
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LWO format
Date: 8 Apr 1996 15:05:10 +0200
Organization: Hack-Tic International, Inc.
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In article <>, Ernie Wright (erniew@access.digex.net) writes:
>Omar Eljumaily wrote:
>
>> Anybody know if there's a subtle difference in the way LW 4.0
>> scene layout and LW modeler read LWO files? Our product needs to write
>> to LWO format and our objects read corerectly in the scene builder, but
>> I get a error from the modeler.
>
I've noticed something like this when patch modelling -- I think
it's because I've got point order messed up or something, but a
model that looks fine to Modeller and Powerview connects
points/creates polys totally differently in Layout -- this new
configuration then appears when loaded in Modeller too. It reminds
me of the exploding vertices problem with some 3DS cracks and had
me worried about my exe (which should be legal AFAIK).
This has happened to all my efforts at complicated patching so far.
Simple stuff works fine.
>You have an error in your files, then. Modeler writes the SRFS chunk
>before the PNTS chunk, and Layout does it the other way around, but
>there's no semantic difference, and each (obviously) reads the other's
>files.
Article: 16338
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW and Edge3D
Date: Mon, 08 Apr 96 01:39:54 GMT
Organization: Imagine It
Lines: 33
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In article <3167B7BD.17BD@xs4all.nl>, The Hitchhiker <roko@xs4all.nl> wrote:
>ChipDaddy wrote:
>>
>> What is "Edge3D"?
>> Thanks
>
>The Edge3D is an Windows95 2D-3D accelerator. It supports every
>Microsoft DirectX API, (Direct3D verry soon). It can do realtime 3d
>rendering,(when the software supports it)!
>It's a giant in chains. When Microsoft releases Direct3D it will be
>unchained and then the result will be unbelievable!!
>
>On my page are some link to other Edge info, check it out....
> ____ __ __ ___ ____ __ __ ___
> / / |/ \/ \/ _/ GreetZzzz from Rob Koopman / / |/ \/ \/ _/
> _/ / ^ | ^ / ^ / _/ roko@xs4all.nl _/ / ^ | ^ / ^ / _/
> /__/_/|_|/\_\/\_\__/ http://www.xs4all.nl/~roko /__/_/|_|/\_\/\_\__/
Will it support OpenGL? I believe it doesn't at the moment and as OpenGL seems
to be where LW5 will be heading it might not be much use to us here.
Cheers
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 16339
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From: mbc@po.cwru.edu (Michael B. Comet)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help: Sound and LW Output? How to Sync Audio and Anim?
Date: 8 Apr 1996 14:05:48 GMT
Organization: Case Western Reserve University
Lines: 19
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In a previous article billhrgtn@aol.com (Bill Hrgtn) said:
> Use the PAR VCR Windows player (not the main program) to sync audio with
> animation files. Look under the Configure menu for "Device". Set your
> sound association file and any off sync neccessary, and then save as a
> project.
Is there a PAR windows player? I am running Win95 with the
DOS PAR software right now. I was under the impression there was no
Win95 PAR software. Maybe it would work under 3.1/NT ?
mbc
--
| Michael B. Comet - mbc@po.cwru.edu
| http://inswww.ins.cwru.edu/php/comet/
| LW FAQ, 3D Graphics & Animation and more!
Article: 16340
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From: Carousel <presents@c-cg.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Hello
Date: Mon, 08 Apr 1996 13:03:08 GMT
Organization: Carousel Computer Graphics
Lines: 26
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Hello to all you lightwaves people out there!
Ive got 3DS (please dont laught) ive tried and tried with newtek to get
an eval copy of lightwave for PC but i cant get one.
I want to know if there is anyone out there that could lend be
lightwave or sell me lightwave for the PC.
PS. Is it dongalised ????
Please help!!!!
email russell@c-cg.demon.co.uk
Thankyou
-- Carousel Computer Graphics
56A Palmerston Place
EDINBURGH EH12 5AY
0131 539 7399
http://www.carousel-c-g.co.uk
Article: 16341
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From: Bryan Pritchard <bpritcha@origin.ea.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: (no subject)
Date: Mon, 08 Apr 1996 10:23:40 -0500
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I would have to disagree. The 3DS engine renders a little plasticy.. but I think that that is just a problem with the users. I mean I've been
able to do animations in 3DS and have people actually think they were done in Alias. You see with 3DS you just have to know more about mapping.
That is the key to removing the apparent plastic look to your scenes.
Article: 16342
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 8 Apr 1996 15:46:03 GMT
Organization: Syndesis Corporation
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In article <4k3n0i$hfh@newsbf02.news.aol.com>, stranahan@aol.com says...
>
>The PC Toaster was a 'smoking mirrors' product, as I've mentioned before.
>I don't think 'Phoenix' will ever ship - it just doesn't make any sense
>with the advent of DVC camcorders and better quality non-linear systems
>that are cheaper.
That's "smoke and mirrors." And I wrote the software for the PC Toaster
in Visual BASIC, connecting an Amiga Toaster under the table to a PC
via the serial port, sending ARexx commands from the PC when you clicked
its "croutons" and it won one of those crystal awards from COMDEX,
as the "best new product" or something like that. It's in the
NewTek museum.
- John
Article: 16343
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 8 Apr 1996 15:50:50 GMT
Organization: Syndesis Corporation
Lines: 20
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In article <4k4ohd$sgs@newsbf02.news.aol.com>, stranahan@aol.com says...
>
>So - will MAX have a competitive upgrade offer?
>-------------------------
>
>Good question. As much as NewTek's lack of marketing acumen bugs me,
>Autodesk has about maybe .2 more of a clue. At a lower price point, MAX
>could have OWNED the market - LW didn't take advantage of the window to
>capture 3DS seats, and SoftImage is great, but pricey.
If you already own 3DS for DOS, I believe the upgrade price is $495.
> At around $1000 my curiousity dies altogether.
Why, because you think you couldn't use it to make $1,000 as a return
on your investment? I'm sure some people will buy it as an insurance
policy, just to "know" Max. Chance favors the prepared mind.
- John Foust
Article: 16344
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 8 Apr 1996 12:28:10 -0400
Organization: America Online, Inc. (1-800-827-6364)
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That's "smoke and mirrors." And I wrote the software for the PC Toaster
in Visual BASIC, connecting an Amiga Toaster under the table to a PC
via the serial port, sending ARexx commands from the PC when you clicked
its "croutons" and it won one of those crystal awards from COMDEX,
as the "best new product" or something like that. It's in the
NewTek museum.
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16345
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 8 Apr 1996 12:28:54 -0400
Organization: America Online, Inc. (1-800-827-6364)
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That's "smoke and mirrors."
---------------------
I know it's supposed to be 'smoke and mirrors', but the NewTek
pronunciation seems to be 'smoking mirrors'. Well, Brad Carvey's, at
least....
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16346
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave,
Subject: Re: LW and Edge3D
Date: 8 Apr 1996 11:50:49 -0400
Organization: Pipeline
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On Apr 07, 1996 14:40:29 in article <Re: LW and Edge3D>, 'The Hitchhiker
<roko@xs4all.nl>' wrote:
>ChipDaddy wrote:
>>
>> What is "Edge3D"?
>> Thanks
>
>The Edge3D is an Windows95 2D-3D accelerator. It supports every
>Microsoft DirectX API, (Direct3D verry soon). It can do realtime 3d
>rendering,(when the software supports it)!
>It's a giant in chains. When Microsoft releases Direct3D it will be
>unchained and then the result will be unbelievable!!
>
Why is this better than open gl?
whats the difference?
real time ray tracing? or what?
Because if it is not real time ray tracing then
its just a toy :-)
regards
Article: 16347
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From: zimmerma@chapman.edu (Dan Zimmerman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best Setup for PVR?
Date: Mon, 8 Apr 1996 06:11:03
Organization: EuroTech Productions
Lines: 15
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In article <31585e21.72896229@netnews.voicenet.com> marlon@voicenet.com (Marlon Beltz) writes:
>From: marlon@voicenet.com (Marlon Beltz)
>Subject: Re: Best Setup for PVR?
>Date: Tue, 02 Apr 1996 16:30:53 GMT
>>
>I'm using Speed Razor on an Alpha and I've found at least 5 major
>bugs, and I get crashs all over the place. I have not had a chance
>yet to evaluate Premiere 4.2 for NT but I loved Premiere 4.0a. Never
>had any problems.
Does anybody work with Premiere 4.2 for NT? Is it out yet?
Dan Zimmerman
Article: 16348
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From: zimmerma@chapman.edu (Dan Zimmerman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 95 InterFace for NT !
Date: Mon, 8 Apr 1996 06:12:37
Organization: EuroTech Productions
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In article <3159CC0F.739A@cats.ucsc.edu> Adam Chrystie <adamchry@cats.ucsc.edu> writes:
>From: Adam Chrystie <adamchry@cats.ucsc.edu>
>Subject: Re: 95 InterFace for NT !
>Date: Wed, 27 Mar 1996 23:15:27 +0000
>Actually, i remember john saying IT did not slow down
>rendering..I have not noticed ANY slowdown in my render
>speeds. I've been using the 95 shell for months now.
>Adam Chrystie
>www2.ucsc.edu/people/adamchry
Somebody here posted that everything works fine under the new shell but the
Perception software. I have the same problem/experience. Does anybody have a
workaround (other than using both versions)?
Dan Zimmerman
Article: 16349
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From: zimmerma@chapman.edu (Dan Zimmerman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 95 InterFace for NT ! (NT4 kicks bottom)
Date: Mon, 8 Apr 1996 07:52:26
Organization: EuroTech Productions
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In article <4jej2a$dom@voyager.iii.org.tw> dan@acti.com (Daniel J. McCoy) writes:
>From: dan@acti.com (Daniel J. McCoy)
>Subject: Re: 95 InterFace for NT ! (NT4 kicks bottom)
>Date: Thu, 28 Mar 96 17:54:54 GMT
>I've got a P133 with a Perception card running NT 4.0 beta 1. The only thing
>I can't do is create new projects within the PVR software itself nor can I
>render directly to it. But it plays back just fine. :)
How do you open files in the PVR under the new shell? I can't open the file
requester at all. Anybody else experiencing that?
dan
Article: 16350
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From: mcohen@acsu.buffalo.edu (Mark A Cohen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Where is the FTP site?
Date: 8 Apr 1996 17:05:48 GMT
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Has anyone had problems getting to Newtek's FTP site? Is it still
ftp.newtek.com? Is there anywhere else that I can download Rev. C for
Intel?
Thanks much,
Mark
Article: 16351
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 8 Apr 1996 13:12:08 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Somehow, my response got screwed up...
John Foust wrote...
-------------------
That's "smoke and mirrors." And I wrote the software for the PC Toaster
in Visual BASIC, connecting an Amiga Toaster under the table to a PC
via the serial port, sending ARexx commands from the PC when you clicked
its "croutons" and it won one of those crystal awards from COMDEX,
as the "best new product" or something like that. It's in the
NewTek museum.
------------------
This is (honestly) the first I've heard of this. NewTek has been accused
of doing this sort of thing before - I've had people SWEAR the original
Flyer demo wasn't real, but I KNOW it was.
If it is true that the PC Toaster demo was a -complete- sham - and it
sounds like it is, considering the source....very very disturbing.
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16352
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From: jja_che@alcor.concordia.ca (Andy Chen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Now I'm confused... LIGHTWAVE 4.0 or 3D MAX?
Date: 8 Apr 1996 17:30:08 GMT
Organization: Concordia University
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I posted a while a back for a home animation studio hardware setup. The
software of choice is Lightwave 4.0 (Intel version). BUT now with all the
big yahoo.. I am getting a bit mixed up.
I haven't actually used Lightwave (Amiga or PC) at all, but see how some
people handled it with ease. I take it as being a good animation program
because of its results for TV shows like B5, ST:Voyager, etc... But how does
it handles?
I have used 3DS for quite sometime and gotten used to its rendering systems
and methods, BUT I didn't like its in capablility to do good lighting effects,
raytracing, and texture maping.
I tried Calagari (a TINY bit) and didn't like the univeral 3D positioning of
items and stuff (get really confusing with various planes, etc).
I am now going on the fact that "professionals" use other programs like
Lightwave, Alias and SoftImage for special effects in movies and stuff and
thereby those *should* be the better ones in comparison to 3DS or Caligari.
Lightwave is used a lot for TV special effects and stuff (in comparison to
3DS), but 3DS is used probrably more for CAD design and stuff. Boy I am
getting myself more confused.... please help clear it up for me. <sigh>
Is Lightwave 4.0 that easy to use?(in comparison to 3DS) Don't want to blow
all my money away on something that I can't use.
Argh, and would 3DS MAX work on the hardware configuration that I posted
before? (Perception card, Matrox vid card, NT O/S, 64 MB RAM, P166?)
Thanks for any reply...
Andy Chen
--
=----------------------------------------------------------------------------=
Andy Chen (jja_che@alcor.concordia.ca) COMPUSERVE:103651.3174@compuserve.com
Homepage:(http://alcor.concordia.ca/~jja_che) for SW:CCG, MT:G, WC2,and DOOM
Co-Editor of the Nut & Bolt (The Official Newsletter of the ECA)
Concordia University, Montreal CANADA
=----------------------------------------------------------------------------=
Article: 16353
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From: Dennis van Orsouw <vartex@dso.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Not enough memory for RGB buffs?
Date: 8 Apr 1996 16:58:03 GMT
Organization: Telebyte
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Maybe you can try to lower your undo-levels.
I had the same experience with the message "Internal Buffers too small"
so i tought, there's no more mem left.
But lowering the undo-levels solved the problem.
Greetinx
Dennis
Article: 16354
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From: Dennis van Orsouw <vartex@dso.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4.0 wont save to AVI?
Date: 8 Apr 1996 17:05:10 GMT
Organization: Telebyte
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You'd better try to install AVI32.DLL in the windows\system directory and
select AVI32 to save your animation. I had the same problem but Lightwave
does not save in AVI16 format.
Greetz from Falcore & Vartex. From Holland.
Come and see our pages at
http://www.telebyte.nl/~falcore/home.htm
or
http://www.telebyte.nl/~vartex/home.htm
Article: 16355
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From: Dennis van Orsouw <vartex@dso.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Newtek FTP-Site trouble
Date: 8 Apr 1996 17:09:31 GMT
Organization: Telebyte
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I'm trying to get contact to Newtek's FTP-site for a few weeks now, but i
can't get a connection...
HELP!
PS. One day i was lucky and got in (5 minutes)
Article: 16356
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From: Nate Hayes <nhayes@cyberoptics.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: WANTED: LW 4.0 TRADE
Date: Mon, 08 Apr 1996 13:22:15 -0500
Organization: CyberOptics Corp.
Lines: 24
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Hi Folks,
I'm wondering if anyone with a version of LightWave 4.0 Intel would
consider a trade for one or many of the following software packages
(heck, I'll even trade you ALL of them for LW 4.0):
Adobe Premiere 4.0a (still shrinkwrapped)
Caligari trueSpace 2.0
Software Audio Workshop multitrack sound editor (shrinkwrapped)
Martin Hash's 3D Animation 3.18
Microsoft Visual C++ 2.0
SimCity 2000 for Win95 CD-ROM
All software comes with license and is fully upgradable.
I also have a 1 GIG Conner Fast SCSI-2 hard-drive (CFP1060S) I'd
consider in a trade of some sort.
If interested, please e-mail me at nhayes@cyberoptics.com (where I check
e-mail 3-4 times a day).
Thanks!
Nate hayes
Article: 16357
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From: Kimnach@popserve.lerc.nasa.gov (Greg L. Kimnach)
Newsgroups: comp.sys.amiga.hardware,rec.video.desktop,comp.graphics.apps.lightwave
Subject: framestore/cg troubles on toaster
Date: Mon, 8 Apr 1996 14:58:28
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this weekend some troubled cropped up with my a4000/vt4000/flyer system. the trouble more
than likely has something to do with the a4000/warp engine.
first off, my amiga system configuration is:
a4000 with buster rev11
warp engine 3040 with two 32meg double sided simms
maxtor 1.6gig ide drive (system--including toaster/flyer s/w)
vt4000/flyer 4.1
soundswitch
personal componenet adapter
all of this is in a highflyer expansion chassis
and i have a toshiba 3401b (2x scsi cd-rom) in an external enclosure. the flyer drives, tape
backup, video distribution amp, personal v-scope, and kitchen sync are housed in a "flight
recorder" mid-tower case.
as for the problem which suddenly began on saturday: i cannot create a framestore (cg page or
captured image from one of the toaster inputs).
the cg renders and is saved, but trying to load it in a project (or just double-clicking on its icon on
the ide system drive, where it is located) results in roughly the top 20% of the fs loading. a
second attempt causes the system to give me a guru error (didn't right down the number for the
sw and task numbers). furthermore, i cannot load a fs cg page, which i created, into toasterpaint.
the system locks up. same with a framestore that i capture from video.
interestingly enough, none of this occurs with the flyer s/w supplied framestores. i can load those
into tp or into the dv_ buffers. however, as i was trying to figure out what was happening, i
loaded two of the flyer framestores (the vt and vt4000 logos) consecutively into a project,
assigned them a duration of 15 seconds, and hit play. the following error popped up:
Problem discovered:
Possible unknown sequencing error
Possible Solutions:
Check for SCSI cable/termination problems
Try voidall to alleviate possible head problems
Can also be caused by corrupt clip.
now, keep in mind that these frames stores are on the ide system drive (not scsi) and that the
flyer hard drives have been "freshly" formatted. so i digitized a video sequence to one of the
video drives, and placed it between the two aforementioned croutons in the project.
fs [15sec] ==> video clip [15sec] ==> fs [15sec]
this now plays! remove the video clip, and i get the error again.
there is something amiss with either my flyer software, my a4000, or my toaster/flyer hardware:-(
any ideas?
thanks,
greg
p.s. i have no trouble with key, scroll, and crawl pages. it seems to be limited to my dv buffers
(framestores).
p.p.s. i am going to replace the ide system drive with a scsi drive on the
w.e.3040.
regards,
greg
------------------------------------------------------------------------------
"ED Beta is simply the best consumer videotape format available."
--Video Magazine (Nov.1992, p. 30)
"Manufacturers may have a point when they perceive the U.S. consumer
electronics market as unsophisticated." --VideoMaker (March 1993, p. 88)
I opted for Betamax, the world for VHS. I for Amiga, the world for IBM clones.
------------------------------------------------------------------------------
Article: 16358
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From: Lyle Milton <lmilton@whstar.wh.att.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: RE: MacroForm
Date: 8 Apr 1996 18:48:10 GMT
Organization: AT&T
Lines: 53
Message-ID: <4kbn1a$4na@nntpa.cb.att.com>
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To: pfinch@best.com
pfinch@best.com (Phillip Finch) wrote:
....
>And, what the heck happened to Macroform for Intel? It's been months
>since they released it in Arexx...an NT version can't be *that* tough.
>(Maybe somebody ought to slip these guys a copy of BML).
Phillip, your post implies that there have been delays in the release of
MacroForm or that we are incompetent as devolopers. I take exception to
this because we have tried to be truthful and honest to our current users
and have tried to project a very professional image; and, your post may
undermine our efforts by erroneously giving our users (and potential
users) the wrong impression about our company, One And Only Media.
In truth, MacroForm was not slated for release until end-of-first to the
beginning-of-second quater of 96. If you have ever visited our web page or
contacted us directly you would know this. It is now the beginning of the
second quater, and yes there have been a couple of delays that will set
our schedule back by ~1 month (which, still keeps us in the beginning of
second quater timeframe). This is very good targeting in the software
development business.
We have only been working on the plug-in version since 12/95 (upon return
from the VTU Expo 95). Given that we had LW, dongle and hardware
compatibility problems and had to learn the LW plug-in architecture, our
total plug-in MacroForm developement time to date is ~3.5 months.
You should also keep in mind that MacroForm has only been available for ~8
months; there is still a great deal of time devoted to supporting and
maintaining our current user base (any of our users that have contacted us
can attest to customer focus).
Having said that, it is important to note that we are a not a large
company; we are plug-in developers. We all have to wear multiple hats.
When you consider that fact, there is an average of ~4 hours a day
actually spent working on the plug-in version of MacroForm. Now that ~3.5
months is looking more like ~1.75 months.
At the risk of sounding cocky, if you are capable of producing plug-ins as
complex as MacroForm (which is actually 2 plug-ins BTW) in ~3 months send
your resume to One And Only Media, P.O. Box 218, Vauxhall,NJ 07088...we
may be looking for freelancers in the near future.
To those of you who already own MacroForm, rest assured you will be the
first to be notified of MacroForm 2.0's availability. Until then...Enjoy
MacroForm!
Lyle Milton
One And Only Media
oaomedia@chelsea.ios.com
http://chelsea.ios.com:80/~oaomedia
Article: 16359
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From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PictureBlack
Date: 8 Apr 1996 19:18:05 GMT
Organization: MCSNet Internet Services
Lines: 35
Message-ID: <1426.6672T710T2375@mt-inc.com>
References: <4k64i6$9hh@newsbf02.news.aol.com>
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On 06-Apr-96 11:02:14, RobAnims (robanims@aol.com) posted:
> Hello.
> I'm I lightwave 4.0 user running on a 275 dec alpha. Doing Corporate
> animations I have a general question for the learned out in Cyberspace.
> Some of my clients are asking for Picture Black or SuperBlack when I dub
> my Lightwave Anims to BetacamSP. Can I achieve this through a lightwave
> panel option that I am not familiar with? Or Is this a hardware only
> addon and if so what do I need?
> Thanks
This is really more a feature of your hardware output graphics system
rather than the software. You don't mention what you use, but the
Perception and PAR have settings for this.
If you're feeding the frames back to a Toaster for layout, the Toaster
forces the output to 'NTSC-legal' black of 7.5 IRE, and does not allow
0 IRE (super black).
John Crookshank
MicroTech
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 16360
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From: equinoxii@aol.com (Equinox II)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 8 Apr 1996 15:19:48 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Unbelievable. I had to read it over three times, just to make sure it
wasn't some sort of joke.
It sure explains why everytime anyone asked about how it would do
anything, they would just repeat the mantra of "LightWave" over and over,
as if by invoking it all their problems would be solved. I guess they
thought if they announced it, by sheer force of will it get done later.
--Brian
Equinox Images, Inc.
http://members.aol.com/equinoxii/
Article: 16361
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and Lightwave
Date: 8 Apr 1996 19:22:07 GMT
Organization: AccessOne
Lines: 19
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> rci@crl.com (Michael Powell) writes:
> 2001: is an outstanding film for it's effects... not only
> holding up by today's standards, but quite frankly *rarely*
> surpassed by modern films. Kubrick intentionally stayed
> well within established effects techniques in most instances,
> avoiding 'pushing' the technology (you simply don't see
> spacecraft crossing over other spacraft or planets for example).
Indeed. The last time I saw "2001", last year, I was FLOORED by how
modern it looked. It hadn't aged a day, even with all those defunct company
logos in the background.
A seminal achievement in cinema.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16362
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From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: CybergraphicX on LightWave 4.0??
Date: 8 Apr 1996 19:18:47 GMT
Organization: MCSNet Internet Services
Lines: 47
Message-ID: <2280.6672T749T2053@mt-inc.com>
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On 07-Apr-96 02:28:36, Johan Otterstrom (videoking@mbox200.swipnet.se) posted:
> The problem is in Layout when you promote
> it, animation preview no longer works (invisible!). This renders ;)
> LightWave quite useless for animation work (the reason I got it in the
> first place).
The reason for this is that Lightwave used a programming trick of the Amiga
copper to do the animated wireframes, so it is displayed using 0 CPU
cycles, the Amiga graphics hardware is doing all the work. There is no
graphics emulation available for the copper - none of the Amiga graphics
cards can do that. It would require something like an OpenGL card.
This is not possible on any of the Amiga graphics cards, unless someone
came up with perhaps an Amiga OpenGL card or something similar. It is the
same reason that this feature is not present on any of the cross-platform
versions of Lightwave, only on the Amiga. It would bog the system down too
much to have the CPU doing all that redrawing while you are modeling.
It's not a bug, it's just the natural limitation of the hardware. I believe
Stuart mentioned this in one of their seminars, and said that trying to do
it through the CPU so that it would work like the native Amiga display
version would generate such poor performance that no one would like it
anyway, so it was left out on purpose.
Amiga graphics cards emulate many aspects of the Amiga custom graphics
chipset. I myself use a Spectrum card with Cybergraphics, and I believe
Stuart at one time mentioned that he had a Picasso card. But the real-time
animation capabilities of the Amiga is not one of the things that can be
emulated well by any Amiga graphics card.
Regards,
John Crookshank
MicroTech
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 16363
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 8 Apr 1996 05:59:33 GMT
Organization: Netcom
Lines: 32
Message-ID: <4kaa05$dmu@cloner3.netcom.com>
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>
--->Fnny you should say that, becuase Autodesk has been doing feature
>films with 3Dstudio for a while now. Who do you think did the
>animation for Johny Neumonic??
>
>mjm<---
The cyber sequence in Johnny Neumonic was done with both Alias amd 3DS.
These are not the type of F/X that I'm talkig about though. I'm
talking about more subtle, "invisible" effects where the viewer dosen't
realize that what they're looking at is synthetic. Although the stuff
in Johnny Neumonic looked cool, it didn't fool anybody into thinking
that this environment existed in reality. It was obviously computer
generated, which was probably the point.
There are two kinds of F/X shots, the "Oh my God! Look at that" type
effect, and then the "I don't see anything unusual" type effect.
Although the first type is often fun to produce and cool to watch, the
later is often times much more technically difficult and demanding. It
is in these areas that LW is making some great progress, thanks in part
to it's continued development in high profile F/X facilities.
GT
---------------------------------------------------
Digital Domain : gregt@d2.com
Netcom : gregtee@ix.netcom.com
Real World : Greg Teegarden
---------------------------------------------------
Article: 16364
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 8 Apr 1996 15:47:15 -0400
Organization: America Online, Inc. (1-800-827-6364)
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WAIT STOP! HOLD THE PRESSES!!
I talked to John Foust on the phone - despite how the post read, he was
NOT referring to last year's NAB showing of 'PC Toaster' - but to
something that happened YEARS ago, about the Mac-ToasterLink time frame...
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16365
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Image Sequences & Pyromania
Date: 7 Apr 1996 19:14:01 GMT
Organization: Netcom
Lines: 26
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X-NETCOM-Date: Sun Apr 07 2:14:01 PM CDT 1996
In <3167AA65.493E@aloha.net> Todd Mizomi <mcgyver@aloha.net> writes:
>
>Sorry if this topic has been discussed before. (Could someone put it
in
>the FAQ?)
>
>We're having trouble using Pyromania image sequences in lightwave.
When
>we load an image sequence in, map it onto something and do a test
>render, no image sequence. We are NOT test rendering frame 0, always
>something like frame 30 or 50, where there the image sequence should
be
>well underway, but so far zip.
>
>If anyone has solutions or tips, please email us at mcgyver@aloha.net
Your Pyro image sequences have 5 digits in them, something like
ZG03045.TGA or so. This fools Lightwave's autoreader, so much so that
once you doubleclick on an image, notice that the basename is now ZG.
You have to specify 5 sequence digits. Also note that pyro sequences
start at numbers way above 0 - 3045 is the first image, for example. So
your frame offset must be set to 3045.
AC
Article: 16366
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From: art@kether.follonett.no (Arthur Hagen)
Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
Subject: Re: Web Design & Pantone to RGB
Date: 8 Apr 1996 20:02:20 GMT
Organization: Interactive Design
Lines: 20
Message-ID: <4kbrcc$9mg@nic.ftns.no>
References: <4jsbc9$r79@news1.io.org> <prink-0404962328170001@ppp132.bcpl.lib.md.us>
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In article <prink-0404962328170001@ppp132.bcpl.lib.md.us>, prink@mail.bcpl.lib.md.us writes:
> When doing Web graphics, I always kick my monitor down to 256 colors as a
> "least common denominator", and then use an RGB color picker. This gives
> the most predictable results.
To be "safe", only use the 216 available colors from a standard windows
colormap, i.e. colors #ffcc99 #663300 and various combinations of these.
Netscape 2+ now displays true colors for gifs if you have 24-bits, but if you
use java, gifs are dithered to the standard colormap no matter what the input
is, and no matter what the display of the viewer is.
More info at http://mother.idg.no/~art/colors/
--
Arthur Hagen, Sysadmin, Interactive Design
Business: art@design.idg.no / http://www.design.idg.no/
Personal: art@mother.idg.no / http://mother.idg.no/~art/
Flames: billg@microsoft.com / http://127.0.0.1/
Article: 16367
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From: Lance Gray <empire@airmail.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Flyer Clip for PC patch
Date: Mon, 08 Apr 1996 16:20:49 -0700
Organization: Empire Productions Inc.
Lines: 13
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I saw a message posted yesterday (which I can't find anymore)
referring to the Flyer Clipsave for PC LightWave---is this available
elsewhere other than the NewTek Ftp site...since I can't seem to get on
lately (is their site down????)
thanks...Lance <><
--
________________________________________________________________________
Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped**
"If you are insulted because of the name of CHRIST, you are blessed,
for the spirit of GOD rests on you." 1 Peter 14
________________________________________________________________________
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From: Benn Dunnington <bdunning@ccad.uiowa.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Pro/E to LW conversion possible?
Date: Mon, 08 Apr 1996 15:37:22 -0600
Organization: University of Iowa
Lines: 15
Distribution: world
Message-ID: <31698712.4439@ccad.uiowa.edu>
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Hello- I need to convert some 3D objects from Pro/ENGINEER (HP Unix flavor)
to LightWave or LightWave-readable format.
If Pro/E output DXF or 3DS or OBJ, it would be no problem, but as far as I
can tell, it won't. PielPro is no help, and I don't think interchange
Any ideas??? Commercial or PD?
(besides HP Unix and Amiga Toaster 4000 I also have access to PowerMac, but
no Windoze platform).
Thanks in advance, -Benn
--
Benn Dunnington / Media Coordinator | bdunning@ccad.uiowa.edu
Center for Computer Aided Design | voice: (319) 335-2481
The University of Iowa | FAX: (319) 335-3380
444 IATL / Iowa City, IA 52242-1000 | http://www.ccad.uiowa.edu/~bdunning/
Article: 16369
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From: twilcox@ix.netcom.com (Tim Wilcox)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pc ZIP disks in a MAC zip drive??
Date: Sun, 07 Apr 1996 21:24:22 GMT
Organization: Netcom
Lines: 24
Message-ID: <4k9c34$r9g@cloner2.ix.netcom.com>
References: <4juu58$ad1@darkstar.UCSC.EDU>
NNTP-Posting-Host: lax-ca24-04.ix.netcom.com
X-NETCOM-Date: Sun Apr 07 2:29:08 PM PDT 1996
X-Newsreader: Forte Free Agent 1.0.82
adamchry@cats.ucsc.edu (Adam Ives Chrystie) wrote:
>Here is the question..Say i have a ZIP disk formatted in a Pc zip
>drive..IF I use PC-Exchange on the mac, will teh Mac Zip drive read teh
>PC zip disk????
>Adam Chrystie
>--
>----------------------------------
>Adam Chrystie LightWave 3D Animator
>Cinema/Video Major, Senior
>University Of California at Santa Cruz
If you use the guest driver on the zip tools disk (for the MAC), the
MAC wil read the PC formatted disk ok. If you don't have the driver
for the MAC, try www.iomega.com..........
tim
Article: 16370
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Now I'm confused... LIGHTWAVE 4.0 or 3D MAX?
Date: 8 Apr 1996 16:12:02 -0700
Organization: Primenet Services for the Internet
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In article <4kbif0$55q@newsflash.concordia.ca> jja_che@alcor.concordia.ca (Andy Chen) writes:
>From: jja_che@alcor.concordia.ca (Andy Chen)
>Subject: Now I'm confused... LIGHTWAVE 4.0 or 3D MAX?
>Date: 8 Apr 1996 17:30:08 GMT
>I posted a while a back for a home animation studio hardware setup. The
>software of choice is Lightwave 4.0 (Intel version). BUT now with all the
>big yahoo.. I am getting a bit mixed up.
[stuff snipped]
>Argh, and would 3DS MAX work on the hardware configuration that I posted
>before? (Perception card, Matrox vid card, NT O/S, 64 MB RAM, P166?)
>Thanks for any reply...
>Andy Chen
>--
Your hardware configuration should be fine for either of the programs. Both
programs run unter NT. I personally would never use 3DS because it is a DOS
program and I'd really miss the multitasking. 3DS MAX "sounds" like a
contender. It is possible that it could end up being THE program - who knows.
The problem is that oppinions will differ and it will take some time to find
out what the true advantages are.
LW costs about $800 street price. It is available now. 3DS MAX is expected
very soon - about 30 days and costs somewhere around $2500? Even if it ships
on time, who knows when you can get it in your hands.
If I were to risk money on a product, I'd rather risk it on the lower priced
product first. Lets say you bought LW tomorrow. Lets say you decide it is
crap and you should have bought 3DS MAX. What is your downside? $800. If
you go the other way, what is your downside?
As a final note - remember that this is not necessarily some pivotal crossroad
where the choice you make will lock you into some direction forever. You
could probably re-sell either program at a small loss. I bet LW would go
quickly at $500 with a letter transfering ownership. So don't stress out over
this.
We use LW. We will look at 3DS MAX because it is stupid not to explore
options. However, I must admit that I don't like the idea that the software
used on a machine costs a significant percentage of the machine itself. With
multiple seats, this adds up. Assuming 5 seats, MAX costs around $10,000 more
to use. That's enough to get a DEC Alpha for rendering. So for me, the costs
of 3DS MAX and the fact that I have most of my experience with LW weigh
heavily toward staying with LW. Everybody's situation is different. In the
end ya gotta just make a decision and do it. Maybe your best decision would
be to go to NAB and see for yourself.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle Failure
Date: 8 Apr 1996 19:12:03 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Well, after reading about the reliability of the dongle I've just had one
of mine drop dead in front of me!
I ran the new modeller patch, ran the new modeller and then the program
reported that the dongle was not there. Thinking that there was some kind
of screw up in the patch, I installed everything again and still got the
same problem. After using one of my other dongles in the machine, the
software kicked in without any problems!
So..... let's see how long it will take for NewTek to replace my dongle
(in the United Kingdom), and also how much I'm going to be stung in
shipping. A report will appear here if anything interesting happens.....
Article: 16372
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 8 Apr 1996 16:28:01 -0700
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In article <31670A7D.7EE7@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
>From: Jeff Jasper <jasper.7@osu.edu>
>Subject: Re: MAX or Lightwave? How about some MAX here folks.
>Date: Sat, 06 Apr 1996 19:21:17 -0500
>> As I recall, most of the bugs with the 4.0 pre-release were related to the
>> HIIP filters. Additionally, 4.0 was a port to a completely different
>> platform!! 5.0 release won't have either these issues to deal with so it
>> really doesn't make a lot of sense to compare the 4.0 pre-release with a 5.0
>> release. I had 4.0 pre-release and found that it was stable. The program was
>> not inclined to crash - whether rendering or not. It was perfectly acceptable
>> for our production work (video graphics). In fact, most of the bugs had no
>> effect on us at all since we did not have a need for the HIIP filters.
>>
>> This doesn't mean that 5.0 will not be buggy. It could go either
>> way depending on how much is changed and how much has been tested. The
>> situations surrounding 4.0 pre-release and the rumored 5.0 release are
>> significantly different though.
>>
>> So - will MAX have a competitive upgrade offer?
>I really didn't mean it as an attack, it just seemed odd that NewTek was releasing
>5.0 so soon.
I too agree that it is odd. I suspect it is a premature announcement.
However, that isn't what you said. You said that LW 4.0 prerelease was buggy
so you expect that LW 5.0 would also be buggy. There is no necessary
connection.
>I guess MAX and Softimage will keep them with their faces glued to
>their code for a while. Maybe now that NewTek is really on the defensive by
>competing on the PC animation market we will see new even wilder stuff that will
>make us all ewww and ahh. I would like to see a 5.0 version with all the niceties
>of MAX or Softimage at a fraction of the price. I'm just hopeing that NewTek isn't
>rushing 5.0 out the door to meet MAX's ship date.
Me too.
>You have to remember that the Yost
>group has been working on MAX for about 2 years, Newtek doesn't need to rush anything
>to the market that isn't ready yet. Hopefully that since they have been able to
>work most the bugs out with 4.0 that 5.0 has been easy fixes and a few new features.
>I guess we can only wait and see what happens at NAB. Not sure if Autodesk offers
>cometitive pricing, does anyone else know?
>Jeff
With MAX selling at around three times the price of LW - it better be a
smokin' program or have a competitive upgrade program if they want to win over
LW users.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16373
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 8 Apr 1996 17:08:01 -0700
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Walter (Jay) Turberville (III) <wturber@primenet.com> wrote:
: In article <31670A7D.7EE7@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
: >I really didn't mean it as an attack, it just seemed odd that NewTek was releasing
: >5.0 so soon.
: I too agree that it is odd. I suspect it is a premature announcement.
: However, that isn't what you said. You said that LW 4.0 prerelease was buggy
: so you expect that LW 5.0 would also be buggy. There is no necessary
: connection.
OK, every release of Lightwave since 1.0 has been buggy. There is no
reason to assume 5.0 will be any different.
Of course, I've yet to see any software that wasn't buggy on a major
upgrade. It seems like being a 3D animator puts you in perpetual beta
testing mode.
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 16374
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From: mfrazin@interaccess.com (Shadow)
Newsgroups: comp.graphics.apps.lightwave
Subject: NEWBIE QUESTIONS lw 4.0 on win95
Date: Mon, 8 Apr 1996 19:35:37 -0600
Organization: InterAccess,Chicagoland's Full Service Internet Provider
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I AM USE TO LIGHTWAVE ON THE AMIGA.
I just upgraded to lw 4.0 on the PC and have two questions so far.
1) on the amiga you could save a series of framestores or images to the
harddrive and then send them as a series of images to a single frame
animation recorder (much easier on the recorder hardware) at a later
time. Can you do this on the PC and if so, how?
2) on the PC using win95 will things render faster if you minimize layout to
the task bar?
thank you.
Article: 16375
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From: tlisanti@earth.planet.net (Tony Lisanti)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best of LightWave Pro
Date: 9 Apr 1996 00:44:13 GMT
Organization: Planet Access Networks - Stanhope, NJ
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In message <4kagt6$mnm@newsbf02.news.aol.com>, gkeenan818@aol.com (GKeenan818)
writes:
>I'm sorry of this question has appeared on here recently, but here goes
>anyway...
>
>Has anyone received their copy of The Best Of LightWave Pro yet? I ordered
>four copies, and expected to get them at the end of December. My Visa card
>got charged, but nothing appeared through the post. A quick telephone call
>to AMG to find out what was going on and I was told that the printers had
>made a mistake (or something) and the book would be out around the end of
>March....
>
I was told that it would ship in april. I think they should really do
something for all of us who have been awaiting this package all this time.. At
least a bonus book or CD or a discount coupon or something..
Tony
Article: 16376
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From: jcahill@pacific.ics.uci.edu (Jason M. Cahill)
Newsgroups: comp.graphics.apps.lightwave
Subject: HELP! Need lightwave plug-in code/docs... HELP!
Date: 8 Apr 1996 17:33:21 -0700
Organization: UC Irvine Department of ICS
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I just bought a copy of Lightwave a few days back, and ever since have been
trying to log on to ftp.newtek.com (and the alternate). Neither of these
are running, and I need a copy of the plug-in SDK. Can someone with this
file(s) please email it to me, or better yet, give me a non-NewTek FTP
site address with this software. Much thanks!
Jason M. Cahill
Graduate Student of Computer Graphics
University of California, Irvine
jcahill@ics.uci.edu
Article: 16377
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave,
Subject: Re: LW and Edge3D
Date: Mon, 08 Apr 1996 22:01:11 -0400
Organization: Concentric Internet Services
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Michael Justin Austin wrote:
> Because if it is not real time ray tracing then
> its just a toy :-)
>
> regards
You're just joking here, right?
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 16378
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: B5 spaceship design
Date: 8 Apr 1996 20:35:54 GMT
Organization: Digital Equipment Corporation
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Message-ID: <4kbtba$glc@nntpd.lkg.dec.com>
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NNTP-Posting-Host: marbls.enet.dec.com
|> Part of the design appears to be artistic choice. I find the
|>appearance of the ships to be unusual, unlike other TV effects, but I
|>can't say that the hull patterns look unrealistic.
|>
|> OTOH, perhaps Ron Thorton & Co. could explain their reasoning behind
|>the hull panel pattern, other than "it looks good to me". I can think
|>of some reasons, involving use of new materials, but I don't know that
|>they are correct. I suppose I could drop by the B5 newsgroups and find
|>out? ;)
|>
|>--
|>*-__________________________ | *Starfire* | _________________________-*
|>Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
|>*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
|>--
|>
WGL> Ron Thornton goes into design and texturing in his Modeler and Texturing
Spacecraft series of tapes. I just watched the modeler tape agisn this weekend.
He explaines the use of nernies for adding texture (not to be confused with
image map testuring). He goes to great length to explain modeling to make the
most out of specularity ect. The tapes are full of hints and his perspective
on why he does things the way he does. As for B5 lighten up its only TV.
I think the people here tend to get carried away sometimes. They may have a
better idea/method, but Ron Thorton is making money today! As for the
the reason "It look good to me" I find that fine. Maybe hte priority is
on making the deadlines as opposed to developing new image maps.
-bill
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW faster than 3DS ?
Date: 8 Apr 1996 20:57:08 GMT
Organization: Digital Equipment Corporation
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In article <3165BBD9.6497@pilot.msu.edu>, Bryant Reif <reifbrya@pilot.msu.edu> writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!enews.sgi.com!sgigate.sgi.com!swrinde!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news
|>From: Bryant Reif <reifbrya@pilot.msu.edu>
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: LW faster than 3DS ?
|>Date: Fri, 05 Apr 1996 19:33:29 -0500
|>Organization: Concentric Internet Services
|>Lines: 26
|>Message-ID: <3165BBD9.6497@pilot.msu.edu>
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|>
|>Andreas Resch wrote:
|>>
|>> I have been working with 3DS 4 on a PC and with PowerAnimator on an SGI
|>>
|>> I heard (from NewTek) that Lightwave is much faster than 3DS in
|>> rendering/raytracing.
|>>
|>> I would like to know : IS IT TRUE ??
|>>
|>> and how much faster is it ?
|>>
|>> Any comments welcome
|>>
|>> Andreas Resch
|>
|>From what I have heard 3DS is slightly faster than LW in scanline
|>rendering. BUT in a comparison of LW's raytracer and 3DS w/ ray plug-in
|>LW's is MUCH faster I believe. This is due to the control that LW gives
|>you in selecting what does and does not get traced. (i.e. you can have
|>a sphere that only reflects one object out of many, or objects that
|>don't cast nor receive shadows.)
|>--
|>
|>Bryant Reif
|>mailto:reifbrya@pilot.msu.edu
|>http://www.aiesec.org/~bryant
|>
In article <3165BBD9.6497@pilot.msu.edu>, Bryant Reif <reifbrya@pilot.msu.edu> writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!enews.sgi.com!sgigate.sgi.com!swrinde!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news
|>From: Bryant Reif <reifbrya@pilot.msu.edu>
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: LW faster than 3DS ?
|>Date: Fri, 05 Apr 1996 19:33:29 -0500
|>Organization: Concentric Internet Services
|>Lines: 26
|>Message-ID: <3165BBD9.6497@pilot.msu.edu>
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|>
|>Andreas Resch wrote:
|>>
|>> I have been working with 3DS 4 on a PC and with PowerAnimator on an SGI
|>>
|>> I heard (from NewTek) that Lightwave is much faster than 3DS in
|>> rendering/raytracing.
|>>
|>> I would like to know : IS IT TRUE ??
|>>
|>> and how much faster is it ?
|>>
|>> Any comments welcome
|>>
|>> Andreas Resch
|>
|>From what I have heard 3DS is slightly faster than LW in scanline
|>rendering. BUT in a comparison of LW's raytracer and 3DS w/ ray plug-in
|>LW's is MUCH faster I believe. This is due to the control that LW gives
|>you in selecting what does and does not get traced. (i.e. you can have
|>a sphere that only reflects one object out of many, or objects that
|>don't cast nor receive shadows.)
|>--
|>
|>Bryant Reif
|>mailto:reifbrya@pilot.msu.edu
|>http://www.aiesec.org/~bryant
|>
In article <3165BBD9.6497@pilot.msu.edu>, Bryant Reif <reifbrya@pilot.msu.edu> writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!enews.sgi.com!sgigate.sgi.com!swrinde!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news
|>From: Bryant Reif <reifbrya@pilot.msu.edu>
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: LW faster than 3DS ?
|>Date: Fri, 05 Apr 1996 19:33:29 -0500
|>Organization: Concentric Internet Services
|>Lines: 26
|>Message-ID: <3165BBD9.6497@pilot.msu.edu>
|>References: <3165465A.187E@darmstadt.netsurf.de>
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|>
|>Andreas Resch wrote:
|>>
|>> I have been working with 3DS 4 on a PC and with PowerAnimator on an SGI
|>>
|>> I heard (from NewTek) that Lightwave is much faster than 3DS in
|>> rendering/raytracing.
|>>
|>> I would like to know : IS IT TRUE ??
|>>
|>> and how much faster is it ?
|>>
|>> Any comments welcome
|>>
|>> Andreas Resch
|>
|>From what I have heard 3DS is slightly faster than LW in scanline
|>rendering. BUT in a comparison of LW's raytracer and 3DS w/ ray plug-in
|>LW's is MUCH faster I believe. This is due to the control that LW gives
|>you in selecting what does and does not get traced. (i.e. you can have
|>a sphere that only reflects one object out of many, or objects that
|>don't cast nor receive shadows.)
|>--
|>
|>Bryant Reif
|>mailto:reifbrya@pilot.msu.edu
|>http://www.aiesec.org/~bryant
|>
Bryant,
How can anybody really compare the two programs ? Look at LW, it defaults
to trace shadows in the camera setup. Then you can select all kinds of
options some related to scenes, some to objects and lights. Their are enough
variables to deal with that it really makes comparison hard, unless the
person is an expert in both programs with the ability to filter the
options used so the ground is at least flat if not equal.
-bill
BTW I saw you on the mailing list. I thought you had opted to go with 3DS due
to the student discount.
Article: 16380
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 8 Apr 1996 22:11:06 GMT
Organization: Digital Equipment Corporation
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Message-ID: <4kc2tq$lpi@nntpd.lkg.dec.com>
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Reply-To: leimberger@marbls.enet.dec.com ()
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In article <4k7s6p$brq@news.accessone.com>, jeric@accessone.com writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decuac.dec.com!haven.umd.edu!purdue!lerc.nasa.gov!magnus.acs.ohio-state.edu!math.ohio-state.edu!cs.utexas.edu!swrinde!gatech!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
|>From: jeric@accessone.com
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: MAX or Lightwave? How about some MAX here folks.
|>Date: 7 Apr 1996 07:51:53 GMT
|>Organization: AccessOne
|>Lines: 20
|>Message-ID: <4k7s6p$brq@news.accessone.com>
|>References: <4k4463$vov@nntpd.lkg.dec.com>
|>NNTP-Posting-Host: jeric.accessone.com
|>X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
|>
|>> leimberger@marbls.enet.dec.com () writes:
|>
|>> Well in the above statements I see nothing that brings any value to the list.
|>> If someone feels a need to carry on this thread at least list ALL these
|>> great features Max has that LW don't.
|>
|> STOP RIGHT THERE!
|>
|> How about NOT continuing the thread? A much better place IMHO for this is in
|>comp.graphics.animation, not either of the two dedicated groups.
|>
|> Too flammable.
|>
|>
|>
|>******************************************************************************
|>** jeric@accessone.com | Synergy Graphix & Animation **
|>** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
|>** Don't make me force it down your throat.| "OK! Wind the frog!" **
|>
|>
In article <4k7s6p$brq@news.accessone.com>, jeric@accessone.com writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decuac.dec.com!haven.umd.edu!purdue!lerc.nasa.gov!magnus.acs.ohio-state.edu!math.ohio-state.edu!cs.utexas.edu!swrinde!gatech!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
|>From: jeric@accessone.com
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: MAX or Lightwave? How about some MAX here folks.
|>Date: 7 Apr 1996 07:51:53 GMT
|>Organization: AccessOne
|>Lines: 20
|>Message-ID: <4k7s6p$brq@news.accessone.com>
|>References: <4k4463$vov@nntpd.lkg.dec.com>
|>NNTP-Posting-Host: jeric.accessone.com
|>X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
|>
|>> leimberger@marbls.enet.dec.com () writes:
|>
|>> Well in the above statements I see nothing that brings any value to the list.
|>> If someone feels a need to carry on this thread at least list ALL these
|>> great features Max has that LW don't.
|>
|> STOP RIGHT THERE!
|>
|> How about NOT continuing the thread? A much better place IMHO for this is in
|>comp.graphics.animation, not either of the two dedicated groups.
|>
|> Too flammable.
|>
|>
|>
|>******************************************************************************
|>** jeric@accessone.com | Synergy Graphix & Animation **
|>** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
|>** Don't make me force it down your throat.| "OK! Wind the frog!" **
|>
|>
I LIKE IT ! I'll support not answering this thread anymore. BTW I have
an answer in the works but NO MORE.
-bill
Article: 16381
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 8 Apr 1996 20:01:32 GMT
Organization: Digital Equipment Corporation
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|>I really didn't mean it as an attack, it just seemed odd that NewTek was releasing
|>5.0 so soon.
I haven't seen a release date for 5.0. When is it. Aside from that
why is it odd ? In little over a year they released 4.0 for the PC, Alpha
SGI, and Amiga. Now the ports are on place so they can get back to
adding features ect. Not to mention they aquired a few good folks that
have already displayed their abilities with other software. I mean
people make it sound like AutoDesk is the only company in the world
with software developers. LightWave is great today, why not expect it to be
better tomorrow ?
-bill
|>
Article: 16382
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.anima
Subject: Re: TV: Why always LW and not 3DS?
Date: 8 Apr 1996 20:48:04 GMT
Organization: Digital Equipment Corporation
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In article <3160EFCD.6C42@osu.edu>, Jeff Jasper <jasper.7@osu.edu> writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!news.jrd.dec.
|>3DS uses standard lens settings. You can also create your own. Aspect ratios are
|>really easy to do and are shown visually. I would like to see the output options
|>in 3DS like Lightwave though.
|>
|>> In other words, if you're a designer trying to match graphics to film, LW
|>> makes the simplest interface -- you don't need a video/film technician looking
|>> over your shoulder to render the correct format.
|>
|>In 3DS you just display the frame as a background image to your modeling and
|>animtion windows. I don't know of an easier way to do it than that.
|>
|>Jeff,
Did you see the last two HyperNauts shows. The interaction with the Flying
Mantas in the first was excellent, and the week they had the giant insects
was also very good. A little more complex than displaying a background image.
Of course in games this is all that is needed, in video/television you have
to composit with real video. Mind you it's not all LW (I assume sombody
does the composit later) but the person using LW has to keep all this in
mind when he sets the scene up.
-bill|>
Article: 16383
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From: dloubet@origin.ea.com (Denis Loubet)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Tue, 9 Apr 1996 00:47:02 GMT
Organization: Origin Systems Inc.
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Message-ID: <dloubet.973.3169B386@origin.ea.com>
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In article <4k4ahm$bpg@scoop.eco.twg.com> mike@vishnu.eco.twg.com (This space intentionally left blank) writes:
>>That's true, but you can see a certain rhythm and consistancy to panel
>>placement in real-world objects. If an artist can imitate that panel
>>placement, then he can suggest realistic complex interior workings without
>>having to design the interior.
>Take a look at a fighter with all it's access panels open. There's not much
>space left closed! Access pannels are placed wherever it's most convenient
>for service, consistent with functional limitations on strength and
>aerodynamics. Some are closed with a hundred fasteners, others have a
>single recessed handle. Some blend into the surrounding paint almost
>perfectly, some were painted seperatly and have a different level of gloss
>or even a slightly different color (some are even transparent), and some are
>outlined in a different color or have big arrows pointing to them to make
>finding them in a hurry easier.
Right! That's exactly right. If B5 made more of an attempt to match that in
their human designed ships, I would consider it an improvement.
>The one thing that is common to all access pannels is that their location,
>size, color, material, etc. were NOT chosen for aesthetic effect but purely
>for the job they are there to do. Form follows function in modern military
>devices.
Aesthetic effect, no, I was not suggesting that. But the very fact that there
IS a function means that if the form follows that function, it's not random.
Panel borders might follow the line of main structural members, or their shape
can suggest the dimensions of the gun mounted behind them.
>They aren't anything you've ever experienced before. Why do you expect them
>to look like things they aren't, and that you've never seen anyway?
Well, the trouble is that I get the impression that B5 is TRYING for a
panelling effect much like modern jets, at least on the human craft, but not
quite making it.
Ah, well...
-Denis-
Article: 16384
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is it true?
Date: 9 Apr 1996 00:10:23 GMT
Organization: Digital Equipment Corporation
Lines: 38
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References: <mad.63km@torment.tmisnet.com>
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In article <mad.63km@torment.tmisnet.com>, mad@torment.tmisnet.com (Mark Dunakin) writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!news.jrd.dec.com!tbjnws.tbj.dec.com!tkonws.tko.dec.com!news.dec-j!spin-hsd0-tky!spinnews!wnoc-tyo-news!news.nc.u-tokyo.ac.jp!newssinet!sinetnews!news.join.ad.jp!news.imnet.ad.jp!usenet.seri.re.kr!news.cais.net!n
|>From: mad@torment.tmisnet.com (Mark Dunakin)
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Is it true?
|>Message-ID: <mad.63km@torment.tmisnet.com>
|>Date: 7 Apr 96 22:13:21 PST
|>Organization: Tierra-Miga BBS
|>Lines: 17
|>
|>Is it true? I so far am unable to find a way to mirror my surface maps on
|>objects. I'm going to dig through my manuals and books again to see, but as
|>far as I can tell, the only way to do this is to make your textures to have
|>matching edges first in a paint program before you map them onto any object.
|>And then I was reviewing the Ron Thorton video tape on textures and he said
|>that whenever you are going to have a texture wrap around and meet itself,
|>that you need to make sure that the edges are the same, so as to not leave a
|>seam. Of course this all makes plenty of sence, but I would have thought that
|>an awesome program like LW would have a mirroring setting like in Strata or
|>for that matter, practically any other 3D program that I can think of.
|>
|>So, please if anyone knows of such a way to do this, "mirroring", of textures
|>then could you let me know. It really sucks having to go and crop, clip, and
|>paste all of everyone of my textures just to make them "appear" to be
|>seamless........
|>
|>TIA..............md :)
|>
Imagine, I believed had a mirror option. regardless though if you want a
seamless texture then I believe you need a seamless image map. I know other
programs also require seamless images. If you load an image map apply
it in a surface without autosizing it you will get a repetitive series
of images layed out in a tile format. If the image is not made to be
seamless then I think you will notice it regardless of the program.
developing seamless maps for 3D has always been a problem.
-bill
Article: 16385
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From: Elder Dragon <edragon@cris.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Mon, 08 Apr 1996 21:08:13 -0400
Organization: Concentric Internet Services
Lines: 27
Message-ID: <3169B87D.3D@cris.com>
References: <4jufet$1l2@easy2.mediacity.com> <4juolr$oti@newsbf02.news.aol.com> <31633351.3E7C@osu.edu> <4k4463$vov@nntpd.lkg.dec.com>
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leimberger@marbls.enet.dec.com wrote:
>
> |>> Well, MAX still isn't shipping, right? LightWave is rumoured to be
> |>> shipping 'soon'....so is it fair to say LW is playing 'catch-up' if they
> |>> ship first?
> |>
> |>MAX should be shipping the end of this month, will Lightwave 5.0 be shipping
> |>by then. If it is all I have to say is bug city like 4.0 prerelease. What
> |>features will LW have over MAX?
> |>
> |>Jeff,
> Well in the above statements I see nothing that brings any value to the list.
> If someone feels a need to carry on this thread at least list ALL these
> great features Max has that LW don't. If you can't bring anything to the
> table other than when my puppy is born it's going to br better than your dog
> then give it a rest. I think this multi list stuff sucks. If I want to read
> about max I know where the 3dS list is, I can go there. BTW if you do compile
> a list of all these killer features restrict it to those that only come with
> the program. If you don't have the info then your not really in a position
> to be saying anything
> -bill
>
> I would say that 3DSM's greatest innovation is a completely editable and
animatable stack of every aspect of every object. For instance, you can
animate the complexity of an object throughout or open a 2 year old
saved file and quickly change the size of a cube and all other things
applied to it with 1 keypress.
Article: 16386
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW faster than 3DS ?
Date: Mon, 08 Apr 1996 23:10:29 -0400
Organization: Concentric Internet Services
Lines: 82
Message-ID: <3169D525.7346@pilot.msu.edu>
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leimberger@marbls.enet.dec.com wrote:
> In article <3165BBD9.6497@pilot.msu.edu>, Bryant Reif <reifbrya@pilot.msu.edu> writes:
> |>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!enews.sgi.com!sgigate.sgi.com!swrinde!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfe
> |>From: Bryant Reif <reifbrya@pilot.msu.edu>
> |>Newsgroups: comp.graphics.apps.lightwave
> |>Subject: Re: LW faster than 3DS ?
> |>Date: Fri, 05 Apr 1996 19:33:29 -0500
> |>Organization: Concentric Internet Services
> |>Lines: 26
> |>Message-ID: <3165BBD9.6497@pilot.msu.edu>
> |>References: <3165465A.187E@darmstadt.netsurf.de>
> |>NNTP-Posting-Host: crc11-fddi.cris.com
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> |>Content-Type: text/plain; charset=us-ascii
> |>Content-Transfer-Encoding: 7bit
> |>X-Mailer: Mozilla 2.01Gold (Win95; I)
> |>
> |>Andreas Resch wrote:
> |>>
> |>> I have been working with 3DS 4 on a PC and with PowerAnimator on an SGI
> |>>
> |>> I heard (from NewTek) that Lightwave is much faster than 3DS in
> |>> rendering/raytracing.
> |>>
> |>> I would like to know : IS IT TRUE ??
> |>>
> |>> and how much faster is it ?
> |>>
> |>> Any comments welcome
> |>>
> |>> Andreas Resch
> |>
> |>From what I have heard 3DS is slightly faster than LW in scanline
> |>rendering. BUT in a comparison of LW's raytracer and 3DS w/ ray plug-in
> |>LW's is MUCH faster I believe. This is due to the control that LW gives
> |>you in selecting what does and does not get traced. (i.e. you can have
> |>a sphere that only reflects one object out of many, or objects that
> |>don't cast nor receive shadows.)
> |>--
> |>
> |>Bryant Reif
> |>mailto:reifbrya@pilot.msu.edu
> |>http://www.aiesec.org/~bryant
> |>
> Bryant,
> How can anybody really compare the two programs ? Look at LW, it defaults
> to trace shadows in the camera setup. Then you can select all kinds of
> options some related to scenes, some to objects and lights. Their are enough
> variables to deal with that it really makes comparison hard, unless the
> person is an expert in both programs with the ability to filter the
> options used so the ground is at least flat if not equal.
Yeah, I kinda bit my tongue after posting this. I was just relaying what I had heard
in my travels about the rendering differences between the two, but you are correct.
I don't think anyone really knows for sure which is faster.
> -bill
> BTW I saw you on the mailing list. I thought you had opted to go with 3DS due
> to the student discount.
No. The common "misconception" for some people was that I had already decided to buy
3DS MAX. I had said that 3DS MAX looked very good (it is) and that I was seriously
considering purchasing it over LW. I had expected people to reply with advice on
this purchase, but instead it just started a flame war. My fault. I bought LW and I
am very happy with it. The main reason I had looked into 3DS was because it is the
standard in game development, and I wanted to learn it. As it turns out I have
access to 3DS MAX now so I am able to train on it. This can be considered the best
of both worlds I guess.
BTW: my opinions still stand. Student discounts are beneficial (hundreds of
companies can't be wrong), although NT may not be in the right position to do so.
3DS MAX is VERY VERY good. I hope, and would really like to see, LW 5.0 come out and
top it. Allen, Stuart, and Fori have their work cut out for them, but I'm rooting
for them.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 16387
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: volumetric shadows
Date: 9 Apr 1996 02:33:51 GMT
Organization: Gateway Communications Inc.
Lines: 18
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Christopher Stewart (dretch@islandnet.com) wrote:
: S> I just saw the ad for 3dsMAX in New Media. Is there a way to do
: S> volumetric lighting/shadows in LW4? (Other than creating a bunch of
: S> opacity mapped cones)
: Grrr... no. I just saw an ElectricImage rendered game test with
: TONS of volumetrics. He just pressed buttons.... Grrr...
I'm reading a paper someone did that may turn into a plugin...but I have
other features in line first...Full volumetric lighting (cheater methods
i.e. fast)
: * Offline Orbit 0.73c *
Article: 16388
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From: Solo <cgid@tiac.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: 1000+free 3d mpdels!
Date: Mon, 08 Apr 1996 22:51:44 -0700
Organization: CGID
Lines: 11
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For serious 3d Studio animators only.
!!! e-mail us your request for FREE DEMO now!!!
For limited time download any and all models
and motion paths from any and all versions of
the Viewpoint dataset CD-Rom ver. 1.xx, 2.xx
for only $99.95
We guarantee that youll love the product.
Free demo will allow you to download 2 free
models (in case you dont believe us).
Article: 16389
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From: Richard L'Hommedieu <rlhomme@li.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: WTB: DEC/Raptor Lightwave renderstation
Date: Mon, 08 Apr 1996 22:13:02 -0700
Organization: LI Net (Long Island Network)
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I have money in hand and I'm looking of a DEC/Raptor3 (21164) Render
station ... so if you are upgrading to a faster system and want to get
ride of that old 266 or so ... let me know
Rich
Article: 16390
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 9 Apr 1996 03:16:27 GMT
Organization: AccessOne
Lines: 20
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> virtualbri@aol.com (VirtualBri) writes:
> If offered, will we choose a $500 upgrade to 5.0, or a $1000 upgrade to
> MAX?
This is a FALSE DICHOTOMY. For me, it is NOT an option to switch to Max
(not that I'm about to), unless there's some NEW competitive upgrade program at
Autodesk. Is there?
I swear, if that is not true, given the name of the thread and this mis-
leading post, that Autodesk is hiring agent provocateurs.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
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Article: 16391
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From: "sudraka@outer.com" <sudraka@outer.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD hybridv=putz
Date: Mon, 08 Apr 1996 21:44:07 -0500
Organization: InterGlobal Communications
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>shut the FUCK up loser... Win95 Does better multitasking then os/2 by
>far obviously you have either a shitty computer or you just suck...
>
>i can run 3d studio, 2 versions of netscape, 2 versions of agent, and
>adobe premiere 4.2 all at the same time with no noticble slow down or
>crashes... therefor you dont know how to fucking setup your computer
>or your just a dumbass...
>
>HybridV
>
{sniff sniff} Do you smell something? Bullshit?
Article: 16392
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From: Sam Marrocco <marrocco@mich.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Snaking Objects
Date: 9 Apr 1996 03:57:15 GMT
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I've pinned objects to paths in layout before, but is it possible to
"automatically" snake an object along a motion path, thereby bending to
object to the path as it moves along it?
Article: 16393
From: ASanta-Pinter@ezin.net (Alex Santa-Pinter)
Organization: Alex & Co.
Date: Tue, 09 Apr 96 04:44:31 GMT
Subject: Re: framestore/cg troubles on toaster
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Greg Kimnach writes:
> this weekend some troubled cropped up with my a4000/vt4000/flyer system. the
> trouble more than likely has something to do with the a4000/warp engine.
> first off, my amiga system configuration is:
> a4000 with buster rev11
> warp engine 3040 with two 32meg double sided simms
> maxtor 1.6gig ide drive (system--including toaster/flyer s/w)
> vt4000/flyer 4.1
> soundswitch
Out of curiosity, what do you use the SoundSwitch if you're using a Flyer for
Video/Audio input?
> personal componenet adapter
> all of this is in a highflyer expansion chassis
>
> and i have a toshiba 3401b (2x scsi cd-rom) in an external enclosure. the
> flyer drives, tape
> backup, video distribution amp, personal v-scope, and kitchen sync are housed
> in a "flight
> recorder" mid-tower case.
Are these connected to the Warp Engine SCSI bus externally?
> as for the problem which suddenly began on saturday: i cannot create a
> framestore (cg page or
> captured image from one of the toaster inputs).
>
> the cg renders and is saved, but trying to load it in a project (or just
> double-clicking on its icon on
> the ide system drive, where it is located) results in roughly the top 20% of
> the fs loading.
This is normally caused by having the wrong Max Transfer Rate set for your IDE hard
drives on a A4000. Try changing it to : 0x1fe00 using HDToolbox.
> a
> second attempt causes the system to give me a guru error (didn't right down
> the number for the
> sw and task numbers). furthermore, i cannot load a fs cg page, which i
> created, into toasterpaint.
> the system locks up. same with a framestore that i capture from video.
>
> interestingly enough, none of this occurs with the flyer s/w supplied
> framestores. i can load those
> into tp or into the dv_ buffers. however, as i was trying to figure out what
> was happening, i
> loaded two of the flyer framestores (the vt and vt4000 logos) consecutively
> into a project,
> assigned them a duration of 15 seconds, and hit play. the following error
> popped up:
>
> Problem discovered:
> Possible unknown sequencing error
>
> Possible Solutions:
> Check for SCSI cable/termination problems
> Try voidall to alleviate possible head problems
> Can also be caused by corrupt clip.
>
> now, keep in mind that these frames stores are on the ide system drive (not
> scsi) and that the
> flyer hard drives have been "freshly" formatted. so i digitized a video
> sequence to one of the
> video drives, and placed it between the two aforementioned croutons in the
> project.
>
> fs [15sec] ==> video clip [15sec] ==> fs [15sec]
>
> this now plays! remove the video clip, and i get the error again.
>
> there is something amiss with either my flyer software, my a4000, or my
> toaster/flyer hardware:-(
If the mentioned change to the transfer rate doesn't do it, maybe a re-install of
the Flyer software (including re-formatting drives) might help. Heck, I recommend
it as a matter of course every so often just to completely get rid of old software
junk, unused files and simple to "clean things up". I know, its radical, but after
seeing some client's rats' nests in their hard drives, it is really simpler to do
than try to organize their systems. Oops! I strayed from the subject...
>
> any ideas?
>
> thanks,
> greg
>
> p.s. i have no trouble with key, scroll, and crawl pages. it seems to be
> limited to my dv buffers
> (framestores).
>
> p.p.s. i am going to replace the ide system drive with a scsi drive on the
> w.e.3040.
>
Going to SCSI hard drives normally gets rid of the problem. However, you can still
use the IDE you've got or install another by using the above mentioned Max Transfer
Rate. The Warp Engine SCSI bus normally has no problems at all regarding this, you
may however see little annoying things like having problems with devices at the end
of your SCSI bus, removable devices not showing correctly sometimes or things to
this effect. These are "normally" caused only by the wiring, not the controller (at
least as far as we can tell).
Good luck.
----
Thanks, Ciao!
Alex
----------------------------------------------------
Your Full Service Amiga Source Since 1990:Alex & Co.
Alex@ezin.net
Oklahoma, USA 405-391-3333 Voice & Fax
Check out our Webpages --> http://www.ezin.net/alex
----------------------------------------------------
Article: 16394
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From: mhardi2720@aol.com (MHardi2720)
Newsgroups: comp.graphics.apps.lightwave
Subject: My LW 4 Rev C keeps crashing
Date: 9 Apr 1996 00:50:16 -0400
Organization: America Online, Inc. (1-800-827-6364)
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My Lightwave 4.0 rev. C on Win95 keeps getting some memory page fault and
kicks me out. This only happens under certain (and repetitive)
conditions. I have a scene that I created that it refuses to render. I
know its not the best looking animation, but does my PC have to crash
it!!?!
The same has happened under the Modeler when I used certain Truetype
fonts. What the hell is going on? Is it Lightwave or Win95 that is the
problem?
Help!
Mike
Article: 16395
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help: Sound and LW Output? How to Sync A
Message-ID: <mad.64j8@torment.tmisnet.com>
Date: 8 Apr 96 20:28:19 PST
Organization: Tierra-Miga BBS
Lines: 35
On Fri 5-Apr-1996 1:30a, Bill Hrgtn wrote:
BH> > Does anyone know what is invloved with syncing audio,
BH> >voice, music, sound effects whatever with Lightwave Animations?
BH> >I currently use LW 4.0 Intel, and a DPS PAR board. I also have
BH> >an old Sounds Blaster PRO. I currently output from the PAR to
BH> >SVHS.
BH> > Is there some way to get the PAR board to sync with some
BH> >type of audio, perhaps WAV or VOC files? Does the Perception >do
BH> >this?
BH> Use the PAR VCR Windows player (not the main program) to sync audio with
BH> animation files. Look under the Configure menu for "Device". Set your
BH> sound association file and any off sync neccessary, and then save as a
BH> project.
>>>>>>>>>>>>>>>>
I to have been wonderring about how to do "sound/animation" syncing? Your
answer to this guy just seemed a little too vague to me....I have the
Perception and the capture card with it, but when I looked for what you spoke
of, I found nothing. So I assume that the Par is a totally different
beast,right? But either way, I have yet to see any tutorials on the subject.
I sent some e-mail to john Gross quite awhile ago "about three months ago",
asking about this subject with no response. I just have to come to the to the
conclussion that, after reading all the different manuals and LW books, that
no one really has a clue...........I'm not sure exactly what this guy may have
wanted, but I know that what I am looking to learn how to do is actual sound
syncing with charactor animation, i.e. timing the voices with the mouth
movements and sounds of explossions timed with the explossion animation.....
Well anyway, if you or someone actually knows of such a technigue, I sure that
others would love to know how this is done just as badly as me......thanx
.............md :)
Article: 16396
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help: Sound and LW Output? How to Sync A
Message-ID: <mad.64kz@torment.tmisnet.com>
Date: 8 Apr 96 20:34:27 PST
Organization: Tierra-Miga BBS
Lines: 38
On Fri 5-Apr-1996 10:03p, III wrote:
I> In article <4k0kt2$a3h@madeline.INS.CWRU.Edu> mbc@po.cwru.edu (Michael B.
I> Comet) writes:
I> >From: mbc@po.cwru.edu (Michael B. Comet)
I> >Subject: Help: Sound and LW Output? How to Sync Audio and Anim?
I> >Date: 4 Apr 1996 14:04:18 GMT
I> >Hi,
I> > Does anyone know what is invloved with syncing audio,
I> >voice, music, sound effects w
>>>>>>>>
I> What we do is capture the sound with a standard Sound Blaster type 16 bit
I> audio card. We then display the .wav file and note the timing in 30 fps
I> increments on a piece of note paper. Once you have done this, you can
I> simply
I> build your animation around the timing of the sound file. The PVR will
I> make
I> sure the .wav file starts on time. We have only used the PVR for
I> synchronization that is less than 30 seconds. I don't know how the sync
I> will
I> hold up over time.
I>
I> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
I> Studio 522 Productions |http://www.primenet.com/~wturber
I> http://www.studio522.com |ftp.primenet.com/users/w/wturber
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Hmmmmm....I guess maybe I'll have to take back what I said about nobody having
a clue on syncing sound to animations. This guy sounds like he's on to
something...........md
Article: 16397
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave,
Subject: Re: LW and Edge3D
Date: 9 Apr 1996 01:49:26 -0400
Organization: Pipeline
Lines: 18
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On Apr 08, 1996 22:01:11 in article <Re: LW and Edge3D>, 'Bryant Reif
<reifbrya@pilot.msu.edu>' wrote:
Righto!
>Michael Justin Austin wrote:
>
>> Because if it is not real time ray tracing then
>> its just a toy :-)
>>
>> regards
>
>You're just joking here, right?
>--
>
>Bryant Reif
>mailto:reifbrya@pilot.msu.edu
>http://www.aiesec.org/~bryant
Article: 16398
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Now I'm confused... LIGHTWAVE 4.0 or 3D MAX?
Date: Mon, 08 Apr 96 23:47:21 GMT
Organization: Imagine It
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In article <4kbif0$55q@newsflash.concordia.ca>, jja_che@alcor.concordia.ca (Andy Chen) wrote:
>I posted a while a back for a home animation studio hardware setup. The
>software of choice is Lightwave 4.0 (Intel version). BUT now with all the
>big yahoo.. I am getting a bit mixed up.
>
>I haven't actually used Lightwave (Amiga or PC) at all, but see how some
>people handled it with ease. I take it as being a good animation program
>because of its results for TV shows like B5, ST:Voyager, etc... But how does
>it handles?
>
>I have used 3DS for quite sometime and gotten used to its rendering systems
>and methods, BUT I didn't like its in capablility to do good lighting effects,
>raytracing, and texture maping.
>
>I tried Calagari (a TINY bit) and didn't like the univeral 3D positioning of
>items and stuff (get really confusing with various planes, etc).
>
>I am now going on the fact that "professionals" use other programs like
>Lightwave, Alias and SoftImage for special effects in movies and stuff and
>thereby those *should* be the better ones in comparison to 3DS or Caligari.
>
>Lightwave is used a lot for TV special effects and stuff (in comparison to
>3DS), but 3DS is used probrably more for CAD design and stuff. Boy I am
>getting myself more confused.... please help clear it up for me. <sigh>
>
>Is Lightwave 4.0 that easy to use?(in comparison to 3DS) Don't want to blow
>all my money away on something that I can't use.
>
>Argh, and would 3DS MAX work on the hardware configuration that I posted
>before? (Perception card, Matrox vid card, NT O/S, 64 MB RAM, P166?)
>
>Thanks for any reply...
>
>Andy Chen
>--
How does it handle ? I take that to mean the same as your later question, is
it easy to use? The answer is yes. I started out on Imagine and bought
Lightwave about a year ago. I watched Lee Stranahan's tapes at home at the
weekend and did my first paying animation with the system 2 days later. (I
must admit for a week or two I was modelling in Imagine, converting the models
to LW and then setting up scenes and rendering them in LW.)
It is VERY intuitive. I think this has come from it being packaged with the
Toaster. The system would tend to end up in a heap of TV facilities where you
didn't have the time to fiddle about with the interface or keep going to the
manuals, it required a system that was quick and easy and could be operated by
a stand-in if the normal 3D person was not there. (Correct me if my summation
is wrong, anyone).
My limited experience with 3D Studio showed me a powerful system that is
harder to learn but gives great results. It has to be good as its been the
de-facto standard for a long time (Yeah - OK apart from SoftImage and Alias,
etc. but I'm talking in the world of real people's dollars, not the total
income of Guatemala.)
I think both sytems would have similar hardware requirements (unless Max wants
extra.) and the above list looks fine to me.
Hope that helps.
Cheers
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 16399
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Install Hware driver in NT4.0
Date: Mon, 08 Apr 96 23:54:32 GMT
Organization: Imagine It
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In article <ereality-0704961053230001@s16.cs00.io.kdcol.net>, ereality@kdcol.com wrote:
>How do you install the hardware lock under NT4.0? I can't get it to
>work. Every time I try to launch lightwave I get a message, "Cannot
>initialize."
>
>Thanks
>
>ereality@kdcol.com
OK - load your CD and go to the Win-nt directory. There is a program called
setupx86.exe . Run it. Top left is a pull down menu called Install. It will
ask you for your path (your CD) and install the sentinel.
Cheers
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 16400
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: Tue, 09 Apr 96 07:31:29 GMT
Organization: Earthlink Network, Inc.
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On 4/7/96 5:05PM, in message <4k9l7r$dsv@newsbf02.news.aol.com>, VirtualBri
<virtualbri@aol.com> wrote:
>
> Autodesk, by all accounts has responded to competition with one heck of a
> program. Certainly not the be-all-end-all, but a serious tool. Now, it
> is NewTek's turn to respond in kind. Will NewTek, with its problems of
> delivering on time, be left standing when everyone takes a seat? I hope
> not.
>
> --Brian
>
NewTek ALREADY HAS a serious tool. If you weren't one too you'd know that.
--
-=Fred=-
Article: 16401
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 09 Apr 96 08:03:22 GMT
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On 4/5/96 10:07PM, in message <4k51m5$qtk@nnrp1.news.primenet.com>, Steph
Greenberg <steph@primenet.com> wrote:
> I certainly hope Newtek is seriously researching the competition.
> Their interface and integration is definately behind the times, and the
> excellent work being done with Lightwave is more an indication of sheer
> determination by artists using it than by the excellence in design of the
> program.
Forgive my bluntness, but I think you are an idiot. Could it be that the
artists using Lightwave actually LIKE the interface about 1000000 times better
than that *amazing* DOS interface that 3DS has?
>
> Like, why are layout and modeling still separate? Where are the NURBS?
> Where's the multi-target deformation, GL shading or equivalent *in the
> Layout* module, editing of slope with tangents in the animation editor,
> user definable hot keys, interactive lighting, expressions usable in
> Layout, integration with the renderer in Layout, etc? Is 5.0 going to go
> that far? MAX is in lotsa hands right now, I know quite a few people in
> Hollywood with it. I'll bet only a handful are on 5.0 beta, and then it
> goes into pre-release, the stage MAX is in now and has been for well over
> a month.
If you don't know what you're talking about, shut up. Why must you assume that
Lightwave has none of these features? Do I go around bashing 3DS 4 assuming
that there will be no significant improvements in MAX? For crying out loud,
can't you wait one more measly week before mindlessly bashing Lightwave? If
you want to bet that Lightwave 5 is only in a handful of hands right now, I'll
take you up on that; how much do you want to lose?
>
> I wish Newtek good luck, since I'd certainly go with a program equal to
> MAX at less than half the price. I'm just a little skeptical, and with
> damned good reason, of Newtek and their early product announcements.
>
Would you go with a program that's better than MAX for less than half the
price? If so, you might want to check into Lightwave. By the way, MAX was
announced one year ago. How's that for an early product announcement?
Animator Studio (2D) was delayed for over 8 months. Now that the initial port
of Lightwave is done, it's FAR less of an effort to make improvements. I am
fully confident that NewTek can meet whatever release date they set for
Lightwave.
> ------------------------------------------------------------------------------
> -
> Steph Greenberg "Whenever I truly think something can't be
> steph@primenet.com done, that is when I redouble my efforts to
> prove myself wrong."
>
I think there are a lot of cool things in MAX, in fact, I thought they were
cool way back when Lightwave introduced them.
--
-=Fred=-
Article: 16402
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek@NAB
Date: 9 Apr 1996 04:41:21 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <31680982.B8C@erinet.com>, Andrew Hofman <andyh@erinet.com>
writes:
>I think he was referring to a flat *square*. "Be there or be a cube"
sounds
>dumb.
>
How about: "Be there or be rhomboidal"...
-Marc
Article: 16403
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Subject: Re: LW 4.0 upgrade for amiga/toaster?
Newsgroups: comp.graphics.apps.lightwave
X-Newsreader: BBX-UMB-Legacy
From: DwightG@nesbbx.rain.COM (Dwight Gruber)
Message-ID: <DwightG.15un@nesbbx.rain.COM>
Date: Mon, 8 Apr 96 19:41:18 PST
Organization: NESBBX Bulletin Board System
Lines: 21
>
> Video Toaster 4.1 for the standalone Toaster is now in production. Shipments
> should commence in the next week.
>
> ******************************************************************************
> * Chuck Baker * TekWorld: NewTek Tech Support BBS *
> * Technical Support Online Services * telnet address: bbs.newtek.com *
> * NewTek, Inc. * modem ports: 913-271-9299 *
> *============================================================================*
> * >>>> TekWorld is a public message tech support venue <<<< *
> * >>>> For Email tech support send to: Tech@newtek.com <<<< *
> ******************************************************************************
OK, so what do I have to do to get it?
--DwightG
--
DwightG@nesbbx.rain.COM
Article: 16404
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From: root <root@osiris.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD hybridv=putz
Date: Tue, 09 Apr 1996 02:11:56 -0700
Organization: Capital Area Internet Service, Inc.
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sudraka@outer.com wrote:
>
> >shut the FUCK up loser... Win95 Does better multitasking then os/2 by
> >far obviously you have either a shitty computer or you just suck...
> >
> >i can run 3d studio, 2 versions of netscape, 2 versions of agent, and
> >adobe premiere 4.2 all at the same time with no noticble slow down or
> >crashes... therefor you dont know how to fucking setup your computer
> >or your just a dumbass...
> >
> >HybridV
> >
>
> {sniff sniff} Do you smell something? Bullshit?
These kinds of posts kill me. "I can run 2 versions of TruSpace, rendering a 1500 frame avi while
simaltaneously taking down 4 FTP sites, 2 IRC channels, 5 Telnet sessions and Running AutoCad,
all while port scanning an entire Class B set of addresses." Almost always, these characters are
using Windows 95 with an amazing 8 megs of ram. You notice how they never say "I can compile a
C++ program that encompasses 300,000 lines of code while formatting a disk" or some such
nonsense? Lame. How come the guys at att.research.com can kick the ass of anyone with 95 and 64
megs of ram? Do you know why? I know why. That's why they're AT&T. These characters need to get a
*real* operating system. Until then, they're just drinking Mountain Dew. :-)
Article: 16405
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From: per swantesson <per.swantesson@ryepk.ericsson.se>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 1000+free 3d mpdels!
Date: 9 Apr 1996 08:44:55 GMT
Organization: Ericsson Software Technology
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Solo <cgid@tiac.net> wrote:
>For serious 3d Studio animators only.
>!!! e-mail us your request for FREE DEMO now!!!
>
>For limited time download any and all models
>and motion paths from any and all versions of
>the Viewpoint dataset CD-Rom ver. 1.xx, 2.xx
>for only $99.95
>
>We guarantee that youll love the product.
>Free demo will allow you to download 2 free
>models (in case you dont believe us).
>
I'm interested
Per Swantesson
Ericsson Software
Soft Center
372 25 Ronneby
Sweden
Article: 16406
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 09 Apr 1996 06:47:08 -0400
Organization: The Ohio State University
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> > I certainly hope Newtek is seriously researching the competition.
> > Their interface and integration is definately behind the times, and the
> > excellent work being done with Lightwave is more an indication of sheer
> > determination by artists using it than by the excellence in design of the
> > program.
>
> Forgive my bluntness, but I think you are an idiot. Could it be that the
> artists using Lightwave actually LIKE the interface about 1000000 times better
> than that *amazing* DOS interface that 3DS has?
No you look like a blathering idiot with your mindless attack. The poor guy said
nothing of turning Lightwave's interface into a DOS one or into 3DS's UI.
> If you don't know what you're talking about, shut up. Why must you assume that
> Lightwave has none of these features? Do I go around bashing 3DS 4 assuming
> that there will be no significant improvements in MAX? For crying out loud,
> can't you wait one more measly week before mindlessly bashing Lightwave? If
> you want to bet that Lightwave 5 is only in a handful of hands right now, I'll
> take you up on that; how much do you want to lose?
Many were not features of Lightwave 4, but may be in 5. But he wasn't talking about
5 now was he. He wasn't bashing, just pointing out some nice features Lightwave
could use.
> Would you go with a program that's better than MAX for less than half the
> price? If so, you might want to check into Lightwave. By the way, MAX was
> announced one year ago. How's that for an early product announcement?
> Animator Studio (2D) was delayed for over 8 months. Now that the initial port
> of Lightwave is done, it's FAR less of an effort to make improvements. I am
> fully confident that NewTek can meet whatever release date they set for
> Lightwave.
I will when I see one, and so far I have not. A year or 8 months is nothing, where
is that PC Toaster? NewTek isn't very well known for making products that come out
on time. How bad do you think people would have been bitching if the wouldn't
have gotten their grubby little hands on Prerelease 4.0.
> I think there are a lot of cool things in MAX, in fact, I thought they were
> cool way back when Lightwave introduced them.
Yeah like full interactive rendering throughout the program, particles, IK with
joint constraints, sound synch, unlimted object stacks, etc. Wait those are not
yet features in Lightwave that were introduced by MAX. It goes both ways you see.
Jeff
PS-relax it's only software
Article: 16407
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From: wmendez@ix.netcom.com(William A. Mendez )
Newsgroups: comp.graphics.apps.lightwave
Subject: New feature/Wish
Date: 8 Apr 1996 21:39:43 GMT
Organization: Netcom
Lines: 10
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X-NETCOM-Date: Mon Apr 08 4:39:43 PM CDT 1996
Hello,
Is there a way to control the glow for seperate objects in a scene, I
don't see any other way than in the effects panel.
If not can an evelope feature be added to the surfaces panel next to
glow that way each surface has it's own glow attribute.
Thanks!
Will Mendez
Article: 16408
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From: Eddie <cybertch@singnet.com.sg>
Newsgroups: comp.graphics.apps.lightwave
Subject: Problem trying to get a smooth animation path in LW
Date: 9 Apr 1996 11:36:14 GMT
Organization: CyberTech Productions
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I've always been very frustrated with LW's spline animation
path. I'm rarely able to get a smooth path, even after
adjusting tensions and velocity, or maybe adding or moving
keyframes in motion envelopes. Sometines after all the
adjustment whrn I get a farely smooth animation, it rarely
turns out to be what I wanted in a first place.
Does anyone have a sure fire way technique that does the job?
Any help will be appreciated.
Thanks!
Eddie Quah
Article: 16409
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From: vector@panix.com (Charles Sung Lee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: HELP! Need lightwave plug-in code/docs... HELP!
Date: 9 Apr 1996 08:48:46 -0400
Organization: PANIX Public Access Internet and UNIX, NYC
Lines: 18
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Jason M. Cahill (jcahill@pacific.ics.uci.edu) wrote:
: I just bought a copy of Lightwave a few days back, and ever since have been
: trying to log on to ftp.newtek.com (and the alternate). Neither of these
: are running, and I need a copy of the plug-in SDK. Can someone with this
: file(s) please email it to me, or better yet, give me a non-NewTek FTP
: site address with this software. Much thanks!
Jason,
I think the SDKs are on the CD (the installer doesn't install them.)
o===============================o=======================================o
|: _ _ _ _ :| Charles Lee, Animator In Chief |
|:. \\// \\// .:| vector@panix.com |
|:::...\/ ector \/ isions...:::| Tel: (212)684-5888 Fax: (212)684-7802 |
o-------------------------------o WWW page: http://www.panix.com/~vector|
| A Lightwave 3D Rendering Farm | The Unofficial Beretta 92FS page |
o===============================o=======================================o
Article: 16410
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From: brad prosise <BPROSISE@UTK.EDU>
Newsgroups: comp.graphics.apps.lightwave
Subject: I screwed up, Help!
Date: Tue, 09 Apr 1996 09:02:49 -0400
Organization: University of Tennessee, Knoxville
Lines: 31
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I have been running LW 4.0 on my P90 with 16 megs of ram dual booting
win95 and winnt. Recently I had a big job that required more hard drive
space than I had so I used drivespace3 on my drives knowing that I would
invalidate windowNT in doing so. Now, I know a lot of you guys think
that NT is really great, but, on my machine it was really unstable (just
not enough ram) and not fully functional with my periferals. I only used
it for the slight speed increase in rendering time. So since the rev c
of lightwave is out and rendering with win 95 is more consistant with NT
I decided to drop NT alltogether. Well, NT does not take kindly to being
deleted. I think I have finally gotten rid of most of the gremlins but
one still hangs around to haunt me. Its that stupid winNT/dos selection
screen from the NT boot up dialogue. Now I had the 2 operating systems
on separate hard drives so when I deleted NT from 1 drive it only left
95 to operate from on the other hard drive. I have even tried reloading
Win95 whic was also a mistake because it some how found an interupt
problem between my scsi zip and my parralel port backup that worked fine
before. AND I STILL GET THE DAMN SELECTION SCREEEN. I know this may be
somewhat offtopic and I may get flame but I have found that the more
knowledgable in the group are somewhat forgiving of us
psuedo-professional hobbyists. Thanks for any help you can give me.
--
STOLEN PITHY QUOTE:
Heaven is where the cooks are French, the lovers are Italian,
the police are English, the mechanics are all Germans, and the
whole thing is organized by the Swiss.
In hell, the cooks are all English, the lovers are Swiss, the police
are German, the mechanics are French, and the whole thing is run by
the Italians.
Brad Prosise Visit my web site
the URL is - http://users.aol.com/bprosise/private/bike.htm
Article: 16411
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From: mbc@po.cwru.edu (Michael B. Comet)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Snaking Objects
Date: 9 Apr 1996 13:19:45 GMT
Organization: Case Western Reserve University
Lines: 37
Message-ID: <4kdo5h$qi2@madeline.INS.CWRU.Edu>
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In a previous article Sam Marrocco <marrocco@mich.com> said:
> I've pinned objects to paths in layout before, but is it possible to
> "automatically" snake an object along a motion path, thereby bending to
> object to the path as it moves along it?
I don't think you can just automatically do this. However I think
you might be able to cheat by using the method described in a LWPro
article a few months back. The article described how to do tank treads.
What you can try is to model your snake object straight.
The set up bones in Layout for your snake bent. However set up bones
past the front of the snake bending as well. Basically the bones are the
"path" the snake will follow.
Now in modeler save the copy of the snake but also save a second
copy offset by some amount such that it has moved forward. (ie: if you
snake faces in the +Z direction save a copy where it has been moved some
amount in +z).
Now in Layout morph from the original snake into the moved one.
What should happen is as it moves forward the bones keep deforming it.
The result is it wiggles down the path.
I am not 100% sure that this will work. This might also be
useful for setting up those little arrow type objects you see in
machine renderings or for say making paper roll through a 3D copy
machine.
mbc
--
| Michael B. Comet - mbc@po.cwru.edu
| http://inswww.ins.cwru.edu/php/comet/
| LW FAQ, 3D Graphics & Animation and more!
Article: 16412
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From: dtanner@ivory.trentu.ca
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
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Date: Tue, 9 Apr 1996 13:27:12 GMT
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In article <316739ae.18791819@129.10.1.13>, From: writes:
>At exactly Tue, 02 Apr 1996 21:54:41 GMT, the user known as hybridv,
>hybridv wrote:
>[relevant discussion snipped]
>
>---shut the FUCK up loser... Win95 Does better multitasking then os/2
>by
>---far obviously you have either a shitty computer or you just suck...
>---
>---i can run 3d studio, 2 versions of netscape, 2 versions of agent,
>and
>---adobe premiere 4.2 all at the same time with no noticble slow down
>or
>---crashes... therefor you dont know how to fucking setup your
>computer
>---or your just a dumbass...
>---
>---HybridV
>---
>Maybe you would do better by running Mario teaches typing and MS
>Bookshelf at the same time. Go skip your high school study hall and
>get hooked on phonics dickhead.
Bravo!
Article: 16413
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From: Christopher S Carpentier <Carpentier@ccgmetamedia.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 60,000 point limit?
Date: Tue, 09 Apr 1996 10:07:55 -0400
Organization: CCG MetaMedia, Inc.
Lines: 4
Message-ID: <316A6F3B.5348@ccgmetamedia.com>
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Depending on your RAM. I just rendered a scene with over 200,000
polygons which I'm sure had about that number in points. I'm using a
system with 64mg of RAM so you get an idea of the memory needed to
support such volumes of stuff
Article: 16414
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From: Christopher S Carpentier <Carpentier@ccgmetamedia.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: HELP!! Lightwave can't use MSVCRT20.DLL!!!
Date: Tue, 09 Apr 1996 10:19:02 -0400
Organization: CCG MetaMedia, Inc.
Lines: 2
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Try moving the MSVCRT20.DLL file to your C:\Windows\system dir. see if
that works...
Article: 16415
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle Failure
Date: Mon, 08 Apr 1996 21:58:30 -0400
Organization: Laurell Creative Services
Lines: 35
Message-ID: <3169C446.3D7@ix.netcom.com>
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X-NETCOM-Date: Mon Apr 08 6:56:25 PM PDT 1996
X-Mailer: Mozilla 2.0 (WinNT; I)
GKeenan818 wrote:
>
> Well, after reading about the reliability of the dongle I've just had one
> of mine drop dead in front of me!
>
> I ran the new modeller patch, ran the new modeller and then the program
> reported that the dongle was not there. Thinking that there was some kind
> of screw up in the patch, I installed everything again and still got the
> same problem. After using one of my other dongles in the machine, the
> software kicked in without any problems!
>
> So..... let's see how long it will take for NewTek to replace my dongle
> (in the United Kingdom), and also how much I'm going to be stung in
> shipping. A report will appear here if anything interesting happens.....
All dongles do is penalize legitimate users. As we read about stories of
failed devices, week after week, it almost becomes a death watch,
wondering whose will go next.
Beat your chests all you want, Newtek apologists. By now there are probably
more people using cracked versions of Lightwave than registered users. Who
has been inconvenienced? There is NO way to stop determined crackers, and
once they've done their deed, their results speed around the globe quicker
than you can get Newtek customer support on the line, complaining of a
defective dongle.
Some people may take comfort in the reports that only a small percentage
fail, but if you've had a failure, your failure rate is 100%. I, personally
have bought two copies, and therefore have two dongles. I wish I could have
bought more memory, instead.
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 16416
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From: hbrtv284@csun.edu (emmanuel olympia)
Newsgroups: comp.graphics.apps.lightwave
Subject: using photoshop o make textures for lw
Date: 9 Apr 1996 16:20:07 GMT
Organization: California State University, Northridge
Lines: 9
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I just got photoshop to make textures for lw objects, what is a good book
for a beginner to learn photoshop. one with lots of tutorials, etc. do
they make video tutorials like they do for lightwave. also, is there a
photoshop newsgroup?
thx.
emmanuel
Article: 16417
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From: dan@acti.com (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 95 InterFace for NT !
Date: Tue, 09 Apr 96 16:33:15 GMT
Organization: ACT Networks, Inc.
Lines: 26
Message-ID: <4ke30b$meb@voyager.iii.org.tw>
References: <4im2l4$3j0@news.voicenet.com> <31511499.1D91@xs4all.nl> <4ircah$5el@irk.zetnet.co.uk> <3158CD73.44E2@cyberportal.net> <3159CC0F.739A@cats.ucsc.edu> <zimmerma.4.0006360A@chapman.edu>
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In article <zimmerma.4.0006360A@chapman.edu>, zimmerma@chapman.edu (Dan Zimmerman) wrote:
[snip]
>Somebody here posted that everything works fine under the new shell but the
>Perception software. I have the same problem/experience. Does anybody have a
>workaround (other than using both versions)?
For the most part, what I end up doing is rendering to my harddrive. Once the
final frame is done, I just create a new project/directory on the PVR's
"P:" drive in an appropriate directory via the Newshell (though I'm running NT
4.0 beta) and copy the files from the harddrive to the directory I just
created. The PVR happily converts each frame and then I use the PVR viewer to
view the animation.
I'm not in front of my system with the PVR so the exact steps may not match.
I do know this has worked and I was planning on pumping out some program that
waited for a frame to be written and then automatically copied to the P: drive
and the original file deleted for cases where you don't want to dedicate a
heck of a lot of drive space for the frames (which is why we bought PVRs too.
:) ).
Have fun,
Dan
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
Article: 16418
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From: Lance Gray <empire@airmail.net>
Newsgroups: rec.video.desktop,rec.video.production,comp.graphics.apps.lightwave
Subject: TPaint bug?!?
Date: Tue, 09 Apr 1996 11:43:55 -0700
Organization: Empire Productions Inc.
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There's a bug in TPaint that has irritated me for quite some
time...NewTek made mention of it at their NewTek University classes last
summer. It happens when you cut out a brush and then try to Texture Map
it with SOLID selected---it won't work! W/O SOLID selected...you get the
outlines, but this doesn't really help if you want the entire image!
Granted, this begins to happen after you cut out about 2
brushes...it never happens on the first?!? I usually have to shut down
TPaint and start over. Anyone know a better solution---NewTek told some
solution last year, but I have since forgotten it. All of this is
referring to TPaint 4.1 running 0n a Flyer system! Please help!
-Lance <><
________________________________________________________________________
Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped**
"If you are insulted because of the name of CHRIST, you are blessed,
for the spirit of GOD rests on you." 1 Peter 14
________________________________________________________________________
Article: 16419
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From: hbrtv284@csun.edu (emmanuel olympia)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS:toaster a4000/040-$3000.00
Date: 9 Apr 1996 16:27:27 GMT
Organization: California State University, Northridge
Lines: 28
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X-Newsreader: TIN [version 1.2 PL2]
Video Toaster system for sale
I am migrating to a pentium system and need to sell my Amiga 4000
Video Toaster system. Here are the specs:
HARDWARE:
A4000/040
16 mb Ram
1 gig Quantum hard drive
14" 1084s monitor
mouse & keyboard
SOFTWARE:
Video Toaster 3.1/Lightwave 3.5(all manuals included)
Brilliance
Dpaint 5
Scala 4000
ADPro
Total price: $3000.00(not including shipping charges)
Pls. call ASAP. First come first serve.
(213) 669-1196
Emmanuel Olympia
Article: 16420
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From: nanook@sound.net (Nanook of the South)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Where is the FTP site?
Date: Tue, 09 Apr 1996 16:45:57 GMT
Organization: I'm totaly disorganized!
Lines: 20
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Reply-To: nanook@sound.net
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mcohen@acsu.buffalo.edu (Mark A Cohen) wrote:
>Has anyone had problems getting to Newtek's FTP site? Is it still
>ftp.newtek.com? Is there anywhere else that I can download Rev. C for
>Intel?
If you have trouble getting into ftp.newtek.com, try ftp.sound.net.
We mirror everything every night (might as well, it's in my office!)
L8r G8r
Keith
+--------------------------------------------------------------+
| No! That light at the end of the tunnel is NOT a train! |
+--------------------------------------------------------------+
| Sound.Net is the premier Internet provider in the KC area. |
| Our fees are only $10/month and include full slip/ppp access |
| for 540 hours/month. For more information call our office |
| at 816-436-5206 or send mail to support@sound.net |
+--------------------------------------------------------------+
Article: 16421
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From: afrerking@aol.com (AFrerking)
Newsgroups: comp.graphics.apps.lightwave
Subject: DYNAMIC REALITIES @ NAB
Date: 9 Apr 1996 12:47:56 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Just to let everyone that is interested know, we will be displaying our
LightWave products at Deskstation's booth (M4570 in the Sands) at NAB.
Products we will be showing include the much anticipated Particle Storm
(which will ship shortly after NAB), Impact!, and Lock & Key by Meme-X
(planned to ship end of April).
Andy
Dynamic Realities
http://members.aol.com/dynreal
Article: 16422
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From: terry.hill@zetnet.co.uk (Terry Hill)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help with output to VHS required...
Date: Tue, 9 Apr 1996 17:41:02 +0100
Lines: 40
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NNTP-Posting-Host: victoria.zetnet.co.uk
In message <4k3kov$dtl$1@mhade.production.compuserve.com>
James Osborne <100706.3126@CompuServe.COM> writes:
> Hi!
> I have just completed the scene file for a pretty cool
> (BIG) animation (for my Demo Reel) but I now need some advice on
> how best to go about transferring this (and future anims) to VHS
> tape. I really need to keep the cost to a minimum (no surprise
> there).
> Anyhow I currently have a P120 with 32Mb, 1Gb IDE HD, and a
> Stealth GT 2mb Vram card. I guess I will need a big, fast (scsi
> AV?) HD and an output card of some kind.
> Has anybody got any ideas. The Fast F60 MJPEG card sounds okay
> but is this the only option?
There are a few options.
Firstly you could try to source a second hand card such as the par.
If you do have enough to but a new card then the new MIRO 20 is supposed
to be worth a look (i`m thinking of getting one myself).
There is always the option of asking someone else to do the recording for
you. Where are you based? - i`m sure there`s someone reading this in your
area who will do the job for a reasonable fee. I know of a company
in Devon, England that may help. AMT Multimedia +44 01271 326986.
Give them a ring and see what they say. Do you have access to any storage
media that you can send the anim on? If the anim is huge then you will
need to get a DAT drive or something similar, but check with the company
first. You`ll be amazed at what some companies will do to help out if
you explain yourself clearly.
I still think the second hand par is the best approach though.
Cheers,
--
Tel
terry.hill@zetnet.co.uk
Article: 16423
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: using photoshop o make textures for lw
Date: 9 Apr 1996 13:45:03 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 12
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Well, this is an advance announcement, but we're going to be announcing a
Photoshop For Video tutorial tape at NAB...
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16424
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: using photoshop o make textures for lw
Date: Tue, 09 Apr 1996 14:56:51 -0400
Organization: Concentric Internet Services
Lines: 18
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emmanuel olympia wrote:
>
> I just got photoshop to make textures for lw objects, what is a good book
> for a beginner to learn photoshop. one with lots of tutorials, etc. do
> they make video tutorials like they do for lightwave. also, is there a
> photoshop newsgroup?
>
> thx.
>
> emmanuel
Photoshop 3.0 comes with a book labeled "Adobe Photoshop Tutorial". This and the manual
would be a great place to start.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 16425
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From: Jason@newtek.com (Jason Linhart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: Tue, 09 Apr 1996 18:25:44 GMT
Organization: NewTek
Lines: 31
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syndesis@inc.net (John Foust) wrote:
>In article <4k3n0i$hfh@newsbf02.news.aol.com>, stranahan@aol.com says...
>>
>>The PC Toaster was a 'smoking mirrors' product, as I've mentioned before.
>>I don't think 'Phoenix' will ever ship - it just doesn't make any sense
>>with the advent of DVC camcorders and better quality non-linear systems
>>that are cheaper.
>That's "smoke and mirrors." And I wrote the software for the PC Toaster
>in Visual BASIC, connecting an Amiga Toaster under the table to a PC
>via the serial port, sending ARexx commands from the PC when you clicked
>its "croutons" and it won one of those crystal awards from COMDEX,
>as the "best new product" or something like that. It's in the
>NewTek museum.
>- John
I'm afraid that I'll have to clarify a few things on this matter.
John is speaking of a "ToasterLink" like product that was for the PC
instead of the Mac. It was a simple control device that controled an
Amiga based Toaster from a PC, much the same way our ToasterLink
product controlled a Macintosh.
On the other hand, the "TOASTER FOR WINDOWS" is a completely self
sufficient box. At the demo last year, the box ran by itself without
an Amiga.
Jason Linhart
Article: 16426
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From: goddard@jax.jaxnet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave Objects- Babylon 5 "Shadow ship"
Date: Tue, 09 Apr 1996 21:28:57 GMT
Organization: Jacksonville Electric Authority
Lines: 5
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I am looking for a lightwave object of one of the Shadow ships from
Babylon 5. If you know where I can locate one or some of the rest of
the spaceships used on the TV show, it would be greatly appreciated.
Thanks.....
Article: 16427
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From: qualunqu@ix.netcom.com(frank & Michele)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: PRIMEAU PRODUCTIONS DOESNT PAY FREE LANCE ARTISTS
Date: 9 Apr 1996 17:01:46 GMT
Organization: Netcom
Lines: 2
Message-ID: <4ke55q$9e3@dfw-ixnews4.ix.netcom.com>
References: <N.040596.225958.58@earthlink.net.earthlink.net> <4k6cjb$cbt@newsbf02.news.aol.com> <4kaa05$dmu@cloner3.netcom.com>
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BE carefull of primeau productions in southfield mi ... You wont get
paid ...frank
Article: 16428
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle Failure
Date: 9 Apr 1996 14:58:16 -0400
Organization: America Online, Inc. (1-800-827-6364)
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I don't want to start another discussion on the pro's and con's of using a
'cracked' version of LightWave, even though I do understand some peoples
points of view on the matter.
Even so, my distributor has informed me (I am a dealer by the way) that
the amount of faulty dongles being returned is increasing at an alarming
rate. I am told that the turnaround on getting a new dongle is around 2
months, and if this is the case I can guarantee you that I am going to be
rather annoyed....
Once again, I am waiting for some feedback from NewTek on this matter and
another day has went by......
Article: 16429
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From: Jason@newtek.com (Jason Linhart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: Tue, 09 Apr 1996 18:59:43 GMT
Organization: NewTek
Lines: 33
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stranahan@aol.com (Stranahan) wrote:
>cropped<
>This is (honestly) the first I've heard of this. NewTek has been accused
>of doing this sort of thing before - I've had people SWEAR the original
>Flyer demo wasn't real, but I KNOW it was.
>If it is true that the PC Toaster demo was a -complete- sham - and it
>sounds like it is, considering the source....very very disturbing.
>other stuff cropped<
Quite a few of you were at NAB last year and saw the box being held
above the heads of our demo people while it was playing video. The
box was not connected in any way to an Amiga. I think I even saw the
box with cover off at one time so that everyone could look inside to
see the hardware.
The box was also shown at a number of other shows last year. I would
think that during this period of time, if it were all 'smoke and
mirrors', or 'smoking mirrors' (take your pick) someone would have
noticed.
The product John was talking about was a 'ToasterLink' like product
for the PC.
I invite all of you that are going to NAB this year to stop by the
booth again and check out the products that we are showing.
Jason Linhart
Article: 16430
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle Failure
Date: 9 Apr 1996 15:07:48 -0400
Organization: America Online, Inc. (1-800-827-6364)
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I don't want to start another discussion on the pro's and con's of using a
'cracked' version of LightWave, even though I do understand some peoples
points of view on the matter.
Even so, my distributor has informed me (I am a dealer by the way) that
the amount of faulty dongles being returned is increasing at an alarming
rate. I am told that the turnaround on getting a new dongle is around 2
months, and if this is the case I can guarantee you that I am going to be
rather annoyed....
Once again, I am waiting for some feedback from NewTek on this matter and
another day has went by......
Article: 16431
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle Failure
Date: 9 Apr 1996 15:10:38 -0400
Organization: America Online, Inc. (1-800-827-6364)
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I don't want to start another discussion on the pro's and con's of using a
'cracked' version of LightWave, even though I do understand some peoples
points of view on the matter.
Even so, my distributor has informed me (I am a dealer by the way) that
the amount of faulty dongles being returned is increasing at an alarming
rate. I am told that the turnaround on getting a new dongle is around 2
months, and if this is the case I can guarantee you that I am going to be
rather annoyed....
Once again, I am waiting for some feedback from NewTek on this matter and
another day has went by......
Article: 16432
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From: adam@oar.vmg.co.uk
Newsgroups: comp.graphics.apps.lightwave
Subject: Record Turntable object wanted!
Date: Tue, 09 Apr 1996 20:31:01 +0100
Organization: Imperial College, London, UK
Lines: 12
Message-ID: <316ABAF5.456B@oar.vmg.co.uk>
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I need a record turntable object for a DJ's web page I'm doing.
Lightwave format preferred, but almost anything would be useful.
I've had no luck finding one on the net, if anyone can help out
please e-mail me today! Thanks & riches will be yours!
daveb@long-john.vmg.co.uk
Sorry for the bandwidth, now back to you regular programme...
Thanks
Article: 16433
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From: vector@panix.com (Charles Sung Lee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 60,000 point limit?
Date: 9 Apr 1996 16:01:05 -0400
Organization: PANIX Public Access Internet and UNIX, NYC
Lines: 28
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Christopher S Carpentier (Carpentier@ccgmetamedia.com) wrote:
: Depending on your RAM. I just rendered a scene with over 200,000
: polygons which I'm sure had about that number in points. I'm using a
: system with 64mg of RAM so you get an idea of the memory needed to
: support such volumes of stuff
There's a 65,536 point limit on a single object. No limit for layout
was listed concerning points. I wonder what the max poly/point count
is for Layout? None perhaps?
My record poly count was in the neighborhood of 400,000 (tropomyosin
proteins in a "double-diamond" crystal formation.) By booting my 38MB
A3000T in a _bare_ configuration (without workbench!), I barely
managed to render the scene in either high or print resolution.
(I couldn't get VMM to work with my Mercury 040.)
(Oh yes, and the segment size was tiny! I think it was the minimal
200K.)
Now, I'm going to walk over and give my 64MB Alpha a hug :)
o===============================o=======================================o
|: _ _ _ _ :| Charles Lee, Animator In Chief |
|:. \\// \\// .:| vector@panix.com |
|:::...\/ ector \/ isions...:::| Tel: (212)684-5888 Fax: (212)684-7802 |
o-------------------------------o WWW page: http://www.panix.com/~vector|
| A Lightwave 3D Rendering Farm | The Unofficial Beretta 92FS page |
o===============================o=======================================o
Article: 16434
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: B5 spaceship design
Date: 9 Apr 1996 20:05:28 GMT
Organization: Digital Equipment Corporation
Lines: 20
Distribution: world
Message-ID: <4kefu8$71@nntpd.lkg.dec.com>
References: <mad.60vn@torment.tmisnet.com> <3168260e.74703827@news.pinc.com>
Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
|>If you want to be blown away by a ship model take a look at:
|>
|>http://www.free.cts.com/sd/c/corvine/
|>
|>Unfortunately it was done with 3D Studio (but that makes no
|>difference. It's the artist that makes the difference)
|><><><><><><><><><><><><><><><><><><>
|> Ivan Sinclair - ics@pinc.com
|>Softwords Research - http://vvv.com/
|><><><><><><><><><><><><><><><><><><>
|>
Been there saw that! Very impressive. Only problem is my web software
would not show all the pics. The scenes are pretty dark so I had a hard
time seeign a lot of the detail. I'll have to try again. The gun turrets
reminded me of the mother ship in the RoboTech series. overall though it
is really nice.
-bill
Article: 16435
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: Tue, 9 Apr 96 15:46:21
Organization: NewTek Technical Support
Lines: 43
Distribution: world
Message-ID: <19960409.7983618.E1F2@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Mon 8-Apr-1996 15:46 , John Foust wrote:
JF> In article <4k3n0i$hfh@newsbf02.news.aol.com>, stranahan@aol.com says...
JF> >
JF> >The PC Toaster was a 'smoking mirrors' product, as I've mentioned before.
JF> >I don't think 'Phoenix' will ever ship - it just doesn't make any sense
JF> >with the advent of DVC camcorders and better quality non-linear systems
JF> >that are cheaper.
JF> That's "smoke and mirrors." And I wrote the software for the PC Toaster
JF> in Visual BASIC, connecting an Amiga Toaster under the table to a PC
JF> via the serial port, sending ARexx commands from the PC when you clicked
JF> its "croutons" and it won one of those crystal awards from COMDEX,
JF> as the "best new product" or something like that. It's in the
JF> NewTek museum.
JF> - John
Uh, what?! John, this could give the impression that you had done coding for
the "Video Toaster for Windows", which we demoed at last year's NAB, and that
it was a mockup rather than a functioning unit, neither of which was the case.
To clarify for those who aren't aware of the history, John Foust, who has done
a whole lot for NewTek over the years, some acknowledged and some not, did the
programming for a PC "ToasterLink" type product, which was simply a PC hooked
via serial connect to a "Video Toaster", really a complete Amiga system
equipped with a Video Toaster and our patented "Hide-That-Commodore-Logo"
stick-on label. Our product team did not follow through on bringing the
product to release. We did release the SCSI-based Mac-To-(Whups, don't let
'em find out it's an Amiga!)Video Toaster version of ToasterLink.
This early "PC Toasterlink" should not be confused with the "Video Toaster for
Windows", which is progressing well, with a number of changes to account for
current progress in the state of video technology, nor with "Phoenix", which
is something else entirely, and is also progressing well.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; Go GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 16436
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: Tue, 9 Apr 96 15:59:17
Organization: NewTek Technical Support
Lines: 23
Distribution: world
Message-ID: <19960409.7988D98.E441@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Fri 5-Apr-1996 12:58 , Stranahan wrote:
S> The PC Toaster was a 'smoking mirrors' product, as I've mentioned before.
S> I don't think 'Phoenix' will ever ship - it just doesn't make any sense
S> with the advent of DVC camcorders and better quality non-linear systems
S> that are cheaper.
Just a note: the "Toaster For Windows" and "Phoenix" are two different things.
The product team does not seem to consider either of them to be "smoke and
mirrors", and has certainly adjusted development to account for the way the
industry is shaping.
I'll make sure the NewTek NAB info releases post here, as well as AOL, CIS,
BBS, so everyone gets brought up to date.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; Go GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 16437
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 upgrade for amiga/toaster?
Date: Tue, 9 Apr 96 16:14:51
Organization: NewTek Technical Support
Lines: 29
Distribution: world
Message-ID: <19960409.7727F58.EE6D@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Mon 8-Apr-1996 19:41 , Dwight Gruber wrote:
DG> >
DG> > Video Toaster 4.1 for the standalone Toaster is now in production.
DG> Shipments
DG> > should commence in the next week.
DG> OK, so what do I have to do to get it?
DG> --DwightG
That depends -- if you bought the Toaster as such a time that it came with a
coupon stating it was eligible for a free upgrade to "4.0", and you registered
your product, the upgrade will be shipped automatically. You can contact our
Customer Service department by calling 1-800-847-6111 (or 913-228-8000), or by
emailing customerservice@newtek.com, to confirm.
If you aren't eligible for the free update, call any dealer who carries NewTek
products, to purchase the update. Suggested retail is $549, installation
requires a CD-ROM drive.
.
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; Go GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 16438
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From: emperor2@micronet.fr (William Hamon)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4.0 wont save to AVI?
Date: 9 Apr 1996 21:47:29 GMT
Organization: Empire
Lines: 30
Message-ID: <4kelth$9p@chleuasme.francenet.fr>
References: <4ka9mg$knn@newshub.cts.com>
Reply-To: emperor2@micronet.fr
NNTP-Posting-Host: pppa215.micronet.fr
Mime-Version: 1.0
X-Newsreader: WinVN 0.99.3
In article <4ka9mg$knn@newshub.cts.com>, root@spacelink.com says...
>
>
> I'm using LW4.0 on a Pentium machine with 32MB ram and 3 GB disk
>under Win95. I've created an animation sequence which I am trying to
>render out to an .AVI file. I've gone to the OPTIONS menu and "Add
>plug-ins" selection. There, I selected "hiip\hiipsave" and received a
>message that the plug-in's were successfully added. next, I go to the
>'RECORD" menu and select "Save Animation", supply a filename and then
>select "HIip-avi16(.avi)" from the animation type selections. Next, I
>render. LW goes through the motions and actually renders my
>animation. HOWEVER, nothing is ever saved to disk.. anywhere.
>
>Any suggestions on why this doesn't work? Should this work? If not,
>what is the best way to generate an .AVI file of one's LW4.0
>animations?
>
>Thanks for any suggestions,
>-Jim
>
Do you put the extension .avi at the end of your file name
(ex: anim01.AVI)?
If you don't, it doesn't save anything...
However, you can use HIip-avi32, it works perfectly!
Bye! Ciao! Au revoir! Auf vieder sehen!
[Emperor II...
Article: 16439
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From: wdwbest@cybercomm.nl (Wiebo de Wit)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4.0 wont save to AVI?
Date: Tue, 09 Apr 1996 19:17:08 GMT
Organization: BEST grafix
Lines: 25
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References: <4ka9mg$knn@newshub.cts.com>
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On Sun, 07 Apr 1996 05:54:05 GMT, root@spacelink.com wrote:
> I'm using LW4.0 on a Pentium machine with 32MB ram and 3 GB disk
>under Win95. I've created an animation sequence which I am trying to
>render out to an .AVI file. I've gone to the OPTIONS menu and "Add
>plug-ins" selection. There, I selected "hiip\hiipsave" and received a
>message that the plug-in's were successfully added. next, I go to the
>'RECORD" menu and select "Save Animation", supply a filename and then
>select "HIip-avi16(.avi)" from the animation type selections. Next, I
>render. LW goes through the motions and actually renders my
>animation. HOWEVER, nothing is ever saved to disk.. anywhere.
>Any suggestions on why this doesn't work? Should this work? If not,
>what is the best way to generate an .AVI file of one's LW4.0
>animations?
Be sure to put .avi behind your animation file-name. If this doesn't work,
maybe the installation of LW has messed up some dll file's. After my
installation (under win'95) LWinstaller had copied NT versions of DLL's in my
system dir. To be really sure, copy your system dir, install LW, copy your
system dir back and there you go. If this doesn't work, get Windows NT, it;s
much better for LW.
_____Wiebo de Wit_____
_wdwbest@cybercomm.nl_
_______!Vavoom!_______
Article: 16440
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From: Peter Hartman <falcon@via.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: creating 3d text objects in the modeler ??
Date: Tue, 09 Apr 1996 21:18:14 +0200
Organization: CompuShop Venlo
Lines: 10
Message-ID: <316AB7F6.7765@via.nl>
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Hi, there
I know this sounds silly but I have a tiny question:
How can i create 3d-text in the modeler....???????? It seems to me i can only create 2d-text. Is
this correct?
Please help me
Falcon@via.nl
Article: 16441
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From: mfrazin@interaccess.com (Shadow)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW4.0 do I choose WINDOWS NT OR 32S
Date: Tue, 9 Apr 1996 17:12:10 -0600
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I have windows 95. Do I select to install windows NT or 32s for revision c of
LW 4.0.
Thank you.
Article: 16442
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: HELP! Need lightwave plug-in code/docs... HELP!
Message-ID: <shfDpLyq3.MM3@netcom.com>
Organization: The Blue Planet
References: <4kcb8h$3bb@pacific.ics.uci.edu> <4kdmbe$n8o@panix3.panix.com>
Date: Tue, 9 Apr 1996 18:44:27 GMT
Lines: 14
Sender: shf@netcom2.netcom.com
vector@panix.com (Charles Sung Lee) writes:
| Jason M. Cahill (jcahill@pacific.ics.uci.edu) wrote:
| : I just bought a copy of Lightwave a few days back, and ever since have been
| : trying to log on to ftp.newtek.com (and the alternate). Neither of these
| : are running, and I need a copy of the plug-in SDK. Can someone with this
| I think the SDKs are on the CD (the installer doesn't install them.)
You can get the SDK for 5.0 from ftp://ftp.netcom.com/pub/lw/lwsdk. I
just uploaded it last night. If you're looking for clues about NAB
however, the SDK doesn't really give anything away.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 16443
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4.0 do I choose WINDOWS NT OR 32S
Date: Tue, 09 Apr 1996 18:41:22 -0400
Organization: Concentric Internet Services
Lines: 26
Message-ID: <316AE792.47F5@pilot.msu.edu>
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Shadow wrote:
>
> I have windows 95. Do I select to install windows NT or 32s for revision c of
> LW 4.0.
>
> Thank you.
Here are the instructions I received for installing LW 4.0c on Win95...
Windows 95:
Choose Windows NT in the Operating System dialog. This is
because you want the 32-bit version of the program and content files.
Use the default directory (NewTek) to install in.
If you don't want any of the included content (objects,
scenes, etc.), deselect the appropriate check-boxes.
Check that Msvcrt20.dll was installed.
Don't install any dongle drivers.
Reboot.
Everything has worked perfectly since (except the dongle)
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 16444
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 9 Apr 1996 18:44:50 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 17
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Reply-To: virtualbri@aol.com (VirtualBri)
NNTP-Posting-Host: newsbf02.mail.aol.com
>NewTek ALREADY HAS a serious tool. If you weren't one too you'd know
that.
>
> -=Fred=-
You make me laugh. Were you not held enough as a child, Fred? Is that
why you lash out bitterly? If you think nothing else needs to be done to
LightWave ever again, please tell us all that.
Allen and Stuart needs to respond to the competition's advances with
advances of their own. Shaded, OpenGl layout and modeler, and improved IK
are not going to do it, since that's what everyone *expects* as the norm
for programs nowdays anyway.
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 16445
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From: h.hazenberg@student.utwente.nl (Hank)
Newsgroups: comp.graphics.apps.lightwave
Subject: How do I configure SNrender on my Windows95-system?
Date: 9 Apr 1996 12:54:25 GMT
Organization: Hank-Automation
Lines: 6
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Could anyone tell me how I should configure Lightwave 4.0 to render a scene
with multiple processors with my local Windows95 network???
I read something about it a few days before in this newsgroup, but now I can't
get the article anymore.
Article: 16446
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best of LightWave Pro
Message-ID: <mad.662l@torment.tmisnet.com>
Date: 9 Apr 96 14:44:00 PST
Organization: Tierra-Miga BBS
Lines: 38
On Tue 9-Apr-1996 12:44a, Tony Lisanti wrote:
TL> In message <4kagt6$mnm@newsbf02.news.aol.com>, gkeenan818@aol.com
TL> (GKeenan818)
TL> writes:
TL> >I'm sorry of this question has appeared on here recently, but here goes
TL> >anyway...
TL> >
TL> >Has anyone received their copy of The Best Of LightWave Pro yet? I
TL> ordered
TL> >four copies, and expected to get them at the end of December. My Visa
TL> card
TL> >got charged, but nothing appeared through the post. A quick telephone
TL> call
TL> >to AMG to find out what was going on and I was told that the printers had
TL> >made a mistake (or something) and the book would be out around the end of
TL> >March....
TL> >
TL> I was told that it would ship in april. I think they should really do
TL> something for all of us who have been awaiting this package all this
TL> time.. At
TL> least a bonus book or CD or a discount coupon or something..
TL> Tony
>>>>>>>>>>>>>>>>>>
I tend to have to agree. I sent in my check way back in January, and then
after waiting forever, I decided to give them a call to see what was up. I was
told that basically it was to be shiped at the end of March, but then some
sort of problems occured and it was for sure going to be shipped out around
the second of April. So I guess I didn't really mind cuz I just thought that
these things happen sometimes. But now, when you never hear from anyone on the
deal and NO notes or we're sorries ever come, well then I really begin to
wonder........WHAT'S UP?
..........................md
Article: 16447
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is it true?
Message-ID: <mad.6630@torment.tmisnet.com>
Date: 9 Apr 96 15:02:00 PST
Organization: Tierra-Miga BBS
Lines: 54
On Tue 9-Apr-1996 12:10a, leimberger wrote:
l> In article <mad.63km@torment.tmisnet.com>, mad@torment.tmisnet.com (Mark
l> Dunakin) writes:
l>l> |>
l> |>Is it true? I so far am unable to find a way to mirror my surface maps
l> on
l> |>objects. I'm going to dig through my manuals and books again to see, but
l> as
l> |>far as I can tell, the only way to do this is to make your textures to
l> have
l> |>matching edges first in a paint program before you map them onto any
l> object.
l> |>And then I was reviewing the Ron Thorton video tape on textures and he
l> said
l> |>that whenever you are going to have a texture wrap around and meet
l> itself,
l> |>that you need to make sure that the edges are the same, so as to not
l> leave a
l> |>seam. Of course this all makes plenty of sence, but I would have thought
l> that
l> |>an awesome program like LW would have a mirroring setting like in Strata
l> or
l> |>for that matter, practically any other 3D program that I can think of.
l> |>
l> |>So, please if anyone knows of such a way to do this, "mirroring", of
l> textures
l> |>then could you let me know. It really sucks having to go and crop, clip,
l> and
l> |>paste all of everyone of my textures just to make them "appear" to be
l> |>seamless........
l> |>
l> |>TIA..............md :)
l> |>
l> Imagine, I believed had a mirror option. regardless though if you want a
l> seamless texture then I believe you need a seamless image map. I know
l> other
l> programs also require seamless images. If you load an image map apply
l> it in a surface without autosizing it you will get a repetitive series
l> of images layed out in a tile format. If the image is not made to be
l> seamless then I think you will notice it regardless of the program.
l> developing seamless maps for 3D has always been a problem.
l> -bill
>>>>>>>>>>>>>>>>
Well, I have Strata on the Mac and in that program all you have to do is
select "mirror" as your tiling. Strata then goes and just does a simple
flip-flop around with the texture so as to make it at least "appear" to be
seamless. I know of course that it still wouldn't be a seamless like if you
were to use a fractal or something, but it still comes of pretty darn good.
I just guess I can't see what the big deal is, that LW can't put a feature
like this in........It's really not that big of a thing to do......:(
md
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Snaking Objects
Message-ID: <mad.6637@torment.tmisnet.com>
Date: 9 Apr 96 15:22:59 PST
Organization: Tierra-Miga BBS
Lines: 13
On Tue 9-Apr-1996 3:57a, Sam Marrocco wrote:
SM> I've pinned objects to paths in layout before, but is it possible to
SM> "automatically" snake an object along a motion path, thereby bending to
SM> object to the path as it moves along it?
-----------------
I think that first:
you'd need to string some bones cilded to the next and so on.
then just have each one use the same path, and since each one would be
placed in a slightly different position along the path, then it would
make sence to me that it would allow the object to freely bend along
with the shape of the path. That is provided that you first did a few
subdevides on the object in question.
..........md :)
Article: 16449
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle Failure
Date: 9 Apr 1996 20:26:19 -0400
Organization: America Online, Inc. (1-800-827-6364)
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I don't want to start another discussion on the pro's and con's of using a
'cracked' version of LightWave, even though I do understand some peoples
points of view on the matter.
Even so, my distributor has informed me (I am a dealer by the way) that
the amount of faulty dongles being returned is increasing at an alarming
rate. I am told that the turnaround on getting a new dongle is around 2
months, and if this is the case I can guarantee you that I am going to be
rather annoyed....
Once again, I am waiting for some feedback from NewTek on this matter and
another day has went by......
Article: 16450
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best of LightWave Pro
Date: 9 Apr 1996 20:26:29 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <960302014214454@FrontierTech.COM>, tlisanti@earth.planet.net
(Tony Lisanti) writes:
> I was told that it would ship in april. I think they should really do
>something for all of us who have been awaiting this package all this
time..
>At
>least a bonus book or CD or a discount coupon or something..
>
>Tony
Considering that THEY are earning INTEREST on MY money, why should I
accept a voucher for something?
For anyone interested, they should read Video Toaster User Issue April/May
93 under the Toaster Talk Editorial section. The article does appear to
reflect this current situation.....
If I am to get anything from them, it would have to be THEM paying for the
IMPORT DUTY I am going to have to pay WHEN/IF it arrives.
Article: 16451
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From: ccasttt@prism.gatech.edu (Taka Torimoto)
Newsgroups: comp.graphics.apps.lightwave
Subject: What is "Phoenix"?? (was Re: VTU says new LW will be shown at NAB)
Date: 9 Apr 1996 20:51:51 -0400
Organization: Georgia Institute of Technology
Lines: 14
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>This early "PC Toasterlink" should not be confused with the "Video Toaster for
>Windows", which is progressing well, with a number of changes to account for
>current progress in the state of video technology, nor with "Phoenix", which
>is something else entirely, and is also progressing well.
What exactly is the "Phoenix"? Did I miss something?
-taka
--
Takahito "Taka" Torimoto Sound Illusions Multimedia Studios ///
Georgia Institute of Technology Flocking Sheep Productions __ ///
Electrical/Computer Engineering Senior http://www.gatech.edu/taka \\\///
"tabula rasa? que pasa? green pasta?" --'--,--(@ Team AMIGA \XX/
Article: 16452
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 9 Apr 1996 21:27:44 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Well, I'm glad Chuck and Jason clarified what I'd already clarified...
I still don't believe things are progressing well on PC Toaster. The
'development team' has thinned out a lot, and NewTek lost people like
Marty - who wouldn't come back even when offered more money. Last year at
NAB, 'Traz people SWORE it would be out in a few months ....or by the end
of the year at the latest.
I was shocked when I (mistakenly) thought that the '95 NAB was a complete
sham - it was not a complete sham, but just a partial sham.
It was a thrown together product with many unanswered questions. Worst of
all, it was thrown together because Tim Jenison's ego doesn't allow him to
focus on LightWave ; a great product that he didn't invent. Instead, Tim
has wasted time and resources working on things like 'Digiview For
Windows' (trying to beat Play's Snappy) or pitching people on fake
products like 'Pocket Trout' or watching Dwight pull bad reviews of the
Flyer from national magazines.
Ever wonder why NewTek took so long to unbundle LightWave from the
Toaster? Jim Plant and I had made the suggestion about 3 and 1/2 years
ago, and Tim told us that 'the PC is dead' Did you notice that it wasn't
until -after- Paul Montgomery and the others left that LightWave became a
stand-alone product? This seems strange, because the Play people say they
left because Tim wouldn't move to other platforms...but as soon as they
leave, he moves to other platforms...why this paradox?
Ever wonder why the Flyer only had a storyboard view, not a timeline?
There were arguments for months and months in Traz - and Tim would never
budge an inch.....until
Paul and company left?
Well - sadly for me, frankly - I found out the answer a few weeks ago,
straight from Tim. The truth is ugly and it's personal and it's almost
unbelievable....but Tim's insecurity and jealousy have made him make some
horrible business and engineering (and personal, actually ) decisions.
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16453
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From: brett@renderhaus.com (Brett Tribble)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New feature/Wish
Date: Wed, 10 Apr 96 01:53:31 GMT
Organization: MediaCity World http://www.mediacity.com
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In article <4kc12v$pph@dfw-ixnews1.ix.netcom.com>, wmendez@ix.netcom.com(William A. Mendez ) wrote:
>Hello,
>
>Is there a way to control the glow for seperate objects in a scene, I
>don't see any other way than in the effects panel.
>
>If not can an evelope feature be added to the surfaces panel next to
>glow that way each surface has it's own glow attribute.
>
>Thanks!
>Will Mendez
No their isn't, and that really sucks! Also, glows dissapear if a glowing
object moves behind a transparent one.
Brett
Article: 16454
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: Tue, 09 Apr 1996 22:04:34 -0400
Organization: Concentric Internet Services
Lines: 14
Message-ID: <316B1732.9FB@pilot.msu.edu>
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VirtualBri wrote:
> Allen and Stuart needs to respond to the competition's advances with
> advances of their own. Shaded, OpenGl layout and modeler, and improved IK
> are not going to do it, since that's what everyone *expects* as the norm
> for programs nowdays anyway.
I really really want some form of NURBS to be included in LW 5.0. Metaform is an ok
substitute but some things are done more efficiently w/ NURBS.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 16455
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 upgrade for amiga/toaster?
Date: 9 Apr 1996 22:28:16 -0400
Organization: America Online, Inc. (1-800-827-6364)
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If you aren't eligible for the free update, call any dealer who carries
NewTek
products, to purchase the update. Suggested retail is $549, installation
requires a CD-ROM drive.
------------------
There's no non-CD-Rom installation?
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16456
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 95 InterFace for NT ! (NT4 kicks bottom)
Date: Wed, 10 Apr 96 02:19:13 GMT
Organization: Imagine It
Lines: 44
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In article <zimmerma.5.0007DFFA@chapman.edu>, zimmerma@chapman.edu (Dan Zimmerman) wrote:
>In article <4jej2a$dom@voyager.iii.org.tw> dan@acti.com (Daniel J. McCoy)
> writes:
>>From: dan@acti.com (Daniel J. McCoy)
>>Subject: Re: 95 InterFace for NT ! (NT4 kicks bottom)
>>Date: Thu, 28 Mar 96 17:54:54 GMT
>
>
>>I've got a P133 with a Perception card running NT 4.0 beta 1. The only thing
>>I can't do is create new projects within the PVR software itself nor can I
>>render directly to it. But it plays back just fine. :)
>
>How do you open files in the PVR under the new shell? I can't open the file
>requester at all. Anybody else experiencing that?
>dan
The PVR is trying to directly open the older file requester but can't find it,
so it doesn't open any file requester.
I queried DPS' tech support about the problem but their reply was that as the
newshell is Beta software they will not support it until it is released.
Considering that this is the only problem I have encountered under beta 4.0, I
thought they might make the effort for this one little change.
There are a hell of a lot of people using the newshell and I doubt whether the
file requester will change for release as it already looks identical to 95.
I know it isn't a good idea to make changes to match Beta versions in case
they change again upon release, but how about it DPS? Please? Just one little
change. I'd won't go back to the old shell and have to jump out to Win95 to
open .ply files, etc.
Cheers
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 16457
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From: spader@idt.com (Spader)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD hybridv=putz
Date: Wed, 10 Apr 1996 02:59:59 GMT
Organization: The Loop
Lines: 88
Distribution: world
Message-ID: <316b223b.2944025@nntp.loop.com>
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On Sat, 06 Apr 1996 09:01:10 GMT, BOXHOLDER@OCCUPANT.FedEx.net
(Boxholder) wrote:
>On Tue, 02 Apr 1996 21:54:41 GMT, hybridv, hybridv wrote:
>
>>On Tue, 02 Apr 1996 12:48:53 -0800, "Frank O. Schaefer"
>><psycho@europeonline.com> wrote:
>>
>>>Rascal wrote:
>>>>
>>>> On Sun, 31 Mar 1996 03:04:36 GMT, spader@idt.com (Spader) wrote:
>>>>
>>>> >Ever want to just leave your computer to download 5 files? Now you
>>>> >can (you can download as many files as you want, one by one)!!
>>>> >
>>>> >Visit:
>>>> >
>>>> >http://www.loop.com/~maeder/
>>>> >
>>>> >
>>>> >Your Welcome,
>>>> >
>>>> >Spader
>>>> If you use WIN95 you can download multipule files.
>>>> M-U-L-T-I-T-A-S-K-I-N-G!!!!!!!
>>>
EXCUSE ME! I DO run Windows 95. What if you want to download 15
files from http sites and use a 28.8 baud modem? What are you going
to do when you start downloading them all at the same time and come
back later only to find that they all STOPPED downloading? And, BTW,
Windows 95 is awesome at multi-tasking, and NT is even better!
>>>If you haven't already noticed:
>>>Win95 does not do real multitasking Win95 is pure SHIT !
>>>You should use a real multitasking environment instead !
>>>And if your on a PC the only thing for YOU is OS/2 !!
OS/2 sucks SHIT! The GUI is so annoying and there's NO SOFTWARE for
it! Shut up you dumbass, Windows 95 kicks OS/2s ass any day...
>>>--
>>>THE DARK SITE - Psycho's Hompepage...
>>>http://www-city.europeonline.com/cyberhome/psycho/home.htm
>>
>>
>>shut the FUCK up loser... Win95 Does better multitasking then os/2 by
>>far obviously you have either a shitty computer or you just suck...
>>
All right, my brother!
>>i can run 3d studio, 2 versions of netscape, 2 versions of agent, and
>>adobe premiere 4.2 all at the same time with no noticble slow down or
>>crashes... therefor you dont know how to fucking setup your computer
>>or your just a dumbass...
>>
(i'd go for the dumbass idea...)
>>HybridV
>>
>NO, I say again, NO WAY does WIN95 do "Multi-Tasking"! There is but
>one processor and it is working on one program at a time!
>
What, did IBM find some way to do "true" multi-tasking on one
processor with OS/2? NO...
>You may seem to be running a bunch of programs, but all you are doing
>is splitting the clock cycles. Granted the Pxxx chip does the execute
>shuffel rather fast so one would hardly notice the it is only working
>on one executaable program at a time. BUT, it is doing just that "one
>at a time". Unless you have a multi processor (eg a dual or quad
>pentium) you are not and never will do multi tasking. It just aint
>possible for one processor to think about two programs at once.
>
>The first popular multiprocessing computer was the CDC 6400 in the mid
>to late 1960's and damn few places could afford one. It did have a
>large redundant system of processors feeding off a single controll
>processor. capable of running 22+ printers, 16 tape drives, 16 disk
>pak units 4 7foot diameter 32 platter disk units, 200 telex hookups
>and a few dozen card reader and other input mediums. that my little
>twit is multitasking.
>
>What you are refering so proudly to is job switching. - - - So who is
>the fucking ass hole here ??? Me thinks it is you fart face. Your
>talking about things you only wish you knew. Try going to school in
>stead of playing in sme chat room trying to impress the teeny bopper
>jail bait.
>
>And yea I was writing in binary and octal before you were an evel
>thought your father never should have carried out!
"evel thought" huh? And you call yourself educ8ud? Another
correction - Methinks. Just pointed out the extremely annoying shit
here...
Spader
Article: 16458
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 10 Apr 96 04:11:43 GMT
Organization: Earthlink Network, Inc.
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On 4/9/96 3:47AM, in message <316A402C.572E@osu.edu>, Jeff Jasper
<jasper.7@osu.edu> wrote:
> > I think there are a lot of cool things in MAX, in fact, I thought they were
> > cool way back when Lightwave introduced them.
>
> Yeah like full interactive rendering throughout the program, particles, IK
> with
> joint constraints, sound synch, unlimted object stacks, etc. Wait those are
> not
> yet features in Lightwave that were introduced by MAX. It goes both ways you
> see.
>
> Jeff
>
> PS-relax it's only software
Nothing has been introduced by Max yet.
--
-=Fred=-
Article: 16459
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From: cjtsui <cjpost@wwa.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New feature/Wish
Date: Tue, 09 Apr 1996 22:02:47 -0700
Organization: cjpost
Lines: 18
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Brett Tribble wrote:
>
> In article <4kc12v$pph@dfw-ixnews1.ix.netcom.com>, wmendez@ix.netcom.com(William A. Mendez ) wrote:
> >Hello,
> >
> >Is there a way to control the glow for seperate objects in a scene, I
> >don't see any other way than in the effects panel.
> >
> >If not can an evelope feature be added to the surfaces panel next to
> >glow that way each surface has it's own glow attribute.
> >
> >Thanks!
> >Will Mendez
>
> No their isn't, and that really sucks! Also, glows dissapear if a glowing
> object moves behind a transparent one.
>
> Brettalso, you can't raytrace glows
Article: 16460
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From: Stephane Bastien <light@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: Tue, 09 Apr 1996 22:10:56 -0400
Organization: Odyssee Internet
Lines: 11
Message-ID: <316B18B0.2699@odyssee.net>
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> 1: Fori Owurowa - "Keeper of the twisty box"
> 2: Alan Chan - No honorary title as such..
> 3: Chris 'Xenon' Hanson, Questar Productions. "The obligatory Noble Gas"
> 4: Simon Blackledge ,transmission 3d ,based in the uk
> 5: Mark (Habanero-Jones) Thompson
> 6: Richard Garrison- WAVELENGTH---
> 7: Ken Geary - Ademco -(article on Ademco in April issue of PC Graphics & Video)
> 8: Brian "Can only stand to be there Monday" Tatosky, Equinox Images, Inc.
> 9: Ace Miles - Who's tryin to find a flight in Tues & out Wed :(
> 10:Paul Lara - "WaveRider" (VDO Productions)
11: Stephane Bastien, Telecine Multimedia inc. Montreal, Quebec.(just call me light)
Article: 16461
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From: temparts@bbs.newtek.com (Donald Cotnoir-strong)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX her
Date: Tue, 9 Apr 96 23:34:07
Organization: Temporal Arts
Lines: 24
Distribution: world
Message-ID: <19960409.776AA28.14CE0@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
In a message dated 04-08-96 15-50 John Foust writes:
JF> Why, because you think you couldn't use it to make $1,000 as a return
JF> on your investment? I'm sure some people will buy it as an insurance
JF> policy, just to "know" Max.
But John, it's not just $1000--it's $1000 plus the time to overcome the
learning curve. This can be quite substantial and not as easily made up
as the purchase price alone.
JF> Chance favors the prepared mind.
Stop watching Steven Seagal movies.
(D'Ohh! I hadn't intended to let that slip.)
Don Cotnoir-Strong
Temporal Arts
205-351-7326
* Offline Orbit 0.72 *
Article: 16462
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From: cjtsui <cjpost@wwa.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 09 Apr 1996 22:42:59 -0700
Organization: cjpost
Lines: 32
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fwtep@earthlink.net wrote:
> >
> > Yeah like full interactive rendering throughout the program, particles, IK
> > with
> > joint constraints, sound synch, unlimted object stacks, etc. Wait those are
> > not
> > yet features in Lightwave that were introduced by MAX. It goes both ways you
> > see.
> >
> > Jeff
> >
> > PS-relax it's only software
>
> Nothing has been introduced by Max yet.
> --
> -=Fred=-
joint constraints? that is in LW 4.0, in fact it was in the pre-release
for the SGI version b4 the intel version came out.
I believe sound sync is a plugin in Max, at least thats the impression I
got when I played with it a month ago (when did you see it?).
btw, that "etc" feature is still missing, damn. :)
its not just software, its my mortgage payment
Josh Tsui
p.s. and yes, I initially raved about Max, but I've calmed down since
then and have seen other things that makes me happy.
Article: 16463
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is it true?
Date: 10 Apr 1996 01:15:26 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Mirrored surfaces look bad. Why would they want to make bad surfacing a
specific feature?
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 16464
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From: Stephane Bastien <light@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: Tue, 09 Apr 1996 23:25:43 -0400
Organization: Odyssee Internet
Lines: 6
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How do I get an invitation to attend Newtek party at NAB?
Email: light@odyssee.net
Stephane Bastien
Telecine Multimedia inc.
Montreal, Quebec.
Article: 16465
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From: djm2984712@aol.com (DJM2984712)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 10 Apr 1996 02:39:10 -0400
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References: <19960409.7988D98.E441@bbs.newtek.com>
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In article <19960409.7988D98.E441@bbs.newtek.com>, chuck@bbs.newtek.com
(Chuck Baker) writes:
>Just a note: the "Toaster For Windows" and "Phoenix" are two different
>things.
OK, I'll bite since no one else seems to have done so. What is "Phoenix?"
Article: 16466
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From: djm2984712@aol.com (DJM2984712)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 10 Apr 1996 02:42:14 -0400
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In article <4kf2qg$93k@newsbf02.news.aol.com>, stranahan@aol.com
(Stranahan) writes:
>...Tim has wasted time and resources working on things like 'Digiview For
>Windows' (trying to beat Play's Snappy) or pitching people on fake
>products like 'Pocket Trout' or watching Dwight pull bad reviews of the
>Flyer from national magazines.
What is "Pocket Trout?" What is "Phoenix?" How does one get a magazine to
pull an unfavorable review? We know how it's possible to get a favorable
review pulled (at least from VTU, right Lee?) But assuming that it's even
possible to pull a stunt like that with an independent magazine, why
didn't they get the one pulled from the new DV?
>Well - sadly for me, frankly - I found out the answer a few weeks ago,
>straight from Tim. The truth is ugly and it's personal and it's almost
>unbelievable....but Tim's insecurity and jealousy have made him make some
>horrible business and engineering (and personal, actually ) decisions.
As the Desktop Video World Turns...
What exactly led to this confessional? Remorse? Pressure? Happy hour
chit-chat?
So, without spilling all the gory details, was Tim actually acknowledging
that his insecurity & jealousy had led him to these poor decisions, or was
he still in denial and simply stating the facts of the divorce?
In other words, does Tim understand that he's insecure & jealous and that
he's made bad decisions as a result? Or was this your interpretation of
the events that he relayed to you? What are his plans, if any, to correct
course, both personally and professionally? Therapy? Front office help?
Article: 16467
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From: ken4anim@aol.com (Ken4Anim)
Newsgroups: comp.graphics.apps.lightwave
Subject: Cyrix 6x86 and Lightwave?
Date: 10 Apr 1996 02:56:54 -0400
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I want something faster than my 486 to run Lightwave. I was planning on
getting a Pentium 100, but for the same price I could get a Cyrix 6x86,
which is supposed to be much faster. Does anyone know if it is compatible
with Lightwave? Or how it performs running Lightwave in 3.1 or NT?
Article: 16468
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 10 Apr 1996 07:01:38 GMT
Organization: AccessOne
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> Jason@newtek.com (Jason Linhart) writes:
> Quite a few of you were at NAB last year and saw the box being held
> above the heads of our demo people while it was playing video. The
> box was not connected in any way to an Amiga. I think I even saw the
> box with cover off at one time so that everyone could look inside to
> see the hardware.
>
> I invite all of you that are going to NAB this year to stop by the
> booth again and check out the products that we are showing.
>
> Jason Linhart
Jason, you realize now that you'll HAVE to have all the cables out in
the open and clearly marked or the mob will storm the castle, right?
>8^)
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16469
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave,
Subject: Re: Dongle Failure<<scared softimage dealer??
Date: 10 Apr 1996 02:44:06 -0400
Organization: Pipeline
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On Apr 09, 1996 20:26:19 in article <Re: Dongle Failure>,
'gkeenan818@aol.com (GKeenan818)' wrote:
>I don't want to start another discussion on the pro's and con's of using a
>'cracked' version of LightWave, even though I do understand some peoples
>points of view on the matter.
>
>Even so, my distributor has informed me (I am a dealer by the way) that
>the amount of faulty dongles being returned is increasing at an alarming
>rate. I am told that the turnaround on getting a new dongle is around 2
>months, and if this is the case I can guarantee you that I am going to be
>rather annoyed....
>
>Once again, I am waiting for some feedback from NewTek on this matter and
>another day has went by......
>
Article: 16470
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From: d-nomad@flinet.com (The Digital Nomad)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Frames Per Second?
Date: 10 Apr 1996 07:24:30 GMT
Organization: Florida Internet
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David Hopkins (lthouse@primenet.com) wrote:
: Actually, I believe you meant SCALE, now SHIFT. Of course, a scale of 2 would
: make an animation setup at 30 fps take 60 fps, a scale of .5 would make it 15
: fps...
:
Oh, gawd....if you SCALE it by 2 and you had 30 frames you would get
60frames...not FRAMES/SEC(that's up to your anim player)
SCALE scales the _number_ of frames, other than that it does not affect time
in any way.
--
************THIS IS A FREE SPEECH ZONE*********************
In defiance of the Communications Decency Act, I refuse to self-censor
the content of my e-mail, my online postings, and my Web pages. I urge
others to declare their online communications FREE SPEECH ZONES and to
fight any attempts at regulating and "dumbing down" the Internet. The Net
is not a playground for the government. Let's keep it that way! For more
information about free speech on the Internet, see
http://www.eff.org/blueribbon.html.
Eric Haddix(d-nomad@flinet.com) http://www.flinet.com/~d-nomad
************THIS IS A FREE SPEECH ZONE**********************
Article: 16471
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: My LW 4 Rev C keeps crashing
Date: 9 Apr 1996 20:40:54 -0700
Organization: Island Net in Victoria, B.C. Canada
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In a message dated 9 Apr 1996 00:50:16 mhardi2720@aol.com writes:
M> My Lightwave 4.0 rev. C on Win95 keeps getting some memory page fault and
M> kicks me out. This only happens under certain (and repetitive)
M> conditions. I have a scene that I created that it refuses to render. I
M> know its not the best looking animation, but does my PC have to crash
M> it!!?!
M> The same has happened under the Modeler when I used certain Truetype
M> fonts. What the hell is going on? Is it Lightwave or Win95 that is the
M> problem?
I'm in the same boat as far as Layout crashes. What elements are in
your scene? I'm trying to narrow it down. Mine crashes while initializing
the second frame (I DO get # 1 and I can single-render every other frame, I
just can't press the "automatic" button). This only happens in one of my
scenes with:
- Glow effect behind multiple layers of transparency with moving fractal
noise.
- 16 objects with 8571 polys
- 16 meg ram, Intel 4.0C, Win95
- Lots of textured surfaces.
Horribly annoying as I have to be present to initialize each and every
frame.....
Christopher
ps. Can anybody pop NewTek's bug report email address to me? Page seems down.
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://primordial.victoria.bc.ca/ * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 16472
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Snaking Objects
Date: 9 Apr 1996 20:41:16 -0700
Organization: Island Net in Victoria, B.C. Canada
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In a message dated 9 Apr 1996 03:57:15 marrocco@mich.com writes:
M> I've pinned objects to paths in layout before, but is it possible to
M> "automatically" snake an object along a motion path, thereby bending to
M> object to the path as it moves along it?
Not automatically. I grabbed a copy of Imagine 3.0 off a UK magazine
coverdisk, imported the object via Interchange +, rendered the sequence
in Imagine and composited it into Lightwave. Only glitch was the lack
of an alpha in Imagine. I just re-rendered the scene to fake it....
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://primordial.victoria.bc.ca/ * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 16473
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New feature/Wish
Date: 10 Apr 1996 00:19:09 -0700
Organization: Island Net in Victoria, B.C. Canada
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In a message dated Wed, 10 Apr 96 01:53 brett@renderhaus.com writes:
B> No their isn't, and that really sucks! Also, glows dissapear if a glowing
B> object moves behind a transparent one.
Ummmm. I have a "glowing" grate with transparency mapped smoke pouring
out of it. Seems to work fine for me.
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://primordial.victoria.bc.ca/ * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 16474
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From: dlang@zot.io.org (Derek Lang)
Newsgroups: comp.graphics.apps.lightwave
Subject: GVP phone pak questions
Date: 10 Apr 1996 03:26:33 -0400
Organization: Internex Online (shell.io.org), Toronto, Ontario, Canada
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This message is primarily to any Amiga users out there...
An idea struck me as I was washing dishes the other day (okay maybe I
wasn't washing the dishes :-> but it sounded like a good opener).
I would like to create an Arexx script that uses the GVP phone Pack so
that when I'm away from my computer I can call it up and punch in some
seceret number and get the Amiga to blab back what frame it's rendering.
I don't have a phone pak device so I don't know if this is entirely
possible. Someone told me that the Phone Pak uses the Narrator device
and that it is Arexx-able.
So here's some questions...
1. Does the GVP Phone Pak work under WB3.0?
2. How much memory does the voice mail software take up?
3. How Arexx-able is it?
4. Can it still be bought from somewhere?
Is there another way of doing this without the GVP phone pak?
Derek<<<<<
--
Derek Lang | "I want him in the games until he dies playing." - MCP
Toronto, Ontario |--------------------------------------------------------
Canada | WebPage-O-Fun --> http://www.io.org/~dlang
Article: 16475
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From: kthlango@aol.com (Kth Lango)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 10 Apr 1996 03:37:51 -0400
Organization: America Online, Inc. (1-800-827-6364)
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>>> It looks to me like NewTek MAY be announcing a Mac (& Sun) version at
this
NAB....
_____________________________________________
Lee Stranahan
<<<<<
Well, I for one am intersted in this. I've got several Macs and no PC, but
have learned Lightwave thoroughly (long story, don't ask..). My only fear
is that it would take NewTek 15 months to get it out like the PC version.
Keith
Article: 16476
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 10 Apr 1996 03:38:39 -0400
Organization: America Online, Inc. (1-800-827-6364)
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-------------------
What exactly led to this confessional? Remorse? Pressure? Happy hour
chit-chat?
-----------------------------------
What led to this? A couple of things. The last conversation I had with Tim
has been eating at me....I used to admire Tim. Because of that last
conversation, I don't anymore. That sucks, it really does - I miss that,
but....
As weird as it may seem, the Tim and Paul split has echoes that exist to
this day. NewTek employees slander Paul Montgomery on a regular basis,
without knowing Tim's real issue with Paul. Sometimes it is overt - like a
note Brad Peebler sent someone accusing Paul of 'robbing' Tim. This is
totally false, and it is legal slander. Sometimes it's subtle - like Brad
Peebler (coincidently, again) saying in a post on this group that the
'Balls' ad has had better response than any other ad. When I challenged
this, Brad said that NewTek didn't used to track those things and it's
good they do now - the implication being that 'old' NewTek was that much
of a mess. Well, bullshit - I was there....the Revolution tape got a HUGE
response, and they knew how many calls came in every day. There are many
other examples of this sort of crap...and now that I know that real story
behind the Tim & Paul split, they REALLY piss me off...nobody at NewTek
has a -clue- about what really happened. Not yet, anyway...
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16477
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From: astromal@cinenet.net (Victor Osaka)
Newsgroups: comp.graphics.apps.lightwave
Subject: LTWV Tips Incorporated
Date: Wed, 10 Apr 1996 00:48:21 +0100
Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500
Lines: 10
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NNTP-Posting-Host: ppp86.cinenet.net
How many ways can you create excellent tire treads in LW? Here is one. Any
others?
1. Model a basic tire shape with the tread surface named "tread." Create a
"higher" res. image (map with correct aspect ratio!) 256 color. Create a
bump map from this image in 2 bits. Create a diffusion map (256 color
grey) detailing the contact surface of the tread.
Apply these to the tire surface in layout. Adjust your specularity and
render. Besure the tire's outer surface has ample polygons so the object's
edges look smooth.
2.
Article: 16478
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 10 Apr 1996 03:49:51 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
I'd be interested, too - Apple and Sun are mentioned on NewTek's invite..
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16479
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From: melorama@pixi.com (Mel Matsuoka)
Newsgroups: comp.graphics.apps.lightwave
Subject: Auto-tracing bitmaps into vector format?
Date: Wed, 10 Apr 1996 06:18:34 GMT
Organization: Pacific Information eXchange, Inc.
Lines: 27
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-----BEGIN PGP SIGNED MESSAGE-----
Are there any programs for Windows that can autotrace bitmapped
logos and convert them into a vector format? I have used Pixel3D on
the amiga for years, and would like a similar utility for the PC as
well.
- --
mel matsuoka <melorama@pixi.com>
Editor/Digital Media Specialist
Hawaiian Image Video Productions
PGP public-key available on all internet keyservers
- --
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Article: 16480
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From: Jason Andreas <jason.andreas@online.ultranet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: Wed, 10 Apr 1996 03:38:37 -0400
Organization: illipse Inc.
Lines: 19
Message-ID: <316B657D.48E6@online.ultranet.com>
References: <19960409.7983618.E1F2@bbs.newtek.com>
NNTP-Posting-Host: col245.acol.com
Mime-Version: 1.0
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X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
Chuck Baker wrote:
>
> On Mon 8-Apr-1996 15:46 , John Foust wrote:
> blah, blah, blah
>
>> To clarify for those who aren't aware of the history, John Foust, who has done
>> a whole lot for NewTek over the years, some acknowledged and some not, did the
>> programming for a PC "ToasterLink" type product, which was simply a PC hooked
>> via serial connect to a "Video Toaster", really a complete Amiga system
>> equipped with a Video Toaster and our patented "Hide-That-Commodore-Logo"
>> stick-on label. Our product team did not follow through on bringing the
>> product to release. We did release the SCSI-based Mac-To-(Whups, don't let
>> 'em find out it's an Amiga!)Video Toaster version of ToasterLink.
Slight correction;
The original "Hide-That-Commodore-Logo" patent #5,426,469 was issued to
the University Of Lowell, Interactive Media Group. The inventors were
Richard Miner and John Rutledge for their Sun X11/Motif based
VideoToaster. :)
Article: 16481
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From: bman2@ix.netcom.com(Brenden Mecleary )
Newsgroups: comp.graphics.apps.lightwave
Subject: Whoa! LW 5.0?!
Date: 9 Apr 1996 23:06:22 GMT
Organization: Netcom
Lines: 10
Message-ID: <4keqhe$d6s@dfw-ixnews5.ix.netcom.com>
NNTP-Posting-Host: esc-ca3-12.ix.netcom.com
X-NETCOM-Date: Tue Apr 09 6:06:22 PM CDT 1996
I just got my issue of 3D Design (great mag, BTW. Not enough LW
coverage though) and I was flipping through, when a few pages in, I saw
a really cool robot graphic. Of course, it was LW. In fact, it was a
Newtek ad! At the top, there was: "Lightwave 3D" and the subtitle
"Five Point Zero". Does this mean there's a LW 5.0 in the near future?
What's up?
Brenden Mecleary
bman2@ix.netcom.com
Article: 16482
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From: h.hazenberg@student.utwente.nl (Hank)
Newsgroups: comp.graphics.apps.lightwave
Subject: HOW TO USE SNRENDER WITH WIN95???????
Date: 10 Apr 1996 10:02:26 GMT
Organization: Hank-Automation
Lines: 7
Message-ID: <4kg0vi$4ad@dinkel.civ.utwente.nl>
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Hi,
Could someone tell me how to render with multiple processors using Screamernet
on my local Windows95 network????
Thanxx, HANK ;)
Article: 16483
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From: aperusse@animax.com (Andre Perusse)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Modeler stops to work !!!
Date: Wed, 10 Apr 1996 11:45:41 GMT
Organization: Animax Multimedia, Inc.
Lines: 39
Message-ID: <4kg70t$2vc@apollo.isisnet.com>
References: <4k9i2p$4af@bagan.srce.hr>
Reply-To: aperusse@animax.com
NNTP-Posting-Host: hfx-p39.isisnet.com
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dinko.cepak@zg.tel.hr (Dinko Cepak) wrote:
> Hi there !!!
>
> Something strage just happend to me .........
> Today i have started my machine and Modeler won`t work any more
> Everything seams O.K. yesterday but today when i started Modeler it
> appears only for few moments and than pops out ( like there is no
> dongle ) but Lightwave works good........Any suggestions or help
> on this.............I have tried to reinstall software but that did
> not help ..........Than i have moved all to second machine and same
> there.......All that is hapening on P5-133 under NT 3.51.......(also
> same thing with Modeler rev. 4.0b , 4.0c and 4.0d).............
>One more thing....who can i conntact if my dongle get screwd (but if
>that is truth how can Lightwawe and screamernet still work ???)
> Any help ?????
>
> Thanks
I had this EXACT same problem this week. LightWave works but Modeler
doesn't. It IS a Dongle problem (apparently only a certain part of the
dongle is affected thus allowing LightWave to work but preventing
Modeler from working), according to NewTek Tech Support and you have
to send your dongle back to Newtek for repair.
This is my second time around with faulty dongles. Because I live in
Canada, I experience a down-time of about a week to 10 days. This is
absolutely unacceptable and it is my opinion that NewTek had better
review it's dongle policy before they start to lose paying customers.
-------------------------------------------------------------------
/\ndre Perusse - aperusse@animax.com
ANIMAX MULTIMEDIA, INC. - Computer Animation & Multimedia Authoring
Dartmouth, Nova Scotia, Canada. (902) 468-2629
Visit our Web Site at: http://www.animax.com
-------------------------------------------------------------------
Article: 16484
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: Wed, 10 Apr 96 11:53:00 GMT
Organization: Imagine It
Lines: 18
Message-ID: <4kg7au$fhf@news.mel.aone.net.au>
References: <31594530.68A1@ademco.com> <4jbsnj$bom@newsbf02.news.aol.com> <3163F76D.7A17@got.net> <31656BD5.6BBD@vvm.com> <316B18B0.2699@odyssee.net> <316B2A37.6BB9@odyssee.net>
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In article <316B2A37.6BB9@odyssee.net>, light@odyssee.net wrote:
>How do I get an invitation to attend Newtek party at NAB?
>Email: light@odyssee.net
>
>Stephane Bastien
How do I get Newtek to pay my airfare to NAB? :-)
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 16485
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From: Witold Ci/zmowski <witas@gumbeers.elka.pg.gda.pl>
Newsgroups: comp.graphics.apps.lightwave
Subject: objects & textures
Date: Wed, 10 Apr 1996 12:58:09 +0200
Organization: Politechnika Gdanska
Lines: 22
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Welcome!
Where are (of course in Internet) objects & textures for LightWave (4.0),
for example public ftp address (prefered WWW !).
Please help me !
I find documentation oand help for LW 4.0 - it is in ?
Thanks...
witaS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Witold Cizmowski ~
~ Technical University of Gdansk ~
~ ------------------------------------ ~
~ e-mail: witas@gumbeers.elka.pg.gda.pl ~
~ www : http://www.gumbeers.elka.pg.gda.pl/~witas ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Article: 16486
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help with output to VHS required...
Date: Wed, 10 Apr 1996 13:43:21 +0100
Lines: 59
Message-ID: <4kgbkh$1hh@irk.zetnet.co.uk>
References: <4k3kov$dtl$1@mhade.production.compuserve.com> <4ke79s$vdj@irk.zetnet.co.uk>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <4ke79s$vdj@irk.zetnet.co.uk>
terry.hill@zetnet.co.uk (Terry Hill) writes:
> In message <4k3kov$dtl$1@mhade.production.compuserve.com>
> James Osborne <100706.3126@CompuServe.COM> writes:
> > Hi!
> > I have just completed the scene file for a pretty cool
> > (BIG) animation (for my Demo Reel) but I now need some advice on
> > how best to go about transferring this (and future anims) to VHS
> > tape. I really need to keep the cost to a minimum (no surprise
> > there).
> > Anyhow I currently have a P120 with 32Mb, 1Gb IDE HD, and a
> > Stealth GT 2mb Vram card. I guess I will need a big, fast (scsi
> > AV?) HD and an output card of some kind.
> > Has anybody got any ideas. The Fast F60 MJPEG card sounds okay
> > but is this the only option?
> There are a few options.
> Firstly you could try to source a second hand card such as the par.
> If you do have enough to but a new card then the new MIRO 20 is supposed
> to be worth a look (i`m thinking of getting one myself).
> There is always the option of asking someone else to do the recording for
> you. Where are you based? - i`m sure there`s someone reading this in your
> area who will do the job for a reasonable fee. I know of a company
> in Devon, England that may help. AMT Multimedia +44 01271 326986.
> Give them a ring and see what they say. Do you have access to any storage
> media that you can send the anim on? If the anim is huge then you will
> need to get a DAT drive or something similar, but check with the company
> first. You`ll be amazed at what some companies will do to help out if
> you explain yourself clearly.
> I still think the second hand par is the best approach though.
> Cheers,
> --
> Tel
> terry.hill@zetnet.co.uk
>
i agree the par is a good bet ,i think the pvr might be a bit costly
although it is amazing quality wise.
Take note however that the PAR does not currently work under windows
nt.Driver and software <same as pvr should be available shortly>
This is a real pain as you have to render to system drive first:-{
OH and i heard the miro dc series don`t support nt either.
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 16487
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From: Ackman <jgago@lander.es>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4.0 wont save to AVI?
Date: 10 Apr 1996 13:19:03 GMT
Organization: Lander Internet
Lines: 41
Message-ID: <4kgcg7$iuo@lince.lander.es>
NNTP-Posting-Host: ppp042.lander.es
emperor2@micronet.fr (William Hamon) escribe:
> In article <4ka9mg$knn@newshub.cts.com>, root@spacelink.com says...
> >
> >
> > I'm using LW4.0 on a Pentium machine with 32MB ram and 3 GB disk
> >under Win95. I've created an animation sequence which I am trying to
> >render out to an .AVI file. I've gone to the OPTIONS menu and "Add
> >plug-ins" selection. There, I selected "hiip\hiipsave" and received a
> >message that the plug-in's were successfully added. next, I go to the
> >'RECORD" menu and select "Save Animation", supply a filename and then
> >select "HIip-avi16(.avi)" from the animation type selections. Next, I
> >render. LW goes through the motions and actually renders my
> >animation. HOWEVER, nothing is ever saved to disk.. anywhere.
> >
> >Any suggestions on why this doesn't work? Should this work? If not,
> >what is the best way to generate an .AVI file of one's LW4.0
> >animations?
> >
> >Thanks for any suggestions,
> >-Jim
> >
>
> Do you put the extension .avi at the end of your file name
> (ex: anim01.AVI)?
> If you don't, it doesn't save anything...
> However, you can use HIip-avi32, it works perfectly!
>
> Bye! Ciao! Au revoir! Auf vieder sehen!
>
> [Emperor II...
>
Exactly to be able to save an Avi under win95, you need to extract the file
avifil32.dll from the win95_08.cab and move it to windows/system directory
and so replace the one installed by Lightwave ( who before took out the
previous file ). Now you can save a AVI under win95, but as said above remember
to put file.AVI extension too.
This works sure............
Ackman
Article: 16488
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From: viggy@j51.com (Mike & the Mrs.)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD hybridv=putz
Date: 10 Apr 1996 01:54:43 GMT
Organization: TZ-Link, a public-access online community in Nyack, NY.
Lines: 52
Message-ID: <4kf4d3$5fv@tzlink.j51.com>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <4k5bvp$d28@usenet7.interramp.com> <4k7mhu$h1s@hole.sdsu.edu>
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}In article <4k5bvp$d28@usenet7.interramp.com>, boxholder@anon.pissy.fi wrote:
}
}>>>Win95 does not do real multitasking Win95 is pure SHIT !
}>>>You should use a real multitasking environment instead !
}>>>And if your on a PC the only thing for YOU is OS/2 !!
}
}>>>THE DARK SITE - Psycho's Hompepage...
}
}>>shut the FUCK up loser... Win95 Does better multitasking then os/2 by
}>>far obviously you have either a shitty computer or you just suck...
}
}>>i can run 3d studio, 2 versions of netscape, 2 versions of agent, and
}>>adobe premiere 4.2 all at the same time with no noticble slow down or
}>>crashes... therefor you dont know how to fucking setup your computer
}>>or your just a dumbass...
}
}>>HybridV
}
}>NO, I say again, NO WAY does WIN95 do "Multi-Tasking"! There is but
}>one processor and it is working on one program at a time!
}
}>You may seem to be running a bunch of programs, but all you are doing
}>is splitting the clock cycles. Granted the Pxxx chip does the execute
}>shuffel rather fast so one would hardly notice the it is only working
}>on one executaable program at a time. BUT, it is doing just that "one
}>at a time". Unless you have a multi processor (eg a dual or quad
}>pentium) you are not and never will do multi tasking. It just aint
}>possible for one processor to think about two programs at once.
}
}blah blah blah....
Uhh, just walking in on this thread, I would like to butt in with a few
comments:
1) The phrases "Win95, OS/2, and MULTITASKING" should NOT be used in the SAME
sentence!
2) The phrase MULTITASKING does not mean having more than ONE processor, a
MULTI-THREADING OS uses more than one processor!
3) MULTITASKING is a property of the OS, NOT the hardware!
Windows 3.X is virtual multitasking, in that the processor is 'time shared' by
all of the currently running programs. In this situation, whatever program
has control of the processor, it CANNOT be interruped. In other words, the
computer is running only ONE program at any given time. In a multitasking OS,
the OS controls the processor, and can (and will) interrupt programs that are
being processed. The computer is running ALL programs currently running at
any given time.
If you guys check out an OS called Linux, try the command 'man ps'!
Viggy
Article: 16489
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From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: I screwed up, Help!
Date: 10 Apr 1996 14:17:30 GMT
Organization: MCSNet Internet Services
Lines: 24
Message-ID: <973.6674T452T420@mt-inc.com>
References: <316A5FF9.26AD@UTK.EDU>
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On 09-Apr-96 08:02:49, brad prosise (BPROSISE@UTK.EDU) posted:
Re: deleting Win NT
> before. AND I STILL GET THE DAMN SELECTION SCREEEN. I know this may be
The OS selection screen is in a file called boot.ini in the root of your C:
drive. You can edit it with a text editor and change the default boot
preference to whatever you want, and change the 'countdown' as well.
John Crookshank
MicroTech
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 16490
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From: equinoxii@aol.com (Equinox II)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 10 Apr 1996 10:18:37 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 17
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References: <4kckqb$jep@news.accessone.com>
Reply-To: equinoxii@aol.com (Equinox II)
NNTP-Posting-Host: newsbf02.mail.aol.com
> This is a FALSE DICHOTOMY. For me, it is NOT an option to switch to Max
>(not that I'm about to), unless there's some NEW competitive upgrade
>program at Autodesk. Is there?
Talk is that there will be, just as there *should* be a upgrade from 3DS
to LightWave. It's not like it is some unbelievable possibility. Just
about every competing program in graphics does it.
>I swear, if that is not true, given the name of the thread and this mis-
>leading post, that Autodesk is hiring agent provocateurs.
Misleading post? Agent provacatuers? You drink too much latte my
friend....
--Brian
Equinox Images, Inc.
http://members.aol.com/equinoxii/
Article: 16491
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From: Nate Hayes <nhayes@cyberoptics.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: I screwed up, Help!
Date: Wed, 10 Apr 1996 09:00:51 -0500
Organization: CyberOptics Corp.
Lines: 52
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brad prosise wrote:
>
> I have been running LW 4.0 on my P90 with 16 megs of ram dual booting
> win95 and winnt. Recently I had a big job that required more hard drive
> space than I had so I used drivespace3 on my drives knowing that I would
> invalidate windowNT in doing so. Now, I know a lot of you guys think
> that NT is really great, but, on my machine it was really unstable (just
> not enough ram) and not fully functional with my periferals. I only used
> it for the slight speed increase in rendering time. So since the rev c
> of lightwave is out and rendering with win 95 is more consistant with NT
> I decided to drop NT alltogether. Well, NT does not take kindly to being
> deleted. I think I have finally gotten rid of most of the gremlins but
> one still hangs around to haunt me. Its that stupid winNT/dos selection
> screen from the NT boot up dialogue. Now I had the 2 operating systems
> on separate hard drives so when I deleted NT from 1 drive it only left
> 95 to operate from on the other hard drive. I have even tried reloading
> Win95 whic was also a mistake because it some how found an interupt
> problem between my scsi zip and my parralel port backup that worked fine
> before. AND I STILL GET THE DAMN SELECTION SCREEEN. I know this may be
> somewhat offtopic and I may get flame but I have found that the more
> knowledgable in the group are somewhat forgiving of us
> psuedo-professional hobbyists. Thanks for any help you can give me.
> --
> STOLEN PITHY QUOTE:
> Heaven is where the cooks are French, the lovers are Italian,
> the police are English, the mechanics are all Germans, and the
> whole thing is organized by the Swiss.
> In hell, the cooks are all English, the lovers are Swiss, the police
> are German, the mechanics are French, and the whole thing is run by
> the Italians.
>
> Brad Prosise Visit my web site
> the URL is - http://users.aol.com/bprosise/private/bike.htm
hi brad,
have no fear... i've gone thru the same trials and tribulations with
WinNT (even though i *do* still like it better than Win95 <g>). there
may be someone out there that knows a better solution than the one i'm
about to give; if so, listen to them <g>!
seriously, the "selection" menu you describe resides in the boot sector
of your drive. the only way that i know of to get rid of it is to
reformat the drive (ouch!), possibly even FDISK'ing it.
i've had dual boot configurations like yours before but was never able
to figure out how to "undo" it except by formatting the drive and
starting all over from scratch.
sincerely,
Nate hayes
Article: 16492
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From: Angelito So <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My LW 4 Rev C keeps crashing
Date: Wed, 10 Apr 1996 10:55:50 -0400
Organization: PANIX Public Access Internet and Unix, NYC
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To: Christopher Stewart <dretch@islandnet.com>
Check out my Unoffical Lightwave Bug List it has something similar in it with
Newtek-AVI and Win95. it is at
http://www.panix.com/~lito/pages/LWBugList.html
Christopher Stewart wrote:
>
> In a message dated 9 Apr 1996 00:50:16 mhardi2720@aol.com writes:
>
> M> My Lightwave 4.0 rev. C on Win95 keeps getting some memory page fault and
> M> kicks me out. This only happens under certain (and repetitive)
> M> conditions. I have a scene that I created that it refuses to render. I
> M> know its not the best looking animation, but does my PC have to crash
> M> it!!?!
> M> The same has happened under the Modeler when I used certain Truetype
> M> fonts. What the hell is going on? Is it Lightwave or Win95 that is the
> M> problem?
>
> I'm in the same boat as far as Layout crashes. What elements are in
> your scene? I'm trying to narrow it down. Mine crashes while initializing
> the second frame (I DO get # 1 and I can single-render every other frame, I
> just can't press the "automatic" button). This only happens in one of my
> scenes with:
>
> - Glow effect behind multiple layers of transparency with moving fractal
> noise.
> - 16 objects with 8571 polys
> - 16 meg ram, Intel 4.0C, Win95
> - Lots of textured surfaces.
>
> Horribly annoying as I have to be present to initialize each and every
> frame.....
>
> Christopher
>
> ps. Can anybody pop NewTek's bug report email address to me? Page seems down.
--
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E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
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Article: 16493
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From: rci@crl.com (Michael Powell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Modeler stops to work !!!
Date: 10 Apr 1996 14:50:28 GMT
Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest]
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Andre Perusse (aperusse@animax.com) wrote:
: dinko.cepak@zg.tel.hr (Dinko Cepak) wrote:
: > Hi there !!!
: >
: > Something strage just happend to me .........
: > Today i have started my machine and Modeler won`t work any more
: > Everything seams O.K. yesterday but today when i started Modeler it
: > appears only for few moments and than pops out ( like there is no
: > dongle ) but Lightwave works good........Any suggestions or help
: > on this.............I have tried to reinstall software but that did
: > not help ..........Than i have moved all to second machine and same
: > there.......All that is hapening on P5-133 under NT 3.51.......(also
: > same thing with Modeler rev. 4.0b , 4.0c and 4.0d).............
: >One more thing....who can i conntact if my dongle get screwd (but if
: >that is truth how can Lightwawe and screamernet still work ???)
: > Any help ?????
: >
: > Thanks
: I had this EXACT same problem this week. LightWave works but Modeler
: doesn't. It IS a Dongle problem (apparently only a certain part of the
: dongle is affected thus allowing LightWave to work but preventing
: Modeler from working), according to NewTek Tech Support and you have
: to send your dongle back to Newtek for repair.
: This is my second time around with faulty dongles. Because I live in
: Canada, I experience a down-time of about a week to 10 days. This is
: absolutely unacceptable and it is my opinion that NewTek had better
: review it's dongle policy before they start to lose paying customers.
I agree....
This same thing happened to me.... and as I was in the middle
of a project, I was desperate enough to ask for a crack that I
could apply to my Lightwave that would allow me to continue to use
my system until the probelm was fixed (which I received a *major*
truckload of shit for by people in this group... proving that
people who pirate software have it easy, while honest folks
like you and I have to put up with dongles and dongle failure
and also can end up getting dumped on for trying to locate
a crack that makes software, which we are paid licensed users
for, usable again... and believe it or not, it was even suggested
that I should purchase _2_ versions of Lightwave so that I have
a backup.... although there was no mention of what I should do
if the second dongle died as well... I suppose by 3 Lightwaves.
But this is of course another story).
I have heard that you can send your dongle to a company that
can produce a duplicate for ~$150.00... giving you a fairly
cheap spare. I don't know any details... merely a rumor that
perhaps someone else might know more about.
Good luck to you.
-mp-
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From: stormer@bbs.newtek.com (Dave Klapproth)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MacroForm
Date: Wed, 10 Apr 96 09:56:50
Organization: NewTek Tech Support BBS
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I for one am very happy with Macroform and your customer support, and am
looking forward to the DEC ALPHA release of it! Keep up the good work, guys!!
--Stormer
Article: 16495
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From: Andreas Maurer <andreas@tom02.sime.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re^2: LW faster than 3DS ?
Date: 09 Apr 96 23:36:00
Organization: Deep Thought
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Hi, InstntGuts.
i> I've never heard of a 3D Studio rendering taking that long to render
i> *anything*, and I know of people who've rendered scenes with 255 materials
i> and over 1 million faces (the Bob Dylan CD-ROM, for example.) The people
i> who produced that CD-ROM started out using Electric Image on the Mac, then
i> abandoned it in favor of 3D Studio because Electric Image simply couldn't
i> handle it.
IMHO, 3ds/r4 has the advantage, of full access to the Computer,
whereas, all NT Software has to deal with the hardware abstraction, and
the security-layer. Let alone, systemtasks and such.
Dont get me wrong, I do prefer a multitaskingenvironment, but
I buy the comfort with speed.
You are right, one cannot easily compare these Programs, but
I have to say, that, for projects not involving refraction,
visible lightsources and glow, I prefer 3ds, because it is, if
used in plain DOS, very much faster than Lightwave.
mfG 2:316/76.11
2:316/42.111
/XX\ Andreas Andreas@tom02.sime.com
Article: 16496
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From: nanook@sound.net (Nanook of the South)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Newtek FTP-Site trouble
Date: Wed, 10 Apr 1996 15:30:00 GMT
Organization: I'm totaly disorganized!
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Dennis van Orsouw <vartex@dso.nl> wrote:
>I'm trying to get contact to Newtek's FTP-site for a few weeks now, but i
>can't get a connection...
>
>
>HELP!
>
>PS. One day i was lucky and got in (5 minutes)
Their Amiga is a little 2000 that's sitting in our office. It doesn't
quite know how to handle 2 T-1's worth of bandwidth to the
backbone.... We wind up resetting it every other day or so when we
notcie it's down.
As a backup, you can always hit ftp.sound.net as I have a mirror
process that gets the latest and greatest from their server (when up)
each night.
L8r G8r
Keith
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From: nanook@sound.net (Nanook of the South)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My LW 4 Rev C keeps crashing
Date: Wed, 10 Apr 1996 15:32:01 GMT
Organization: I'm totaly disorganized!
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mhardi2720@aol.com (MHardi2720) wrote:
>My Lightwave 4.0 rev. C on Win95 keeps getting some memory page fault and
>kicks me out. This only happens under certain (and repetitive)
>conditions. I have a scene that I created that it refuses to render. I
>know its not the best looking animation, but does my PC have to crash
>it!!?!
> The same has happened under the Modeler when I used certain Truetype
>fonts. What the hell is going on? Is it Lightwave or Win95 that is the
>problem?
Increase the rendering memory segment size. Up it to 4M or 8M if you
have a decent size machine (ie 16M+)
L8r G8r
Keith
+--------------------------------------------------------------+
| No! That light at the end of the tunnel is NOT a train! |
+--------------------------------------------------------------+
| Sound.Net is the premier Internet provider in the KC area. |
| Our fees are only $10/month and include full slip/ppp access |
| for 540 hours/month. For more information call our office |
| at 816-436-5206 or send mail to support@sound.net |
+--------------------------------------------------------------+
Article: 16498
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From: John Back <backj@topaz.cqu.edu.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Auto-tracing bitmaps into vector format?
Date: 10 Apr 1996 14:19:28 GMT
Organization: Central Queensland University
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melorama@pixi.com (Mel Matsuoka) writes:
> Are there any programs for Windows that can autotrace bitmapped
> logos and convert them into a vector format? I have used Pixel3D on
> the amiga for years, and would like a similar utility for the PC as
> well.
> mel matsuoka <melorama@pixi.com>
Well, for years I used CorelTrace - part of CorelDraw v.3 and although
I haven't used it since I imagine it still comes with the newer
Corel product versions... in some form or other!
BTW: Vector tracing from bitmaps requires a lot of practice!
-backj@topaz.cqu.edu.au
Article: 16499
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From: Andreas Maurer <andreas@tom02.sime.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re^2: Is it true?
Date: 10 Apr 96 00:26:00
Organization: Deep Thought
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Hi, leimberger@marbls.enet.dec.com.
l> Imagine, I believed had a mirror option. regardless though if you want a
l> seamless texture then I believe you need a seamless image map. I know
l> other programs also require seamless images. If you load an image map
l> apply it in a surface without autosizing it you will get a repetitive
l> series of images layed out in a tile format. If the image is not made to
l> be seamless then I think you will notice it regardless of the program.
l> developing seamless maps for 3D has always been a problem.
I know this problem form another viewpoint, I am working in game
development, and to preserve memory, objects have to be seamless.
I sometimes miss Deluxpaint, when doing it, but I found
Photoshop to be pretty usefull.
mfG 2:316/76.11
2:316/42.111
/XX\ Andreas Andreas@tom02.sime.com
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From: Andreas Maurer <andreas@tom02.sime.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re^2: Best of LightWave Pro
Date: 10 Apr 96 00:34:00
Organization: Deep Thought
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X-Mail2News-Path: tom02.sime.com
Hi, Tony.
t> I was told that it would ship in april. I think they should really do
t> something for all of us who have been awaiting this package all this time..
t> At least a bonus book or CD or a discount coupon or something..
Could you tell me the publisher and your source, to get the thing
myselve?
mfG 2:316/76.11
2:316/42.111
/XX\ Andreas Andreas@tom02.sime.com